Origins of Tebyrn Arbrandi

Giga-Gigan

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Well I feel sorry about asking this, especially since this would be my first thread here, but when was Tebyrn Arbrandi born? I know that his name is an alias, and that he was reconed from a player character of early Dungeons & Dragons game, so events and happenings may not be totally in line with FfH, but I am curious as to his cultural background. Is he patrian? Is he of the age of Rebirth?
 
He is Patrian, the apprentice of Kylorin specializing in Fire Magic, IIRC.

When he died, he wandered camulos's hell for a long eternity, until he was sent back up to Erebus by Ceridwen.
 
Since when did I specialize in Fire? My specialty would clearly be Metamagic, followed by Sun, Water, Air, and Spirit.

Civilopedia said:
These were the names of Kylorin's students:
Air- Greysun
Body- Kezef (whose experiments killed all the animals on the Grigi plains)
Chaos- Carnivean
Creation- Majen (elven)
Death- Barbatos
Dimensional- Os-Gabella
Earth- Jenkin
Enchantment- Velgyr
Entropy- Asmoday
Fire- Mikel Dylantyr
Force- Paimon
Ice- Badb
Law- Soqed Hozi
Life- Leucetios
Metamagic- Gastrius
Mind- Perpentach
Nature- Herve
Shadow- Wode (elven)
Spirit- Laroth (who would create his own empire in the underworld)
Sun- Tamesis
Water- Trenton Majosi (aifon)


civilopedia said:
Once an Amurite archmage named Ran in the Age of Magic, Tebryn was caught in a battle between a thieves' and assassins' guild. Untended by his bodyguard, Ran was set upon by a viper assassin and killed. Hyborem personally collected his soul and introduced him to the glorious tortures of Hell.

After centuries of punishment, the goddess Ceridwen stole Ran's soul from hell and loosed it on the earth, renaming him Tebryn Arbandi and promising that he will no longer endure Hell if he causes the Armageddon. Now Tebryn is willing to do anything to save his soul, even if he has to damn the rest of the world to do it.


Kael once stated that while the Amurites do not have a history before Kylorin found them in the Age of Ice, they took the name of Kylorin's old empire. In other words, the Patrians didn't call themselves Patrians, they called themselves Amurites. The modern Amurites don't really have a stronger claim to this name than any other human civilization though, apart from the fact that Klorin was for a time the ruler of both.


Ran was a Patrian Archmage, but he was not one of Kylorin's apprentices that headed one of his schools of magic. He was a much weaker mage, who probably never met his emperor. He was a Runecaster, who did not know how to cast any spells except by inscribing magic runes. I'm not sure which sphere this would put him in. The other runecasters mentioned in the lore are the Luchuirp (who use runes to animate their golems. that would enchantment sphere, Ceridwen's opposite) and Sammuel, a not-especially skilled by conveniently unethical mage with enough knowledge of the magic of mind, spirit, and necromancy for Valledia to have him kill Einion's wife. Oh, now that I think if it Alexis used runes when she first performed the ritual that made her a vampire.
 
Ick, thats a continuity error MC. Tebryns old entry should be ignored completly. At one point the first kingdom of man was goign to be the amurites but it was switched to Patria to make things clearer.
 
Well I feel sorry about asking this, especially since this would be my first thread here, but when was Tebyrn Arbrandi born? I know that his name is an alias, and that he was reconed from a player character of early Dungeons & Dragons game, so events and happenings may not be totally in line with FfH, but I am curious as to his cultural background. Is he patrian? Is he of the age of Rebirth?

Canon answer:

In the D&D games he lived in the age of magic. We havent placed it to be more specific than that. There will be continuity errors if we dig into the story to deep. But he grew up on an island on another plane (not Erebus) in a commune like atmosphere. His people were powerful runecasters, scholars, priests and farmers. His spirit traveled to Erebus (and a bunch of different worlds) through soul gates where the gate would push his soul into any nearby body that could receive it.

