- Joined
- Jan 24, 2011
- Messages
- 4,790
Wow!
Now that is some amazing stuff to sort through!
I don't know that I can really represent the P-38 as you would want... Though featured, only one model is in the scenario (I use 3 models for the P-47 and 2 for the P-51, but only 1 P-38).
I represent flak production by having certain cities that cannot go over size 5 look like Flak Batteries, and be producing flak (which has "no" for a preq. so this should not be changed in the city). I do the same thing with radar waves (size 2 cities).
As I mentioned in my last post, I have seven targets (eight, if I get rid of a certain non-target unit) that can be changed around. Of them, the aircraft factory is really the only one I want to keep.
Here's the basic issue... My challenge is to give the player real motivation to launch attacks:
Oil (doubles as aviation fuel): Strike this target, and there is a chance you will change the terrain near an airfield from fuel stores to fuel shortage, causing problems as all German aircraft have the settler function. Good reason to attack.
Railyards: Strike this, and the terrain with RR track around the target has the RR track removed, thus hampering German reinforcement and economy. Good reason to attack.
Cities: Strike this, and the factory terrain near the cities changes to rubble, thus hampering Germany industry (science progress). Good reason to attack.
Cities: Have England "research" "Raid so and so" and then the urban areas turn to 'firestorm,' thus hurting Germany's economy. Also a good reason.
Schweinfurt, Me163 factory, Me262 factory: Takes various techs away from Luftwaffe, compelling them to re-research them to get the units again (house rule: change production of unit types you can no longer produce, rather than leave them running). Also a good reason.
Everything else is just "take away money from Luftwaffe, and gain veteran experience." Not a terrible reason, but not really great, either.
I think I will use your map to help me add another "set" of targets: Electric Power Plants. I've read that this was one area the Allies really didn't press, but one that could have had significant effects. It will most likely obs. many wonders once a percentage of them are destroyed.
Again, many thanks for your help
Now that is some amazing stuff to sort through!
I don't know that I can really represent the P-38 as you would want... Though featured, only one model is in the scenario (I use 3 models for the P-47 and 2 for the P-51, but only 1 P-38).
I represent flak production by having certain cities that cannot go over size 5 look like Flak Batteries, and be producing flak (which has "no" for a preq. so this should not be changed in the city). I do the same thing with radar waves (size 2 cities).
As I mentioned in my last post, I have seven targets (eight, if I get rid of a certain non-target unit) that can be changed around. Of them, the aircraft factory is really the only one I want to keep.
Here's the basic issue... My challenge is to give the player real motivation to launch attacks:
Spoiler :
Oil (doubles as aviation fuel): Strike this target, and there is a chance you will change the terrain near an airfield from fuel stores to fuel shortage, causing problems as all German aircraft have the settler function. Good reason to attack.
Railyards: Strike this, and the terrain with RR track around the target has the RR track removed, thus hampering German reinforcement and economy. Good reason to attack.
Cities: Strike this, and the factory terrain near the cities changes to rubble, thus hampering Germany industry (science progress). Good reason to attack.
Cities: Have England "research" "Raid so and so" and then the urban areas turn to 'firestorm,' thus hurting Germany's economy. Also a good reason.
Schweinfurt, Me163 factory, Me262 factory: Takes various techs away from Luftwaffe, compelling them to re-research them to get the units again (house rule: change production of unit types you can no longer produce, rather than leave them running). Also a good reason.
Everything else is just "take away money from Luftwaffe, and gain veteran experience." Not a terrible reason, but not really great, either.
I think I will use your map to help me add another "set" of targets: Electric Power Plants. I've read that this was one area the Allies really didn't press, but one that could have had significant effects. It will most likely obs. many wonders once a percentage of them are destroyed.
Again, many thanks for your help