preturn: ok open up moo generic saved txt and nice, already says 2361 just gotta add another 10 turns now.. all hail cut n' paste. Not a whole lot to do other than await the klacks to kick us off Galos if the bugs got tundra over barren. This is good and bad as I see it.
It's bad because klacks will be only 6 parsecs from rana etc yada yada
It's good because we can start working on klack relations now, maybe even before the brains can. Also we will get to see how far east and north the bugs have made it, They may just be sandwiched into a really bad place if they are settling hostiles already.
Needless to say a whole lotta whacking turn end here waiting on something to break.
Kudos to stup also for his really nice 'spud to stalaz' population hop that netted 28 pop on stalaz and 33 on spud.. erm I mean Antares.
[1]2361 AD nada
[2]2362 AD Start forcing population on rana can max it this turn, yarrow waits.
[3]2363 AD rhilus in the ort cloud to the north is empty as well.... man we may need super long range colonys here. I'm going to insert a major map screen in here sooner or later. As expected, rana is finished population, important to slam in those last few population points else they take a long time.
[4]2364 AD ooo Something broke!
Get a message saying the brains have 6 planets... We have 5 think and well I know darn well 2 of them beat whatever the psilons have.
The klacks are in a bad spot prolly meaning they are not claimng much to the east.
[5]2365 AD disaster strikes...
Psilons just colonized the artifact planet north east of us, that means the klacks are effed and we must expand north.
Also find an ultrarish barran 50 in Centauri at 7 parsecs, we honestly have no chance at this as we'd need a long range dead....
This is bad, very bad. we have a runaway brains.
[6]2366 AD quiz comes up and it's a shark, how I remember that no idea.
[7]2367 AD psilons say hi meaning they have 6 range now, they live in the north west and well here's the map, our expansion phase is about over.
open the highest trade we can get at 175 BC we need the good will and a higher trade means less likely to break.
[8]2368 AD Planetology is 5% geting there, con is full bulb. I put in a colony ship at home to build right away. I maxed out yarrows eco to get last 5 population.
[9]2369 AD psilons take kulthos, the minimal ne of us finally, took a while.
[10]2370 AD Ahh planetology came in and we have
terriforming 20
death spores
controlled inferno
enhanced eco
We need the +20 sooner and it's cheaper than eco so go for +20.
Rana maxes factories is all filled up and gtg.
We are 53 spaces short on LR colony 5% on Construction as all research is going towards getting LR colony going.
[11]2371 AD wowow and construction comes in yay. makes up for stups 40% I guess.
Go for 60% waste reduction, forgot the other tech. I spread tech out even, we need other areas now.
Home puts 100% into building our new colony ship in 2 and rana will make a dead for volantis first in 7 turns.
I sadly see only one target for our longrange colony now... that's the terran west.
[12]2372 AD
Computer tech is seeded
battle computer2 or Improved robots 3.... robots it is.
Shields 2 is out only choice in Force
HyperV and gatling lasers are in weapon... I go rockets just so we have something marginally useful.
[13]2373 AD LR colony builds and home starts on a dead yarrow is full up population and factories. it's gtg.
rana and home both have 5 turns left on colony dead denubis will take 7 turns so will send rana colony over to Ajax, the purple in the south to cut some turns off colonizing Helos.
[14]2374 AD wow nothing to report, sweet.
[15]2375 AD nada
[16]2376 AD
[17]2377 AD no news is good news. weapons 12% already. Staltz is gtg full up.
[18]2378 AD weapons comes in and we have
gatlings
neutron pellet gun
fusion bomb
ion cannon
I go with pellet guns because they are cheap as all heck and make boffo pop gun toys. No missle techs so glad I at least got hyper V.
Our two dead colonys are born and I send them on their way... ranas boat is headed to a lay over spot when it arrives in 3 turns it will have a path to the bottom west red.
I put a click into spying on the psilons in hide mode... just to give us an idea their tech, their relations hit relaxed.
[19]2379 AD yawn
[20]2380 AD and Debubis the terran is founded, just in time as spud hits max population. Spud sends over the max population over to denubis.
Force fields are at 22% prop is 3/4 bulb
Key here is that next turn rana ded colony hits purple...
shuttle it off to the red star circled in blue. The founding of denubis put it in range.
Do not strip population from yarrow or rana!!!!!!!!!!!!!!! treat each of them as a homeworld as they are 90% there and getting closer every beaker our cats don't drop. Denubis has 32 pop arriving in 5 turns, sending 8-10 from there is prolly best course with a second shipment from spud going to volan west of stalaz. IMO getting deubis up and running far more important than the two hostiles.
well the psilons are running away with the game but at least we have a solid core. they are at relaxed and are an honorable militarist. Don;t expect them to back stab us any time.
Still haven;t met the bugs btw...
And for the nth time, nay, CFC doesn;t take .rar files, bad liq bad, put the nyquil down and step away from the cat.
Cheers!
-Liq