Non-Canon answer:

This is very very non-canon, but here is the intro I wrote for the character way back at the start of that campaign:

Spoiler :
This war has been going on as long as you remember though tales exist of earlier, more peaceful times. The glens and sylvan forests of your world were once full of sprites and other magical creatures, shape shifters, both good and bad existed, though were not as common as your stories made it seem.

Your people served as caretakers of the world, your powerful runes covered the face of the land, and it was not uncommon to walk through the woods and find a clearing with a stone in the center marking the place as a sacred grove or enhanced by magic to provide fruit all year round or keep the waters that flowed nearby pure. Over the past forty years such preserving magic have been set aside, replaced by a more practical art for these times. Perhaps fortunately a particularly ambitious rune caster would periodically attempt to escape the rules of the council and create his own kingdom so the rune casters of your world would have occasional use to study battle magic’s. Regardless the council was not prepared for what came.

Your people have since learned they call themselves the Jorgano, but you still call them by the first name they gave them, the Demon Horde. Immune to magic even the greatest of your people’s runes don’t affect them. Their hordes marched across your world destroying everything in their path. The council was desperate and knew of nothing on this world that could stop the demons so they planned to send someone off of their world to seek help.

About one out of every thousand of your people are born with the ability to see the spirits that used to inhabit your world and are becoming more sparse every day. Over two hundred years ago a young boy with this gift disappeared from the highland village he was born in. His family, and the members of the village, searched frantically for him and finally found him almost a week later, apparently tended by the spirits and standing outside a tower only he saw. Well that is not quite correct, other members of your people who had the gift to see the spirit world also saw the grey fog enshrouded tower. Walking through its ethereal walls, as there was no door, they found a simple room inside with eight archways. No marks gave any indication who had built the tower or what it was for so after careful, and fruitless, study one of the most respected of your people, a hero named Kiras Tor stepped through one of the archways and immediately fell dead. Before anyone could react his eyelids fluttered and the hero awoke, telling strange tales. According to Kiras he had awoken in another body, that of a dwarf laying on his funeral stone. He spent over eight years in the dwarf’s life, collecting information about his world, a violent place full of beasts larger than the homes of your world that and a seemingly endless host of creatures that hunted men. Despite that Kiras enjoyed the time he spent with the resilient dwarves even if it had only seemed a few minutes to the people of your world. Obviously time didn’t flow the same between the two worlds and Kiros’s tales scared your council so they placed runes of warding on the tower in fear that some horrible creature would come through.

That was 200 years ago but now the need was dire so the council turned to what they had since named the Soul Gate to provide a rescue from the menace of the Demons. The council spent long weeks undoing the powerful runes that prevented anyone from using the tower and when it was finally done the councils leader, a woman named Pheden Mara, passed through the same gate Kiros went through over eight generations before. Her body fell to the ground just as Kiros’s, but she never rose. After the first day her body was placed on a piece of cut granite near the tower and after a week the people gave up hope of seeing their leader return. Then those vigilant enough to keep watch at the tower were rewarded in seeing her for the barest glimpse. A woman appeared in the tower, though the body was not Pheden and in that flash of appearing light her body aged and decomposed before those lucky, or perhaps unlucky, enough to have been watching. A young rune caster with the gift to see the spirits who had been waiting by the tower saw Pheden’s soul arise out of the shattered body and trace a rune in the air before disappearing to death, and had been so intent on the spirit he had failed to notice the fourty nine men who were walking out of the tower. These were the Bannor. Guardians of another world they had come in responce to Peen’s call. Over the next few months they would offer some of what the coucil had hoped for, only they had the skill in battle to attempt to stand up to the demons, and they had even begun to train some of the young men of your world how to fight without magic and meet the demons in combat.

