Orbis Bug Thread (Old)

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Yeah, we had fun with spectres today as well. 4 warriors in a well fortified city. Turn:

Your warrior killed the attacking spectre.
Spectre (demons conquers) your city.
Demons raze your city
Game over.

I was going like this:

:confused::eek::dubious::vomit:
 
Having an issue like this, with FF+, only it's barbaric lizardman walking right through all the defenders in my city as if they weren't there and killing my civ. It's more than just a one time occurrence, as removing the lizardman saves me, but the next time one attacks, game over, again.

I figure it must be some sort of conflict with base FfH, if both modmods are being affected this way.
 
"Crystal plains feature - +1, extra +1 for illians, small chance to be generated on game start, swamps/wetlands and flood plains transform to crystal plains when terrain changes to snow (Temple of the hand effect)"

In my Game, Swamp/Wetlands are not transformed into anything. Flood plains transform into snow, but not into crystal plains.
 
Actually, I think it's FlavourMod effects at work here. So except if Jean Elcard has made something specifically for Crystal Plains (or if Ahwaric did), they really won't be changed.

I'll look that up :)
 
Actually, I think it's FlavourMod effects at work here. So except if Jean Elcard has made something specifically for Crystal Plains (or if Ahwaric did), they really won't be changed.

I'll look that up :)

I'll talk to him about that :) and threaten to beat him with the pointed stick.
 
The Scions of Patria don't create Reborns when razing citys under the glory-civic. The code from CvEventManager suggests they should, but the glory-civic is compared to the cultural-value civic, not the labor civic.
 
Doviello werewolves: I have Lucian and a few Battlemasters the Lycanthropy upgrade but even in wolf form they don't make any new werewolves, contrary to the description.

Baron Duin Halfmorn can make ravenous werewolves through kills, though, as can the Blooded Werewolves that are spawned when Ravenous werewolves make kills.
 
Just hit the Ring of Carcer with a level 16 Lucian and didn't get Brigit. Is it because he was in werewolf mode?
 
Hmm, seems like a lot of issues. I need to check all those.

Brigit's code seems fine, don't know why she wouldn't pop. From where did you enter the Ring? What type of plot?
 
In my somewhat modded version of FF I just used Duin to capture a city containing only a Catapult and a chest containing Orthus's Axe, and found that the Axe and its chest did not survive. Maybe werewolves have trouble capturing things the normal way...or triggering both python calls.
 
So, still trying to solve my OrbisContinent/Unique Improvement troubles. It doesn't seem to matter if I launch with or without the All Unique Improvements option. I uninstalled and reinstalled Orbis, patch C and the mapscript, also no effect. The weirdest part to me is that I played a multiplayer game with a few friends earlier today, hosted by one of them after they had freshly downloaded and installed the same files, and their version generate unique features. So this is clearly a problem with my setup, I just not sure where it might be :/. Anyone have an idea?
 
@Belizan: The only thing that could prevent UFs to appear would be the No UF gameoption. Don't see how you could have it activated though. Try launching a game with PlayNow!

@Magister: I'd need to check the python code of werewolves then.
 
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