Own And Played Every Civ From 3 To 6

Been playing since 1. I also played Colonization, Master of Magic, Alpha Centauri, and others. VII map and cities look the best to me, UI and leaders are pretty horrendous but I think those are probably the easiest things to fix.
 
I loved and played the hell out of Civilizations 3, 4, and 5. I tried to play 6 and gave it hundreds maybe even a thousand hours over 6 months. I never really liked Civ 6 and went back to Civ 5 and have been playing that ever since. Of course I am going to have Civ 7 on release day and I will give it a fair chance. Based on the previews I have very little hope for this version of my favorite game. The developers have obviously worked very hard on the look of the game, animations for unit movement and interaction. What a waste of time. To me that equates to a finely crafted Chess set with ornate hand crafted crystal playing pieces, a complete and total waste of time and money.

I hope Civilization VII is a great game, but the attempt to appeal to children with the silly animations is not promising.

If you have very little hope for this game why would you reward them with a day one purchase?
 
At least in a technical sense: polygon counts, resolution, and so on. PCs certainly feel like they need upgrading less often now than before.
While to some extent true, lighting engines (not even considering raytracing specifically) have improved dramatically over the past ten years.
 
Civ3? Noob.

Yeah us real Civvers started with Civ 2. I would have started with Civ 1, but I had a Commodore 64 back in those days, and I'm not sure that game even released on that. I had joined the military, so I was unable to play video games for several years anyways. Didn't get a PC until 1995.

The squabbling advisors of Civ2, made with actual footage of real people, is a level of goofiness we'll probably never see again now that Civilization has gone mainstream. Then again, the wonder videos from the same itteration (also made with real footage when possible) were awe-inspiring, despite being painfully low resolution to modern eyes.

So I heard that there is a military advisor in Civ 7 according to the Ursa video, and he actually did warn him that there were troops building up near one of his cities, and those troops did declare on him. Really cool feature. Kind of nice to have the military advisor be somewhat useful. Unlike the military advisor in Civ2 always getting on you for building city walls. But those are still so iconic, I can remember his voice to this day. And especially the voice of the science advisor. As silly as they were, they were very memorable.
 
No one was saying “Pfftt, Nintendo screwed up by focusing too much on the graphics” when Super Mario World came out.

Thank you so much for clarifying my point. Silly animations are perfect for light hearted children's games like Super Mario. The Civilization series of games are serious games intended for adults.Silly animations have no place in a serious game.
 
Thank you so much for clarifying my point. Silly animations are perfect for light hearted children's games like Super Mario. The Civilization series of games are serious games intended for adults.Silly animations have no place in a serious game.
Don't worry. When you grow up, you'll stop worrying about perceived childishness.
 
If you have very little hope for this game why would you reward them with a day one purchase?

I have been posting here for 18 years and playing the Civilizations series for longer than that. I love the series and will try whatever the next version is. I hope I am wrong about the focus on silly animation, I hope it is another great game in my favorite series.
 
CS Lewis has entered the chat.
"When I became a man, I put aside childish things, including a fear of childishness and a need to feel very grown up." It's a great line. :D
 
[citation needed]

Luckily, I have sources for my claim. Are you going to argue that:

didn't happen in Civilization 2, or that Elvis in a toga & sunglasses getting in an argument is not silly?
Completely silly. That is a cut scene and not part of game play.

Keep trying!!!
 
Thank you so much for clarifying my point. Silly animations are perfect for light hearted children's games like Super Mario. The Civilization series of games are serious games intended for adults.Silly animations have no place in a serious game.
Famously, no adult alive has ever enjoyed Super Mario. The fact half my work office played Odyssey at the same time on release is merely an anecdote.

I mean, it is, but I think you get the point, yeah? The fact that it is or isn't "for kids" shouldn't even be relevant (contextually). We're not talking about Doom here.

Anyhow I've been unusually active on here recently (I'm normally confined to hot takes in Off Topic), so I'd just like to reiterate that preference is completely valid and that there's nothing wrong with disliking (or liking) any Civ game. But c'mon, criticism can work without dumping on perfectly good games that people enjoy.
 
Famously, no adult alive has ever enjoyed Super Mario. The fact half my work office played Odyssey at the same time on release is merely an anecdote.

I mean, it is, but I think you get the point, yeah? The fact that it is or isn't "for kids" shouldn't even be relevant (contextually). We're not talking about Doom here.

Anyhow I've been unusually active on here recently (I'm normally confined to hot takes in Off Topic), so I'd just like to reiterate that preference is completely valid and that there's nothing wrong with disliking (or liking) any Civ game. But c'mon, criticism can work without dumping on perfectly good games that people enjoy.
I agree 100%. I love playing Mario games, but I understand the difference between an arcade game and a serious strategy game.
 
Gotta get those artists programming the game! That'll improve the AI! :mischief:
At this point they'll probably do it better 😭 are they hiring sweatshop workers for the AI or what 😭

Civ3:
View attachment 700924

Civ4:

View attachment 700926

Civ6:

View attachment 700927

Bonus Civ3:

View attachment 700928

Of the four mainline Civ games with 3D leaders, three games had leaders that look anything but serious. You can call the style exaggerated, cartoonish, funny, kitschy or whatever, but it was definitely not serious. Civ5 was the exception with its leaders looking realistic and mostly having subdued animations. From what we've seen so far of Civ7, I definitely don't think it's less serious looking than previous games, it's probably a bit more realistic/serious than Civ6.

And Civ2, which didn't have 3D art yet, embraced the silliness so much it probably outsillies any later game.

Man, even though the graphical fidelity is getting better, I really do prefer the subdued feeling of Civ5 leaders. Not necessarily about realism but just about how they seem like people and not caricatures.
High hopes for them to really improve leader artwork and scale down exaggerated animations for Civ7
 
I really do prefer the subdued feeling of Civ5 leaders. Not necessarily about realism but just about how they seem like people and not caricatures.
High hopes for them to really improve leader artwork and scale down exaggerated animations for Civ7
I find Civ5's leaders wooden and robotic (though I do miss the beautiful environments). However, with Civ7 I really do feel like they need to pick either realistic models or lively animations; they look very strange together.
 
Mate, a cutscene is something that takes up most or all of the screen and blocks further player input while they watch it.

You think the size of the screen in a cut scene is very important. I respectfully disagree. I believe a cut scene is a cut scene regardless of the size of the screen.

Moar please.
 
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I wish they had kept the direction leader animations and map were taking in Civ V (as in, more open world left deep into the late game, no sprawl) -- but there's also nothing wrong with more bright colors.

My only gripe with the 7 graphics is the enemy leaders not facing the player and their subpar look. The sprawl on the map is also not great but that's a result of keeping districts -- oh well. Unit animations are a neat little accoutrement and since they are bigger on the map relative to other games it makes sense -- they even have those sorts of things in the more "mature" GSGs
 
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