Orc Onslaught: KA

1830
Gorbad was in a really bad mood (again). Hadn’t he taught that overgrown pixie Arial who was the big bad Warboss in these parts. But no, here she was strutting about and moaning that orcs were scuttling about her dark woods like so many crab-lice. Gorbad could take this insult because he knew the weakling Elves could do nothing about it. However, what made him mad was the fact that the Wood Elves had rebounded surprisingly well after their defeat. They had built up a small but fully functioning kingdom (or should that be queendom?) and even had access to wood, horses (more Elf Riders, yach, they just gave you stomach ache) and large deposits of the mineral Gromril. With time they might gain some technological advancement that would make them a threat again. Gorbad decided he would send his shiny, new black orc infantry to pay Arial a visit. This time he would burn all her woods (a tried and tested orc method for ridding one of crab lice). Arial wouldn’t even be left with a single treehouse in the wasteland that Gorbad would create. Gorbad let himself be happy for a moment.

1860
An arena is built in Karag Oran making the masses well whoopy. Blood Bowl replaces Snotling Ball as the new national “sport”.

1905
Golden Age of Orcs ends. Gorbad deflects any attention to this by starting a new war against the Wood Elves. No-war is declared on the Slann with not a single croak from a Slann enemy unit (pity, Gocook had heard they taste like chicken).

1920
We hear news that fanatics have started joining the Arabyan’s “Holy War” (Great Wonder).

1930
Black orc infantry rip through the Wood Elf Lands with minor losses. The war produces a great leader: Urk Grimfang who takes over command of the first orc army.

1970
Feudalism and Alchemy are extorted from the Wood Elves in exchange for no-war. The Elves are left with a single city on the western edge of the continent. The captured Elf towns are renamed: Yaskinforit, Grimfang’s Den, Bloody Keep and Gutrot.

1980
Grimfang’s army applies the finishing touch to the Wood Elves. Arial rather than be taken alive is last seen jumping off the cliffs flapping her itty-bitty wings in vain. The captured city is renamed “Skinny’s Dip”.

2000
The millennium bug strikes Karag Oran (not the one caused by our shamans habit of marking the year using only the last 2 digits but the one where you go black and die- oh yeah, the Black Death, that’s it). Googbag starts spouting off incomprehensibly about his theory of population-dynamics. Gorbad our Deadly Wise Boss suggests that what we need is a new war to keep everyone happy and those that aren’t can be dead.

2010
To celebrate victory of Grimfang’s Army an Epic of Heroic proportions is built, a “Heroic Epic” no less. Grimfang is made Gorbad’s “Underboss” and military advisor (someone’s got to take the blame when things go wrong in the upcoming war). Grimfang’s Den is in the heart of the old Wood Elf lands where he enjoys hunting surviving wood elves in the smoking woods.

We finds out where the Gobbos live. Dork’s gobbo tribe live north of the lands of Chaos out of our reach for now. Our “sneaky-gits” (spies) report that their forces are about the same size as ours but they are more advanced than us.

Gorbad starts hiring scantily-clad Ogre mercenaries for the war.

2030
Crudd the Ogre makes an attempt on the “world” Snort-a-Snot record. This involves attempting to inhale (and swallow) as many snotlings as possible in 10 minutes. The current record stands at 7. Crudd’s attempt is going well but his 7th snot accidentally goes down the wrong way and Crudd chokes to death.

War Academy built in Karag Oran and soon after a General is taught all the latest ways to inflict maximum mayhem on the battlefield.

2100
Ogre mercenaries make up the bulk of General Zogoff’s army. Zogoff is sent to the eastern border with Araby. Grimfang moves his forces to Yaskinforit.

The military force assembled at the border consist of 36 Black Orc infantry; 9 Wolf Riders; 5 Wolf Chariots; 12 Ogre mercenaries and 6 "feersum enjuns" (Fire catapults). 10 Death Gallies are sent to Skinny’s Dip to blockade and stop any counter-invasion force that might come by sea.

2130
War plans are upset when Araby signs a MPP with the Redeye Goblins. A deal broker is sent to Archaon to try to sign a MPP hoping that he is bothered by the fact that his land borders both Araby and the Redeyes. Despite his uncomfortable position Archaon bluffs it out and a deal comes at a terrible price: our one source of spices. A deal is made and war is declared on Araby.
 

