Own And Played Every Civ From 3 To 6

Going back to a more generalized discussion of graphics vs. gameplay mechanics, and their respective importance to producing a great game, I think much of that depends on the user. I STILL to this day fire up Civ II (and its excellent sequel Alpha Centauri) regularly to play, despite the fact that, in 2024, the graphical quality of the game is quite poor. The animations of battle are rudimentary, the way units zip along railroads to their final destination is quite off-putting, diplomacy is quite static looking, etc. The only saving grace to Civ II has to do with the still wonderful advisors ("BUILD CITY WALLS!!!!!" "Would that we could wall up your gaping mouth, platehead!"), and the, for the time, excellent wonder vids.* Yet, I enjoy the play of Civ II tremendously, because the gameplay was so good. And I have put more hours into SMAC/SMAX than any other single game/expansion, which is impressive given the amount of SP and MP play I put into EU II and EU IV. But, I have at least one son (of my four) who dislikes both of those games, largely because he cannot get past the poor graphics. He's all about the newest, best graphics; absent them, he sees no real point in playing a game, even if he loved it years ago.

The trouble, of course, with the eye candy is that it's expensive to produce. So how much eye candy is in a game should be a function of the relevance to the game. If you are playing a first-person shooter set in the real world, players will want the best quality representation of that world. It makes sense in that circumstance to try and get things like leaves and grass and lighting and movement as right as possible. But I would very much not want Civ VII (or any other iteration) to give up excellent game mechanics for expenditure on realistic diplomacy interaction; just make the leaders realistic enough that it's not totally cartoony, and I'm fine. But every person will have a different viewpoint as to how much graphical quality is "necessary" to a game.

For what it is worth, regarding their graphics, I loved Civ II at the time, thought Alpha Centauri was excellently done, hated Civ III (so much so I played very little of it!), was perfectly fine with Civ IV (even bought a new computer to play it!), was fine with Civ V as well, thought Civ:BE was a bit "out there" (they simply tried too hard, I think, to make it look alien), and preferred much of the look of Civ VI. What I've seen of Civ VII appears to be good; but I'll await further developments to decide if I truly like the graphics or not.
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* A quick note: the advisors were not "cut scenes", because they were part of the game play, a result of requesting specific advice from them. The wonder vids WERE cut scenes, because they interrupted gameplay upon the conclusion of building a wonder, no different than a cut scene from killing a level boss. Not that that really matters, since as I've noted, the animations for combat were certainly cartoonish, at best.
 
I really do miss some of the elements of Civilization II.

I'd absolutely play one of these games that, in lieu of high-resolution graphics and animations, stuck to historical photographs, artifacts, etc. Like instead of an animated Hammurabi it's whatever stone carving we have of him for his avatar when he talks to you. Actual videos of the real place when you build a wonder. I loved the sort of choppy little sounds that would play during combat sequences, like it was a recording of a battle. SMAC, as well, sort of nailed that sci-fi "the future might be wild" with its hodgepodge of influences and creative choices.

Of course the map and UI would have to be clean and usable, it's very hard to go back to SMAC or Civ2 just because of the resolution, interface, quality of life stuff.
 
This is the only part 2k (and probably Firaxis) care about. If you think the game won't be to your taste on release, I'd encourage you not to buy it. Otherwise, you're sending the wrong signal to 2k/Firaxis about the future of the series.

I have enjoyed the Civilization series of games since before some posters here were born. I will continue to enjoy the game series and let the developers know about any issues I have with my words.

Not playing deprives the Company of my $100 (they do not care about my money) and deprives me of the game. If the game completely sucked and was unplayable, then yes, I would not buy it. If it needs some tweaks on release like every game ever published, cool.
 
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I really do miss some of the elements of Civilization II.

I'd absolutely play one of these games that, in lieu of high-resolution graphics and animations, stuck to historical photographs, artifacts, etc. Like instead of an animated Hammurabi it's whatever stone carving we have of him for his avatar when he talks to you. Actual videos of the real place when you build a wonder. I loved the sort of choppy little sounds that would play during combat sequences, like it was a recording of a battle. SMAC, as well, sort of nailed that sci-fi "the future might be wild" with its hodgepodge of influences and creative choices.

Of course the map and UI would have to be clean and usable, it's very hard to go back to SMAC or Civ2 just because of the resolution, interface, quality of life stuff.

Fantastic Worlds for Civ II was so much fun. It'd be great to see a modern version of it.
 
Are you suggesting that good graphics and good gameplay are for some reason mutually exclusive? Do you just want everything to look like Civ 3 forever?

Civ3 graphics sucked, civ 4 was best so far. It's not that it's necessarily a choice between the two, except for funding. I would rather have great gameplay and so so graphics than super graphics and horrible gameplay. With civ6, the worst graphic issue is the leader head. How many times have you started a game and hated looking at the same old image. For example, Germany sucks big time in civ6.
 
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