The_Black_Vegetable
Warlord
- Joined
- Nov 26, 2023
- Messages
- 232
I was looking for a game to attempt a quick science victory, and I first tried the Austria game OECG#113: Picking your spots... and your CS. However, I misplayed the game a little. I went 5-city tradition, and got all of the wonders I wanted: ToA, HG, Petra, Oracle. However, the fourth and fifth cities took way too long to get workers, and I was struggling with happiness. 5-city tradition can be great, but you need to make sure you have sufficient happiness and workers, and I failed on both counts, so I abandoned the attempt.
Then, my attention was caught by OECG#105 Good starts give a good feeling, part 1.
Turn 219 science victory. A pretty good game, but it fell short of being a great game for me on three counts:
All in all, a fun game, and perhaps I will give 106 a go soon, though I see a devilish dilemma already: settle hill river mountain (as Korea, where the observatory gives a science boost!), or settle hill river coastal, with a couple of fish? Probably the latter.
Then, my attention was caught by OECG#105 Good starts give a good feeling, part 1.
Spoiler :
Turn 219 science victory. A pretty good game, but it fell short of being a great game for me on three counts:
- I love the Shoshone, and the civ is all about getting a strong early start by picking your ruin outcomes. However, we're in quite a crowded corner of the map, and both Brazil and the Netherlands scouted in my direction before I could get my first pathfinder out (those guys are expensive to build, and in games like this you pay the price). As a result, I got only three ruins. I don't usually record ruins in my game, but this time I know there were three because I only got 1 pop ruin, and was forced to start on my first settler at pop 3. Around turn 60 I got two more ruins north of England where Elizabeth hadn't scouted: Trapping which was useful, and an expand from 2 to 3, which was not that impactful. Then finally around turn 160-170 I discovered an island with 5 city states (three of them wanted the camp with the worker in it!) and a bunch more ruins including a pop ruin that went to the capital for pop~30.
- I generated an engineer in the capital. This was completely unnecessary, and I usually pay better attention, but it meant that with 4 techs to go, I had only 1 scientist left, and had to wait for the 4000-faith one.
- The game #### me over! At least, I think it did. I never quite got a complete understanding of scientist bulbing, but I think in the picture below I should simply have gotten the tech. In had just normally finished Mobile Tactics, and bulbed my final scientist 'at the start' of particle physics. My micro-management of science the turns before had paid off, because I got the final tech with 12 science to spare! Except, the game did not give it to me :-(
- I know I said three, but I was still annoyed to lose Temple of Artemis (to Spain, whom I could not have seen yet). In some games, I feel it makes a huge difference to city growth, although here my cities were of a pretty good size (who knows how big they would otherwise have grown?), so perhaps it does not matter so much.
All in all, a fun game, and perhaps I will give 106 a go soon, though I see a devilish dilemma already: settle hill river mountain (as Korea, where the observatory gives a science boost!), or settle hill river coastal, with a couple of fish? Probably the latter.