About mills.
I think that there is quite enough improvements in the early game and with that in mind, placing them at construction wouldn't be optimal. On the other hand, by the time you have both guilds, machinery and a levee, 3/3/2 or 2/4/2 isn't that great compared to this mods relatively high average tile yield.
A worthy idea, i think, would be to place a semi guild at "guilds", perhaps a national wonder that enabled a building with a wee bonus to food, commerce, hammers and culture per mill in the fat cross.
A wonder idea.
Great people are real important and a second gp city other than national epic would be nice.
+ Whales.... could they have the same placement "boost" as deer? (I'd like to see them worldwide and not just at the poles) They could also use a yield boost.
Loved them back in Civ2 when they gave a fat bonus.
I think that there is quite enough improvements in the early game and with that in mind, placing them at construction wouldn't be optimal. On the other hand, by the time you have both guilds, machinery and a levee, 3/3/2 or 2/4/2 isn't that great compared to this mods relatively high average tile yield.
A worthy idea, i think, would be to place a semi guild at "guilds", perhaps a national wonder that enabled a building with a wee bonus to food, commerce, hammers and culture per mill in the fat cross.
A wonder idea.
Great people are real important and a second gp city other than national epic would be nice.
+ Whales.... could they have the same placement "boost" as deer? (I'd like to see them worldwide and not just at the poles) They could also use a yield boost.
Loved them back in Civ2 when they gave a fat bonus.