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Great. Keep going.Looks like the elves have bit da dirt in all games.
 
A “War Council” at Yaskinforit
Zogoff felt uncomfortable as he stood in the tower room of the keep in Yaskinforit. Grimfang who had summoned him here could easily overpower him and dispose of his rival there and then. Grimfang though as brash and ambitious as he was was not as stupid as he looked. He needed Zogoff to play a part in the war (albeit it would have to be a small part so that the main glory could go to Grimfang himself). Grimfang stood before the smaller orc and pointed again at the map on the floor. The candles burning with the reek of troll fat barely illuminated the clumsy scribbles on the Elf skin parchment and Zogoff had to bend closer (he expected a knife in the back but it did not come). “I will take dis place ere”, Grimfang grunted and stabbed a clawed finger into the centre of the map. “Youz take dat place there and wait for furthu orderz” he grunted as he waived his hand in the direction of the eastern Arabyan town. Grimfang glared at Zogoff as if daring a challenge but Zogoff merely replied “yes boss” and backed out of the room.

The Yamland Offensive
The only open land border shared with Araby was that bordering Yamland (so called because of all the yams growing there). The captured Elf lands to the west which although closer to the heart of Araby, were effectively cut off from any threat by a chain of high mountains. The western lands were still susceptible to a sea-borne invasion but Gorbad had planned for this by sending a large fleet of Death Galleys to Skinny’s Dip. The main focus of the war then would be to take the two towns in Yamland before they could be reinforced. This would be difficult to achieve since the towns were surrounded by the dense jungle that covered the entire area of Yamland. Araby would be able to use roads to bring in reinforcements quickly but the Orc forces would have to hack their way through the thick, stinking jungle to get there.
 
2140
Grimfang’s and Zogoff begin their respective offensives.

2150
In the only naval action of the entire campaign a boat from Araby tries to run our blockade around Skinny’s Dip and is sunk. For the remainder of the war the Death Gallies sit in open water to be used as target practices for Arabyan Mage’s fireblast spells.

Grimfang and Zogoff meet stiff resistance. Both are forced to retreat of risk being annihaleted.

2160
Araby attacks Yaskinforit with humpy-horse riders (camels) and other fast moving troops. Yaskinforit is held but may not survive another attack.

2180
Flying screechies (griffon riders) appear in the skies causing terror and general windyness on isolated units and workers deep in our territory. Some western towns have to be reinforced as the screechies can even cross the high mountains!

Tileans declare war on uz.

?
Our mutual protection pact with Chaos is up and the twisted Archaon makes peace with Araby. This not good. We quickly pay him another 150 gold + spices for a military alliance against Araby.

After soaking up Araby’s attack our army groups go on the attack again. The Eastern Jungle city falls first and the settlement of Blodard is founded on its ruins. Spice is found there – Curry is back on the menu ladz!

Our shamans makes a breakthrough in their breeding experiments and produce a larger, more intelligent and vicious breed of wolf, the warg. Our wolf riders (so far uneffective in jungle terrain) are upgraded to warg riders and sent to the front.

The central jungle city falls to Grimfang’s army. We find loads of these yam things there which we think must be food but Gocook fails to come up with a recipe.

The feeble Westerland and puny Slann ally against us, Ha!

The dastardly Archaon getz bold and demands 40 gold from uz. Although he doesn’t come right out and say what he’ll do if we don’t pay, we assume the worst and pay up so at least he will continue the war against Araby. We make a promiz to make old helmet-head pay dearly for his greed.

Gobbos come looking for peace but we ignore them since there is no benefit.

Zogoff’s ogre army heads towards the Arabyan city of Broekwater and getz there just in time to see some Arabyan holy ass being scorched and whipped by Chaos Greater Demons (Zogoff wonders how much they would charge for doing this to him in private). Just as well we paid Archaon that 40 gold because the demons are mighty powerful and easily capture Broekwater. Zogoff is ordered west to take the city of Marienburg. Grimfang also heads west to take Erlach.

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Other Unimportant News: Tileans destroy Amazons.

