arkham4269
Court Writer - Orbis Mod
Some "quick" thoughts on a Asian Civ.
In my original thoughts on this (back many a page in this thread) is that while the Sidar are 'boring' and need help, I really don't seem them being a good Asian flavored. So here are my suggestions.
Suggestion the First: Change the Grigori - To reiterate what I said back in the day, Cassiel latches on to a group of men who where a bit separated from the rest (perhaps on an island?) prior to the Fimbulwinter. Then after the Age of Ice ends, 'His' people are ready to go out and preach peace and agnosticism.
1. Changes to units: The Adventurer unit represents the sort of traveling samurai/ronin so popular in Asian literature. (Watch out for the unit with the baby carriage
) The medic would be more like a warrior monk. (Shades of David Carradine in Kung Fu) Same with the Luonnotar. Of course you'd expect a Asian flavored civ would have some sort of alchemist unit considering all the 'natural philosophers' China had.
2. Changes to the Civ: What is up with the Grigori anyway? They preach pacifism yet they have Adventurers and Dragon-slayers. You'd expect that almost more from the Bannor. Plus I don't really see value in their world spell either. Plus, you'd expect them to be able to build a 'anti-missionary' that would be able to use inquisitional powers to remove religions in other cities, perhaps in a more 'damaging' way like the Scions Peleus' spells are. I mean removing a state religion from a city would probably cost some
and probably have a good chance to anger the Civ you do it on.
3. Potential Problems: Depends on what is done with them. Next to the Sidar, I feel the Grigori are boring so changing them to me seems like a win-win situation
Suggestion the Second: Change the Elohim. Do we really need another Civ run by old white guys or women with blond hair?
1. Changes to units: First off, the "Devout" is practically a ninja right now and they already have monks! That and their world spell creates the Great Wall of China effect so we're half-way there! Not much has to be done but switch all the unit animations to more Central/Far Asian flavor and muck around with the names.
2. Changes to the Civ: Again, other than working on the name and that of some of their buildings (Reliquary becomes a Monastery) and change the name/art of Corlindale to be more of a Gandhi sort of guy, not much needs to be changed.
3. Potential Problems: In some respects, in light of the pacifism and tolerance, this civ might be better changed to a Indian Asian flavor instead of Chinese/Korean/Japanese Asian.
Suggestion the Third: Add the Kahdi Civ from FF. While I like this Civ, I think it would be better to be tweaked coming into Orbis. Instead of going the route of their "Planar Gates" bringing in thought energy beings and the like, I'd go the kami route in that all things have Kami and the Kahdi would be summoning them instead of these 'other-wordly' critters. Plus, I like the back story to the Kadhi and how in good Knights of the Old Republic style, you can go with Good or Evil
1. Changes to units:
A. Summoned Units: Like I said, instead of the units that the Kahdi has in FF, they would probably be able to either summon new kami themed units or perhaps some form of (weaker?) elementals. Depending on if it could be coded, maybe instead of matching what you get out of a gate (Kami Shrine) to a build like it is done with the Kahdi and Sheaim, perhaps it would depend on what mana you have. So no 'young' fire elementals unless you have fire mana.
B. Regular Units: Like the Sheaim, the Kahdi don't have a lot of units. However the back story says the Kadhi serve knowledge so it would make sense that they'd have really strong recon units and perhaps their assassins (ninjas) would also have the 'classic' ninja mission of spying. Another idea is I find that the AI doesn't play the Sheaim/Kadhi well and often doesn't build the gates and thus is stuck with just pyre zombies/axemen. So perhaps instead of being able to build unlimited champions, perhaps they could only build something like 4-8 (depending on world size?) and they'd be tougher. So you'd get your seriously nasty samurai but only a few. Perhaps you could also use the Korean Hwacha instead of canon as well.
2. Changes to the Civ: As I said, I like the back story of the temptation of Kahdi and him breaking off from the Amurites. I see him wondering off like Malakim and being accepted into some far off group of people who were inspired by his quest. I don't think there really needs much to be changed except for perhaps just changing the units and switching from bringing mystical 'thought creatures' and having more the kami elementals. Plus there are already lots of animations for treants, fire/ice/water/air/rock elementals. Plus I like the Kadhi's heavy duty mages; it fits my gaming style.
3. Potential Problems: As they stand right now the Kadhi are another Agnostic race and Ahwaric doesn't seem to want that. While the Kadhi in FF sort of have that Illian type 'cult of personality' going on, I really don't see any real need for them to be agnostic. I mean pursuit of knowledge doesn't mean you can't acknowledge that the Gods are everywhere in Erebus. The other problem, as I said, is the AI tends to have problems with the Sheaim/Kadhi due to stupid builds. That and it is adding another civ to the mix.
My personal feeling would be that changing the Elohim would be the easiest since most of it is just fiddling with the Civlopedia, names and the like. However, that doesn't seem too satisfying to me. I think with a lot of ideas from everyone out there, the Grigori could be fiddled with and made into something a lot more interesting. However, since these two races are already established FfH races, many might not want to see them mucked with. I'd rather go with Suggestion the Third because I like the Kadhi as a Civ and they already have a Asian leaderhead even if most of the unit animations look Arabic.
