2380: Open the game, things look pretty good. Make some slight adjustments to the tech sliders. Kittens definitely want our RC III, but they also have a lot of recently colonized worlds, so I decide to hold off on trading that to them for the moment so they don't get hammered with the higher factory costs. Actually, now that I say that, I'm not sure that the AI does have to pay those costs, but I have no way of checking right now, so we're going to assume it does

Schedule some warp 2 scouts out of Hyades; I'd like to have some sentries in Mrrshan space, especially once Improved Scanners hits. I'm definitely not used to having an alliance with the AI in this game. I almost reported that the Kittens had one with the Psilons!
IBT: Sublights come in, take the Dissipator over the Stabilizer to keep the tree moving.
2382: First Elections! It's us vs the Mrrshans.
Mrrshan:
Mrrshan (5)
Abstain:
Bulrathi (2)
Meklar (4)
Alkari (5)
Klackon (3)
Us (6)
Hmm, seems we're a little big at this point. I would definitely recommend skipping the terraforming techs for now. Hopefully, the Alkari or Meklar will be able to surpass us in pop.
2386: Class V comes in, choose Repulsor. That could be a very useful tech to have for protecting the cats. What we really need, though, is Range tech, so we can get contact with the Alkari and get some intel. I go ahead and trade Class V to the cats for Range 4 (Pollus is 6 parsecs away? oops, thought we'd get bird contact for that). If they can get those shields up, they'll be impervious to the small fighters the birds like.
2387: Controlled Radiated comes in, and I take Atmospheric Terraforming over +40 or cloning. Won't help us, but it will help the cats. I tried to trade Radiated to the cats, but apparently I bugged them too much, and their diplomat left. Oops! I didn't realize you could annoy an ally.
2388: Merculite's come in, only good option is Stinger's. Well, they must not have been too annoyed, as they'll talk to me this turn. Trade Radiated for Hyper-X missiles (yes outdated, but every little bit helps with miniaturization). Hopefully this will kick the Mrrshan into some more colonizing. I'm wondering why they haven't colonized that size 100 Terran up north yet.
2389: And ISS comes in. I acutally decided to take BCV over RC IV for the moment; if we have to fight the Alkari, we're going to need it! Hmm, the Alkari have quite the little fleet there at Pollus. 300 smalls, 36 mediums, and 2 large's. That's more than the kittens have. Once Construction tech pops, we may want to design some military.
2390: Not good. The Alkari are using Pollus for a rally point. As I understand the AI, they only do that when they have a target in mind. They might have designs on Talas.
Post Game: Construction is at 17%; we should definitely design some military once that comes in. We're really lacking for beam weapons and computers, though, so a traditional Repulsor ship probably won't be very effective. Maybe some NPG fighters, or Merculite boats, although missile boats aren't good against fighters. Discussion is definitely warranted here! On the home front, Helos will be maxed next turn, and then our empire will be up to 100%. Rayden, Mentar, Rotan, and Hyades already have Class V in place. We might want another couple bases at Hyades in case the birds have the range to get there.
Roster:
dathon78 --> Just Played
RefSteel --> UP NOW
Zed-F --> On Deck
Sargon0
dathon
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