The settlement of Durgul is founded in central Yamland.

High Elves declare war on us!

Grimfang’s army captures the the Arabyan city of Erlach easily as it was only defended by 2 Pikes. Two sources of spice are found there which gives rise to the towns new name: “Windy Pass”.

Battle of Marienburg. Marienburg is heavily defended and includes Arabyan’s latest technological breakthrough: “da shoota”. Zogoff and his ogre army is wiped out by a hail of lead as they lead the charge on the city. The city eventually falls due to weight of numbers. As a lesson the city is razed and it’s inhabitants sacrificed. The settlement of Naruz is built on the site of the city.

Archaon makes peace with Araby again! He really is a twisted guy.

Stunties declare war on us (is anyone keeping count here!)

Stinking Chaos sign a trade embargo against us (can you see what’s coming).

2380
We orcs now face most of the known world. Gorbad decides to get out while he can and no-war is agreed with Araby, da Goblins and Tilea. We are still at war with Slann, High Elves and Stunties but they are too far away to bother about.

Grimfang’s post conflict analysis:
On the positive note the war has gained us 4 new cities, 6 new spice resources, and yams. On the negative side Chaos did better than expected, taking land from both Araby and the Gobbos and emerging as the new superpower on our continent - they will have to be watched very closely especially as they have those demons on their side.


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Gocook eventually gets round to inventing the “yam sandwich”.

A celebration Blood Bowl match takes place in Karag Oran. Arabyan sacrifices provide the half time interval entertainment. The final result is Karag Killers 13 – Grimfang’s Gits 7.
 
In 2485 I suffer a cultural defeat! Shocking stuff it was too, really knocked the wind out of my sails you know ;)

Do I keep playing or do I close the story off? Should orcs respect the culture of others? Should I accept that I've beaten fair and square by the rules of the game? Should I get therapy because I'm now starting to behave and speak like an orc (even at work)?
 
Keep going we are the only ones left. And dos metel eads need to be seen to. and maybe fumped.
 
therapy it is then :)
@Tyrion. I will keep going just so I can get to a point of closure ;) Old helmet head is definitely next on the hit list.
 
Tyrion said:
Keep going we are the only ones left. And dos metel eads need to be seen to. and maybe fumped.

Just because I slowed down doesn't mean I'm out of it - besides I'm not even that far behind in turns...
Also, Semulin said he would finish his story as well, whenever that'll be.

Nice stories from both of you so far btw - kepp going :goodjob:
 
2385
We receive news that Sylvania has destroyed Westerland. Gorbad is annoyed because he wanted to do that.

A deal is made with Kislev, the big curry fanz. For spices they givez uz Furs, Wine and 29 gpt. No one else wants to trade with us though which suits us fine since we would rather make war than trade.

2390
The secrets of Waaagh! are revealed to us through our shamans. Orc armies will cover the world in blood and guts.

2420
An uneasy state of no-war with Araby continues. The Arabyans goad us into a war by keeping a screechy in our land on our one and only source of Warpstone, just south of Windy Pass. Forces are massed at the border.

2425
Chaos declare war on Araby. Grimfang advises Grobad that we cannot let Chaos take all the Arabyan land or they will be too strong for us to deal with later so we also declare war on Araby.

2445
A troop of Wolf Commandos sent out by galley from Skinny’s Dip destroy the Arabyan coastal town of Daskir. A galley following behind brings in orc settlers and the settlement of Ruzgub is founded.

2450
The orc settlement of Sodrat eats their “guvna” and declares alligiance to Araby! The rebellion is quickly exitinguished and every treacherous half-orc found in Sodrat is slaughtered to prevent further trouble.

2455
Grimfang’s army and a large number of ogres capture Copher. The defenders having been depleted earlier by chaos demons do not put up much resistance. The Arabyan cities of El-Kalabad and Calimbar are now in line to squeezed by Grimfang’s army in the north and by Wolf Commandos in the south.

2465
Calimbar is destroyed by Grimfang’s army. Skabnarg founded on its ruins.

2475
El-Kalabad is destroyed. Grimfang’s army gets separated from the other boyz and is wiped out by geat balls of fire (goodness gracious). Gorbad orders another General to be rushed through Karag Oran’s military skool.