Each Bannor was assigned a runecaster to guard and they were to split up and mobilize an army capable of fighting against the oncoming horde. The young runecaster who saw the spirit of Pheden had endeavored to understand the rune he had seen and together with the council came to believe the rune served to help control the effect of time upon the vessel it enchanted. The leader of the Bannor, a man Sabathiel, said he did see Pheden inscribe the rune on her own body before attempting to transport her body through the gate, it obviously didn’t protect her as she expected. The rune would however serve to mark a point in time, its glow showing the relative passage of time between its vessel and the world it is keyed to. Strangely enough such a rune inscribed on any of the Bannor causes the rune to glow brightly, signaling that the world travels much more swiftly through time than the Bannor does, even though the Bannor stands in that world. An odd occurrence made stranger by the fact that the Bannor attest to have had guarded an empty city called the Nexas forever, these same forty nine Bannor, though if even Sabathiel knows why he hasn’t said, and if the Bannor are ever young, they seem mortal as six to this point have died in combat.

The war continues, the demons continue to advance even though at a slower pace than before and now they are suffering losses, though not at all equal to the many deaths of your people. The time came to send another into the Soul Gate, this time the young rune caster who had seen Pheden’s spirit was selected, and one of the Bannor was assigned the task of guarding him. That is you. Sabathiel had spoken with Pheden and was teaching you what Pheden had told him, about a land much different then the one Kiros described, a feudal land ruled by mages whose power rivaled those of the council members of your world. He taught you about the dwarves, elves and other inhabitants of that world, preparing you to enter it. Unfortunately your training was cut short and a flood of demons attacked the hill the gate of souls stood upon. In a rush you were heralded through, instructions being shouted at you as you walked into the gate, to go through, create the time rune and find a way to defeat the demons, at least through the gate you would have time to spend. Your people would guard your body and await your return, so in your went, followed closely by the Bannor.


That was really early (and excuse the bad writing, I was probably 15-16 when I wrote that). You can see an early version of Sabathiel and the Bannor. In this campaign they were a group of people with eternal youth that had fought through hell and escaped into the Nexus, which they guarded, almost identical to the story of the Death Gate Cycle stories. It wouldnt be until a decade or so later (in real time) in campaigns that the Bannor would be a more human race with the hell escape a part of their legends. Sabathiel became an angel that supposably led them out of hell, and in the course of that campign it was revealed that their religion was corrupt and Sabathiel wasnt in the holy of holys of the main church.

The soul gates were a fun mechanic. It was a 2 player campaign and one was the runecaster, jumping into new bodies whenever he went through a gate. He was a thieves guild leader that just died in one, inhabited a flesh golem in another, a psycic woman in the middle of a seance (with a group of wild eyes villagers all staring at him), etc. The was one called "The S Inn of Harlequin" which was in a very twisted and unusual version of hell. I wish I had notes on it but I much have had that one on paper only. It was a fun game, sort of the quantum leap of D&D campaigns. There were 64 different worlds, setup like a chessboard where the 8 gates of each soul gate moved the player like a knight to the next square (assuming the board wrapped around).

Most of the portals were to different gates on the same world (early Erebus) so the players would occasionally intentionally jump to one one body (through one gate) to get them and travel overland to where another gate was to help handle an issue there (taking equipment and such for the first).

Eventually this campaign ended when the player playing the Bannor completly messed up and left Tebryn (then named Ran) alone and unguarded. In that game the player was playing the thieves guild leader in the middle of a war with the cities assassins guild. The assassins attacked the thieves guild and the bannor character ran off to protect the guild. The attack was a distraction to sneak an assassin through to get at Ran. It was all really telegraphed and obvious, when the assassin showed up to attack Ran both of the players realized the horrible mistake they had made. Ran had no hope of surviving until Hyborem made him the deal, he would save Ran from the attack if he got his soul after he died. Ran agreed. He had to save his people, if it cost him his soul he would pay that price (centuries spent in hell changed his mind on that one).

From that point on the players were trapped between the desire to find a way to save their people, and the fear that Ran would die and be taken by Hyborem. In the end they didnt succeed. Ran did die, his soul was collected and it would be until many years and campaigns later (in real time) that Tebryn would appear at the center of a plot to destroy the world. To pay off the debt that he incurred by trying to save a world.
 