In my original thoughts on this (back many a page in this thread) is that while the Sidar are 'boring' and need help, I really don't seem them being a good Asian flavored. So here are my suggestions.
Suggestion the First: Change the Grigori - To reiterate what I said back in the day, Cassiel latches on to a group of men who where a bit separated from the rest (perhaps on an island?) prior to the Fimbulwinter. Then after the Age of Ice ends, 'His' people are ready to go out and preach peace and agnosticism.
1. Changes to units: The Adventurer unit represents the sort of traveling samurai/ronin so popular in Asian literature. (Watch out for the unit with the baby carriage

2. Changes to the Civ: What is up with the Grigori anyway? They preach pacifism yet they have Adventurers and Dragon-slayers. You'd expect that almost more from the Bannor. Plus I don't really see value in their world spell either. Plus, you'd expect them to be able to build a 'anti-missionary' that would be able to use inquisitional powers to remove religions in other cities, perhaps in a more 'damaging' way like the Scions Peleus' spells are. I mean removing a state religion from a city would probably cost some

3. Potential Problems: Depends on what is done with them. Next to the Sidar, I feel the Grigori are boring so changing them to me seems like a win-win situation
Suggestion the Second: Change the Elohim. Do we really need another Civ run by old white guys or women with blond hair?
1. Changes to units: First off, the "Devout" is practically a ninja right now and they already have monks! That and their world spell creates the Great Wall of China effect so we're half-way there! Not much has to be done but switch all the unit animations to more Central/Far Asian flavor and muck around with the names.
2. Changes to the Civ: Again, other than working on the name and that of some of their buildings (Reliquary becomes a Monastery) and change the name/art of Corlindale to be more of a Gandhi sort of guy, not much needs to be changed.
3. Potential Problems: In some respects, in light of the pacifism and tolerance, this civ might be better changed to a Indian Asian flavor instead of Chinese/Korean/Japanese Asian.
Suggestion the Third: Add the Kahdi Civ from FF. While I like this Civ, I think it would be better to be tweaked coming into Orbis. Instead of going the route of their "Planar Gates" bringing in thought energy beings and the like, I'd go the kami route in that all things have Kami and the Kahdi would be summoning them instead of these 'other-wordly' critters. Plus, I like the back story to the Kadhi and how in good Knights of the Old Republic style, you can go with Good or Evil
1. Changes to units:
A. Summoned Units: Like I said, instead of the units that the Kahdi has in FF, they would probably be able to either summon new kami themed units or perhaps some form of (weaker?) elementals. Depending on if it could be coded, maybe instead of matching what you get out of a gate (Kami Shrine) to a build like it is done with the Kahdi and Sheaim, perhaps it would depend on what mana you have. So no 'young' fire elementals unless you have fire mana.
B. Regular Units: Like the Sheaim, the Kahdi don't have a lot of units. However the back story says the Kadhi serve knowledge so it would make sense that they'd have really strong recon units and perhaps their assassins (ninjas) would also have the 'classic' ninja mission of spying. Another idea is I find that the AI doesn't play the Sheaim/Kadhi well and often doesn't build the gates and thus is stuck with just pyre zombies/axemen. So perhaps instead of being able to build unlimited champions, perhaps they could only build something like 4-8 (depending on world size?) and they'd be tougher. So you'd get your seriously nasty samurai but only a few. Perhaps you could also use the Korean Hwacha instead of canon as well.
2. Changes to the Civ: As I said, I like the back story of the temptation of Kahdi and him breaking off from the Amurites. I see him wondering off like Malakim and being accepted into some far off group of people who were inspired by his quest. I don't think there really needs much to be changed except for perhaps just changing the units and switching from bringing mystical 'thought creatures' and having more the kami elementals. Plus there are already lots of animations for treants, fire/ice/water/air/rock elementals. Plus I like the Kadhi's heavy duty mages; it fits my gaming style.
3. Potential Problems: As they stand right now the Kadhi are another Agnostic race and Ahwaric doesn't seem to want that. While the Kadhi in FF sort of have that Illian type 'cult of personality' going on, I really don't see any real need for them to be agnostic. I mean pursuit of knowledge doesn't mean you can't acknowledge that the Gods are everywhere in Erebus. The other problem, as I said, is the AI tends to have problems with the Sheaim/Kadhi due to stupid builds. That and it is adding another civ to the mix.
My personal feeling would be that changing the Elohim would be the easiest since most of it is just fiddling with the Civlopedia, names and the like. However, that doesn't seem too satisfying to me. I think with a lot of ideas from everyone out there, the Grigori could be fiddled with and made into something a lot more interesting. However, since these two races are already established FfH races, many might not want to see them mucked with. I'd rather go with Suggestion the Third because I like the Kadhi as a Civ and they already have a Asian leaderhead even if most of the unit animations look Arabic.