2480
Bel-Aliad (the capital of Araby) captured by Chaos.
Gorbad (now without the “benefit” of a militury advisor) decides that Chaos can’t be allowed to make any more gains. Part of his deadly plan involves a mutual protection pact with the Redeye Gobbos. This is easily obtained and War is declared on Chaos!

2485
A messenger visits Gorbad at his palace in Karag Oran. He iz there to announce that we have suffered a humiliating defeat by the greater culture of Kislev. Gorbad is mightily surprised since he has never heard of this culture thing before. He tellz the messenger that we don’t recognise their culture and if Kislev want to make an issue of it they will have to defeat us in war.

Ugrunt founded on the ruins of El-Kalabad

2495
nowar with Araby as attention swings back to Chaos.

2505
Bel-Aliad taken from Chaos

2510
Stunties destroyed by Kislev

2520
Chaos city of Broekwater razed
Chaos city of Martek razed

2555
War between us and Araby flares up again because of our MPP with the Goblins

2560
General Hoth “graduates” from military school. Hoth was the first ever half-orc to be promoted to General. He nearly wasn’t the first ever half-orc to be promoted to General as he was swept up in the cull of half-orcs after the rebellion on Sodrat. He was only saved from a slow death in the torture chambers of Karag Oran after Grimfang got killed in the war with Araby.

2570
General Hoth is hurried to the front by boat and eventually lands at Blodard.

2575
12 ogres reach Bel-Aliad to keep the city from falling into Arabyan hands.
Mordhak is captured by Chaos Demons!

Goblins get us drawn into a war against Albion

Maybe because of the wars a Waaagh is formed and marches to the front with Araby to cause some carnage.

2590
Arabyan city of Ahlad razed

2610
A great leader called Gnashrak is produced from the battle against Araby against screechies in the mountains north of Bel-Aliad. He makes his way to Bel-Aliad where he raises an army.

Building of the Grand School of War begins in Borzag

2615
Mordhak recaptured by the Waaagh and Hothh’s army.

No-war is with Araby in exchange for an alliance against Chaos.

2625
Amhabal (north of Bel-Aliad) captured from Chaos. We spot the location of Arabyan’s source of griffons near there and make notes to take it out as soon as we stab the Arabyans in the back.

2635
The Waaagh charges into the Chaos city of Maharek but is defeated after fierce fighting with a regiment of Minotaurs Hothh’s sends his army in next and takes the city.

We get a map that shows the whole world and we realise how much fun we can have making war in other lands.

2645
The town of Hleoch is captured from Chaos.

2650
Aaargh! Bel-Aliad flips back to Arabs! The Arabyans will be crushed just as soon as we deal with Chaos.

The Chaos city of Ananar is razed. The lighthouse which is said to be a great wonder is toppled into the sea! Our armies are now set to strike the Chaos capital of Khorinaun.

pictures attached
 

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Here's a pic of the entire world just after I bought a world map from Tilea
 

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It's really nice to see some stories based on some of the mods out there (especially the WH mod). I also like your Orky storytelling style. I was in stitches for almost the entire thing.

A messenger visits Gorbad at his palace in Karag Oran. He iz there to announce that we have suffered a humiliating defeat by the greater culture of Kislev. Gorbad is mightily surprised since he has never heard of this culture thing before. He tellz the messenger that we don’t recognise their culture and if Kislev want to make an issue of it they will have to defeat us in war.

I'm thinking of adding that to my sig. :lol:

Keep up the good work.
 
Gorbad has died ignominiously after eating a 2 year old elf-rider pie (it looked alright from the outside). Another Orc will have to take control of the green mob and take care of the unfinished business.

I've attached the sav file for the game so if any budding orc general wants to take up the challenge then go ahead ("I darez ya"). Writing a story is optional of course. Your goal will be to turn the entire continent green which means knocking out Chaos (I've busted them up quite badly already), Araby (tougher but take out their griffon nests and it'll be easier) and the Redeye Goblins (they're pathetically weak). Then if you want to become truly legendary take on the huge Kislev nation on the other continent and conquer it.
 
Coward! Finish it yourself!
 
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