Changed firestorm probability to 3%, and added and tested (in cheat mode) 'late arrival' for allied army groups and task forces. Some of these are set to turn 126, so they won't actually arrive late, but the entries are there in case they need to be changed.
specialNumbers.armyGroup1LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup2LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup3LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup4LateArrival = 110 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup5LateArrival = 126 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.taskForce1LateArrival = 100 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce2LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce3LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce4LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.firestormChance = 0.03 -- probability that a firestorm will start when an urban center is destroyed without the firefighter improvement in the city
I will next work on going over the readme one last time (I have some notes for things to fact check), and pass it back to you.
The events still need the tab help text changed. Search for
OTRFlagTextTable
OTRUnitTypeTextTable
Tab help now automatically shows munitions, so that can be removed from the custom help text. If you're doing something else, I'll modify this after I finish with the readme. Let me know if you 'take' the events.lua file.
specialNumbers.armyGroup1LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup2LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup3LateArrival = 100 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup4LateArrival = 110 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.armyGroup5LateArrival = 126 -- If deadline missed for army group points, the army group will arrive on this turn (assuming the points are achieved)
specialNumbers.taskForce1LateArrival = 100 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce2LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce3LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.taskForce4LateArrival = 126 -- If deadline missed for task force, it will arrive on this turn (assuming the points are achieved by then)
specialNumbers.firestormChance = 0.03 -- probability that a firestorm will start when an urban center is destroyed without the firefighter improvement in the city
I will next work on going over the readme one last time (I have some notes for things to fact check), and pass it back to you.
The events still need the tab help text changed. Search for
OTRFlagTextTable
OTRUnitTypeTextTable
Tab help now automatically shows munitions, so that can be removed from the custom help text. If you're doing something else, I'll modify this after I finish with the readme. Let me know if you 'take' the events.lua file.