Ahwaric
Shrubbery-hugger
All major versions break saves.
But this version will install alongside the old one, so you can have both.
CoE has nothing to do with mages (if by CoE you mean council of esus). In fact, no religion restriict magic using, I have changed nothing here.
CoE just lacks priests.
Now I have some time to post a short description for Scions.
If you are not famillar with them, here is Tarqueline's guide.
I did preety big changes to spells, so just read descriptions. In generall, they get:
3 additional spells in body magic as they can't really use normal ones on most of their units (haste and regeneration do not work and undead units can't be added to flesh golems)
4 spells for their unique priests (2 at priest level and 2 at high priest)
2 unique spells - 1 for necromancer (mage) and 1 for wraith lord (archmage). Both require that caster recently killed living units. Wraith lord spell is really powerfull.
Most scions units do not get bonus from tower of necromancy (exception are undead other civs can get. like skeletons and wraiths, plus bone horde). On the other hand, they get only half damage from destroy undead spell (same exception as above)
Haunted lands can be burned, sanctified (removal) or vitalized (turn to forest)
Some things not (yet) implemented:
haunted lands mechanics
creeper needs work
headless and ghostly dragoon promotions not included (not sure I want to)
most mounted units, immortal and berserker need new art. I need to decide what to do with abomination unit (not in yet).
As an experiment, I changed their symbol and flag to that of the roman empire ( I want them to be very roman
)
The standard flag is still in, and it is really easy to switch to it. If you do not want to edity the files yourself and want the other flag, use the attached file.
But this version will install alongside the old one, so you can have both.
CoE has nothing to do with mages (if by CoE you mean council of esus). In fact, no religion restriict magic using, I have changed nothing here.
CoE just lacks priests.
Now I have some time to post a short description for Scions.
If you are not famillar with them, here is Tarqueline's guide.
I did preety big changes to spells, so just read descriptions. In generall, they get:
3 additional spells in body magic as they can't really use normal ones on most of their units (haste and regeneration do not work and undead units can't be added to flesh golems)
4 spells for their unique priests (2 at priest level and 2 at high priest)
2 unique spells - 1 for necromancer (mage) and 1 for wraith lord (archmage). Both require that caster recently killed living units. Wraith lord spell is really powerfull.
Most scions units do not get bonus from tower of necromancy (exception are undead other civs can get. like skeletons and wraiths, plus bone horde). On the other hand, they get only half damage from destroy undead spell (same exception as above)
Haunted lands can be burned, sanctified (removal) or vitalized (turn to forest)
Some things not (yet) implemented:
haunted lands mechanics
creeper needs work
headless and ghostly dragoon promotions not included (not sure I want to)
most mounted units, immortal and berserker need new art. I need to decide what to do with abomination unit (not in yet).
As an experiment, I changed their symbol and flag to that of the roman empire ( I want them to be very roman

The standard flag is still in, and it is really easy to switch to it. If you do not want to edity the files yourself and want the other flag, use the attached file.