arkham4269
Court Writer - Orbis Mod
By holk I mean (from wiki)
Funny, I looked up Holk on Wiki and didn't come up with anything. Weird.

So, I might just add carrack as Lanun caravel replacement and allow it to transport normal troops (as caravels can't). But I do not want them to sink. I do not want to add sinking to galleons, too. I doubt it would be fun.
Well there we are getting into the realm of 'fun vs. historical game play' - Many want the fun and are willing to sacrifice a lot of historical game play. For others (like me) the fun *is* the historical game play. Surely losing ships sent to sea sucks but that's just the price you pay. However, the reward is also great, especially if you are playing a map that has a New World.
Personally I don't think it would have that much affect even if you had a 1/4 chance of sinking in seas for the early ships since most of the map either has islands one or two tiles beyond the coast or you have big ocean. So I doubt you'd really have buckets of ships sinking. Now having the same 1/4 chance every turn trying to cross most map oceans is getting a lot riskier.
As for the galleons sinking, it would be a very small chance. Plus, I'm thinking of these galleons being more of the earlier big galleons with oars (Battle of Lepanto types) rather than the later galleons of the 15th & 16th centuries. I was thinking it would make the later era ships that much more special.
However, I prefer to add early ships replacement that can enter ocean squares but you will do it at your own risk. So, holk was my first thought. It is just one step away from caravels and was used a lot by Dutch merchants (I picture Lanun more after Netherlands than Portugal)
That makes sense, especially since the Dutch were often a bit more piratical due to them being enemies of Spain.
Regarding galleas, it is the reason that trireme is so strong and upgrade directly to frigate. I try keep things simple and not and too many units (well, Uniques are fine, but not too many classes). Ships have to be distinct, so I will not add any other class.
Well here is another thing of style of play. Personally I'd rather have more units (that all can upgrade as they go) because the game looks better. To me, I like having different unit types as the game progresses since it's always jarring to go from something like a trireme (ancient) to a Frigate (late Renaissance) - I'm mean it's like in
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
Plus, I'm all for expanding the tech tree. I'm a big fan of the Rise of Mankind mod because more techs means that Civs tend to specialize more. If you need more techs to get certain units, only certain Civs will tend to have them. I mean the Clan of Embers generally shouldn't go nuts with tech research and so will be stuck with very basic units...but have a lot of them and that fits their 'personality' better.
Anyway, it's your mod but I think it's a shame that most mods will have a large progression of land units (warrior - axeman - champion - berserker - phalanx) yet only have about 3 ship types.
However, in my biased opinion, it is all a moot point. Unless the sea monster problem gets fixed, you dare not go out into the ocean until you get Frigates (and then a few of them) because you're going to get eaten right quick.
Letter of marque is already in, requires combat 1, can be taken by any ship and provides ability to hide nationality and generate gold from victories (just like bounty hunter, but 10 instead of 2).
What promotion icon is that? Is it the same as the bounty hunter icon?

Also, on the question of naval tech/naval Civs. I like your idea of a Viking Doviello (as I showed in my post on that) but it does bring up a small problem with FfH in that the Luann are really the only maritime Civ. So in some respects they don't have a rival. It's like the Pirates faction in Sid Meier's Alpha Centuari, they had better ships than everyone else so it was tough to beat them. At least in
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
I'm thinking in many ways the Mechanos would be a good maritime race, but then they have their blimps. Viking Doviello don't really count since they would be more coastal and using their ships more like horses for speedy transport than fighting with their ships. The only other Civ I could think of that might be nice for a naval make over would be the Sidar. One, because like the Doviello I think they are a boring race. Secondly, the whole semi-ghost part of their lore just seems to go with the sea in the concept of mist, ghost ships and the idea in many theologies of going over water to another place to the afterlife.