Stumbled on this dead Open SG. I figured I had a hand in it, so will pick it back up now. I know we had some sort of no log rule that was mentioned, but will put down some incidents. I know we were required to use a whip form of government. No optional techs could be researched.
It was not clear about what was allowed for aquiring them, so I will not sweat that. Any other rules I am not going to look up. Just my standard keep rep.
Pre: find 2 towns in ready to riot status and fix them. I also recall win was maybe domination or Space only, but I may have that wrong. Playing forward those are the ones I will use.
It is a std map on Emp continents with humans playing India and the others are Persia, Iroq, Rome, Germany, Maya, Byz and America. We are slightly ahead of Iroq in score and in GA now.
We have 3 deals in place with Persia including an Alliance. Not something I tend to do.
Alliance with Germany and 2 deals.
Byz peace only.
America 2 deals one another alliance, someone really likes to have friends. Me I like corpses.
War currently with Rome, Irog and Maya.
It is 250AD, we are learning Astro in four. 450 gold at +30gpt.
18 workers for 25 towns, a bit lite.
We are in Feudalism, know nothing about it first hand.
8 warriors
2 spears
2 horses
7 pikes
7 cats
1 galley
14 WE
9 MDI
10 trebs
2 crusaders
Calcutta switch treb to lib, we have 17 bombardment units now. I hate to see a Cath in a town. Sell the granary as a) it is size 8 now b) we are Feudal and do not really want to be a city as it drop unit support from 5 to 2 c) do not want to pay maint.
Kolhapur making a market, we only have 1 lux and 0% taxes? Too many shields to switch now.
Centralia swithc settler to worker and joker to tax (extra beakers will not help right now).
Jaipur sell barracks as it is not making units anyway.
Tyendenaga switch pike to archer. Why, well no barracks and archers are cheaper. Note no units here to suppress resistors, so it will not pacify and could flip? Switch pop from grass to tax, till either Hiawatha is dead or no resisters.
Bengal switch another pike to archer. Again no barracks, so a cheaper archer will be just fine for MP duty. We need more MP, so archer will fit the bill and can be disbanded later.
Bengal sell harbor and put citizen on soil. No need for vet ships, no need for the extra food here. No need to pay maint.
Heidelburg switch harbor to worker. Harbors are not one of my favorite structures. Mostly I will have one for continents or in a rare location that needs the food and is worth it.
Chittagong switch galley as it will be a bit, before we do any invasions.
Quiriqua switch another harbor to a warrior, now that is an ideal MP.
Dacca switch to archer.
Indus switch galley to archer.
Ganges switch no barrack pike to worker.
Deli sell granary, it is size 12.
Niagara switch pike to worker. I know people like to leave towns empty so they do not lose a unit to a flip, but..
Grand River switch woker to wealth as it was size 1 and not growing, so worker would never happen.
260AD:
First elite wins and I get a leader and capture Oil Spring.
I do not like to see solo workers, lets start to gang them.
Crusader goes elite and captures Salamanca.
Stuff 2 WE in 1st.
I see a cow in a forest?
280AD:
Xerxes perfidity, makes peace and DOW's us. Busting our 45 and 4gpt deals. I saw it coming though and had units ready on that front.
IBT:
Second leader as Persia sent in some archers at St Regis. BTW I see at least one town Iroq town fell to Persia. That is another reason I do not like to drag in others to a fight. They could get stronger. They will go on war footing and make more units that I will have to kill later.
290AD:
capture Caughnawaga, must have had a settler as I got 2 slaves.
Found Pune between Mauch and Centralia to fill the borders.
Create 2nd.
300AD:
Well game is over as I just got my third leader and filled the 2nd army with phants. If you liked AC armies, you will really like WE armies as they have the extra hit point as well, but 4/3 on att/def. They will be safe to leave in the open the whole game, where sometimes AC armies are not.
310AD:
capture Khanawake.
capture Akwesasne.
They have 3 towns, but I know not where. Next turn all the alliances end, so I will make peace with Hiawahta and concentrate on Persia.
320AD:
NO alliances.
Peace for 1 town with Smoke. I abandon the town.
Peace for 1 town with Hiawatha and he is now OCC. Abandon town.
Peace with Rome for a town. It is a 1 tile island, so I keep it. I would rather have it than have to take it later.
I do not know, if I had war happy form any of these, but peace anyway. I do not want to have any one traveling through the land to get to one of there towns. Now I can boot them or kill them.
350AD:
capture Allegheny.
360AD:
Sweet Persia got Byz to join in against us. I had move units to the 2 town next to the Byz town in case we went to war. Will use the upgrade to caravel to invade. Have to keep it as a German towns is there as well.
Did not post a save as I am playing this out some more right now and it seem to be dead SG anyway.