*Breathes deep* Ah... sweet, sweet lore. Thanks for the responses, quite edifying. It also raises another question... Is Tebryn the only runecaster in Erebus? It would really add to his character in my opinion if he were really quite alien in custom and method. How processed was his soul when he escaped hell I wonder...

edit: heh heh Quantum Leap... "Ceridwen says you got to incite rebellion between the Elven courts if you want to leap, Ran."
 
Processed enough to go from being a guy that would sacrifice himself to save a world to a guy that would sacrifice the world to save himself.
 
Hmm, so he at least got past Mammon's hell, but I suspect that he never turned the corner in Camulos'es hell, unless of course the hell he fears is the utter monotony of school that he would find in Araon's hell...
 
Well, it was specifically stated that he was in Camulos's hell when Ceridwen rescued him, and it is that hell he fears.
 
Well there gos my fantasy of an awkward teenage daemon Tebyrn being shoved into lockers by imps, him cracking under year long history classes, and being pelted by fireballs in gym.

So does that mean he had no proper schooling in the daemonic magics? It would seem odd, considering that it was he who had cast the Armageddon spells.
 
Well there gos my fantasy of an awkward teenage daemon Tebyrn being shoved into lockers by imps, him cracking under year long history classes, and being pelted by fireballs in gym.

So does that mean he had no proper schooling in the daemonic magics? It would seem odd, considering that it was he who had cast the Armageddon spells.

He was trained directly by Ceridwen, it doesnt get much better than that.
 
So what would happen if Tybyrn were to become good again? Would he be sent back to hell or could he still be "saved"?

His soul is currently owned by Ceridwen, he goes where she wants him too. Its to late for him to repent. I never really liked bad guys that simply were bad to be bad. I want the FfH bad guys to make more sense, to have reasonable motives.
 
Sigh, poor Tebyrn... Forced to serve the Angel of spacial relations, leaping from realm to realm hoping each time that his next leap... will not the one to land his sorry ass back in hell... Honestly though is he not kidding himself? What on Erebus makes him think that Ceridwen will keep her word? I mean sure she isn't Esus, but she is one of the more sadistic of evil angels. Is he hoping for a free ticket to a personal paradise or is he so desperate to stay out of hell he'll chose annihilation over an eternity of torture?
 
Sigh, poor Tebyrn... Forced to serve the Angel of spacial relations, leaping from realm to realm hoping each time that his next leap... will not the one to land his sorry ass back in hell... Honestly though is he not kidding himself? What on Erebus makes him think that Ceridwen will keep her word? I mean sure she isn't Esus, but she is one of the more sadistic of evil angels. Is he hoping for a free ticket to a personal paradise or is he so desperate to stay out of hell he'll chose annihilation over an eternity of torture?

Wouldnt you choose annihilation over eternal torment?
 
Tebyrn is well done, if I might say so, Kael, because he is a dark, cold, cruel evil, but one whose position I can theoretically understand. I can't even call him selfish because it's not a moment of pain - it's an unfathomable eternity of torments most vile, and if this is his only escape route...

It makes me shudder a bit inside to realize I could associate with Tebyrn.
 
That actually puts an odd perspective on things. Sure, he's willing to sacrifice ONE world to save his soul. But he knows better than most that there are plenty of others.
 
I could be wrong, but I believe Armagedon leads to the destruction of all worlds, with the possible exception of Heaven. The One created Heaven and the other Angels. The Angels created all other worlds, including Erebus. Armagedon would destroy everything that has been tainted, including Erebus, all of the Angels, and all of the worlds they created.

Of course, in the non-Canon story this is all moot, as it is a different universe than the current one.

I am loving all of this Tebryn lore, thank you Kael. I could actually see the Death Gate Cycle references as I was reading the story. :lol: I loved those books. I must admit, the fact that you created 64 different worlds is mind blowing. I had enough trouble creating one, thank you very much.
 
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