I can't remember the last time that I was able to knock out double digit forces for you. Maybe those long turns won't be as long forever. But if the airfield are the first ones that cycle (apparently anyway), wouldn't that mean that every single turn you'd have dozens of "can't support airfield" messages to go through? Another way to cut back on late-game Allied fuel costs might simply be to have some of your higher-powered aircraft cost more of it to launch attacks. Right now, your bombers take 20 fuel but maybe that needs to increase for later aircraft. Likewise all of your fighters cost 5, but maybe your Mustangs should cost more. You are tending to fly further later in the game so it wouldn't be "inaccurate" but I'm not sure how you feel that would be to juggle/balance. I agree you probably don't need $30,000 but maybe if you reached a point where your bombers were costing 40 (throwing a number out there) you wouldn't have an opportunity to increase it that much. With a 500 "minimum," the Germans could only make 10 attacks per jet and it's not like that means 10 kills. I have a pretty small sample size, but a new jet isn't a vet and it's usually taking a few shots to make a kill, so I don't think there'd be anything terribly unbalancing with the minimum though you may disagree. I don't think that German propeller aircraft need to increase costs the same way the Allies do because you're doing a good job of reducing fuel stocks as is. I've finally reached a tech where I desire no further, yet I didn't reach it fast enough to still have a strong economy. If you hadn't smashed it, I might be getting $3,000 - $4,000 per turn but instead I'm netting 1,678 with everything maxed. Units cost so much (especially jets) that this really hurts my plans. I'm being quite careful about where I put my jets but this also means I can't put them just anywhere, so my operations are somewhat restrained.