Pre-Turns: Found BGville on spot and get enough BG's around it for whatever you like, ever. There's even that deer dude that screams HEY, I'M A 4-TURN SETTLER TOO ! (or at least a 2-turn worker).
T 5.
BGville warrior -> worker in 4 (on growth)
T 9.
Send Worker 1 (Adam) to chop
IT:
T 10.
Worker -> Granary, worker 2 (Abel) to chop
T 15.
Awkward MM to have granary built (ETA T18) 1t before growth (ETA T19)
T 18.
Granary -> warrior (we ned MP pretty bad, you'd guess)
T 20.
Warrior-> Settler, it should be relatively easy to have it MM'ed on growth past 6.
After that, perhaps we'll need more warriors (to scout) and workers before going more settlers.
Right now this map is food galore. I don't know how you did that Own, but I can't seem to find a map that's not either desert or no-water plains or just plain FP all around.
Capital has 3 river BG, 2 more BG's to be worked on. I chopped 2 forests and had no BG luck on them, but I roaded the tiles anyways, so we can save worker turns later.
Hill and flat grass below the deer are river-tiles. The only tiles that are not river are the SW-NE corridor between the mountains, rest is what it looks like.
Save
I'd go for that spot E with the wheat first, since the capital will be working the deer for a BG in the near future. The wheat city can become a nice and easy worker factory. It could be founded one spot NW from there to have an easier grab on more BG's, but that depends on wether we want more or less optimal placement for later on.