Do you remember if you got reinforcements based on turn or point scale? I know it is point scale now and I'm wondering if that is a mistake. I'm not sure I can overtake you at this point, as I have nothing to fight with, but we'll see. The good news is "the build up" is pretty much done so I can start converting to production.
I think they were on the points scale, but I also got reinforcements for the special missions (though I don't think that applies yet). It might make sense to have a catch up mechanic where if you
don't achieve a certain level of points, you get reinforcements at a turn. Or, maybe, if you don't get a battle group reinforcement, you get a bunch of aircraft instead.
1. Would it make sense for the Allies to start with significantly more Spitfires, so that they could pretty much own the air "in a little cluster" near England if they wanted to? (They pretty much could with their Rodeos).
I think so. Since the Spitfire's range is so short, I don't think it would imbalance the rest of the game.
2. If we did that, would it also make sense that now the Hurricane should be the only carrier fighter (to prevent the Allies from loading up carriers with all these new-found Spits and artificially increasing their range)?
You'd have to let the Hurricane go to high altitude. I think the Allies should have the option to use carrier based escorts, even if they ultimately choose not to.
3. Would it make sense to try and reduce the Allied industrial buildup time (it takes about 25 turns. Maybe it should take 12)?
I'm not sure about that one. It takes the Germans a while to build up, too, and I've only just completed the "economic" technologies and 2 political supports.
For what it is worth, I haven't used trains to build economic improvements, on the basis that they cost twice as much when trains are used. So, I'll rush the level 1 industry, and subsequently build the other improvements with regular city production, instead using the trains from France (and trains built by fully operational cities) to produce my aircraft. I've been thinking that maybe aircraft should only be built in airfields in Germany, which would mean that trains in France have to first travel to Germany, making for a bit of a delay, and a reason to attack the railyards controlling the connection.
I think we
do have to take into account that one player is likely to be better than the other. Perhaps, we can use the delays technology. If the player researches delays, then they can get some substantial reinforcements, but at some cost. That could sort of 'reset' the game in some sense.
I've used up my time this morning, so I can't play a turn until late afternoon or evening. If you want to give yourself some extra units to stabilize your position, go ahead. Maybe look at my turn 30 position in the last game to get an idea of where you 'should' be.