Provolution
Sage of Quatronia
Here we go.
I have been challenged to provide my own inputs to the game, and will give an honest try.
The reason, as I see it, that the participation is less than wanted, is that there is not cohesive structure and predictability in the pacing of the game. I have been reading up on the genesis of this game, and saw what the founding fathers wrote on private and public polls and so on.
TIME AS DECIDING FACTOR
One driving force in a demogame is time. Since a Civ4 game lasts for 430 turns, which is less than Civ3s 540 turns. Yet, we must realize that the games age quicker than we would like to, and that a slow demogame would lose participation, as there is no new juicy issue to look at. With a pacing of 40 turns per month, a histographic victory would last a full 11 months, which is a bit long. With a 60 turn pace, the length would be about 8 months. I have no problems in ceding the needed mandate to a DP to do what is needed to be done in 15 turns.
ORGANIZATION OF A GAME MONTH
I see no need to change to structure of nomination and polling in elections, I think that part works remarkably well, except for the point that elections now are a series of futile popularity contests. Elections should also include major debates on issues affecting the next 60 turns (effectively next month).
As the best would be to organize the phasing of reporting, discussions, polling and instructions, I believe we need to make this happen in a full week, not 4-5 days as some players are arguing. This also means we need only 4 designated players, of which the King/President/Leader should be reserved one spot, which means we only vote for 3 DPs, not 6 as we see today. This way, we avoid having 5-6 friends voting each other in all the time, but manage to get some real changes.
ORGANIZATION OF A GAME SESSION WEEK
This would be the radical shift to how things are conducted. This would be along the lines of setting fixed amount of days for reporting/summarizing the game (writing requirement for DP to make it more forum friendly), discussing what should be done the next 15 turns and polling options that came up during discussion. Lastly, instructions contingent to polls should be posted within 12 hours of the announced playing of the game. A game should be played within 48 hours of a defined time-slot in the week. This is very generous, knowing what requirements there is in multiplayer mail games.
Day 1.(Monday)
We need 1 day to report a played game and discuss immediate finds
Day 2-4 (Tuesday-Thursday)
We need 3 days to extensively discuss what options we have, and these options should be posted in an official discussion for poll options per area.
(Tech Polls, War Objective Polls, Wonder Polls and so on).
Day 5-6 (Friday-Saturday)
We need two days to poll the subject, some discussion will go on here as well in poll threads, but no more polling will be conducted. In case of a tie, the leader posting the poll breaks the tie. The leaders opinion should be posted in the poll in a separate post before the poll begins in earnest.
Day 7 (Sunday)
Last Instructions are posted and 15 turns played by DP. As the DP can choose when to play within a 48 hour range (with an earliest and latest time specified before the month), there will be two-three more days to take from, except for February, where the 48 hours are reduced to 24 hours.
Whatever happens in a game, 15 turns will be played, and the DP just takes executive decisions in war and peace and other areas.
Leaders
This area is controversial, so I start out with the more acceptable part first. We should continue having "Governors", as they really improve how we run cities. However, how the game is run now, there is almost no solidarity between leaders, due to a fragmented structure. This needs to be solved.
Governors should run up to five cities (no more) and administer all activities in city screen.
The other leadership should be elected by the progress of techs and civics, so that the game-rules changes "realistically" in the spirit of these changes.
First, we will have a "King", which makes sense in the Ancient Era. The king nominates and polls wonders, great people, civics and new city placements.
...To be continued. (must sleep).
I have been challenged to provide my own inputs to the game, and will give an honest try.
The reason, as I see it, that the participation is less than wanted, is that there is not cohesive structure and predictability in the pacing of the game. I have been reading up on the genesis of this game, and saw what the founding fathers wrote on private and public polls and so on.
TIME AS DECIDING FACTOR
One driving force in a demogame is time. Since a Civ4 game lasts for 430 turns, which is less than Civ3s 540 turns. Yet, we must realize that the games age quicker than we would like to, and that a slow demogame would lose participation, as there is no new juicy issue to look at. With a pacing of 40 turns per month, a histographic victory would last a full 11 months, which is a bit long. With a 60 turn pace, the length would be about 8 months. I have no problems in ceding the needed mandate to a DP to do what is needed to be done in 15 turns.
ORGANIZATION OF A GAME MONTH
I see no need to change to structure of nomination and polling in elections, I think that part works remarkably well, except for the point that elections now are a series of futile popularity contests. Elections should also include major debates on issues affecting the next 60 turns (effectively next month).
As the best would be to organize the phasing of reporting, discussions, polling and instructions, I believe we need to make this happen in a full week, not 4-5 days as some players are arguing. This also means we need only 4 designated players, of which the King/President/Leader should be reserved one spot, which means we only vote for 3 DPs, not 6 as we see today. This way, we avoid having 5-6 friends voting each other in all the time, but manage to get some real changes.
ORGANIZATION OF A GAME SESSION WEEK
This would be the radical shift to how things are conducted. This would be along the lines of setting fixed amount of days for reporting/summarizing the game (writing requirement for DP to make it more forum friendly), discussing what should be done the next 15 turns and polling options that came up during discussion. Lastly, instructions contingent to polls should be posted within 12 hours of the announced playing of the game. A game should be played within 48 hours of a defined time-slot in the week. This is very generous, knowing what requirements there is in multiplayer mail games.
Day 1.(Monday)
We need 1 day to report a played game and discuss immediate finds
Day 2-4 (Tuesday-Thursday)
We need 3 days to extensively discuss what options we have, and these options should be posted in an official discussion for poll options per area.
(Tech Polls, War Objective Polls, Wonder Polls and so on).
Day 5-6 (Friday-Saturday)
We need two days to poll the subject, some discussion will go on here as well in poll threads, but no more polling will be conducted. In case of a tie, the leader posting the poll breaks the tie. The leaders opinion should be posted in the poll in a separate post before the poll begins in earnest.
Day 7 (Sunday)
Last Instructions are posted and 15 turns played by DP. As the DP can choose when to play within a 48 hour range (with an earliest and latest time specified before the month), there will be two-three more days to take from, except for February, where the 48 hours are reduced to 24 hours.
Whatever happens in a game, 15 turns will be played, and the DP just takes executive decisions in war and peace and other areas.
Leaders
This area is controversial, so I start out with the more acceptable part first. We should continue having "Governors", as they really improve how we run cities. However, how the game is run now, there is almost no solidarity between leaders, due to a fragmented structure. This needs to be solved.
Governors should run up to five cities (no more) and administer all activities in city screen.
The other leadership should be elected by the progress of techs and civics, so that the game-rules changes "realistically" in the spirit of these changes.
First, we will have a "King", which makes sense in the Ancient Era. The king nominates and polls wonders, great people, civics and new city placements.
...To be continued. (must sleep).