Preplay:
Currently Construction is in 8. Should be able to whip a library in island city soon, which will speed that up. I'll probably play through the tech and maybe get a cat or two out, just a short set to keep things moving. Hopefully nothing funny happens on our eternal war front...
Mono is 8 turns of research off at current rates, so I think I will hold the prophet until then for a Theo bulb. If the team decides in the interim to settle him then it's ~20

and 50

down the drain!
Also, all smileys must be used in pairs!
Turn-by-Turn
IT (141 - 620 AD)
Susa needs some farms to work all of its tiles, even if they're on plains, so that will be next for the worker down there.
Not sure why Ecbatana is making a barracks. Even in AW we should specialize cities, and this one is pretty hammer-poor and will likely get cottages on its green land. Especially with a culture fight vs. Mansa for BFC tiles, a library will be next. I actually also swap it to work the farm for growth over the ivory with the gems coming in soon.
Otherwise all looks good, should have plenty of attackers by the time cats come in for a quick romp of JC.
Turn 1 (142 - 640 AD)
Generals! We need better training! A Mali axe who has been wandering in the jungles for the past few centuries took out our elite squad of axe-wielders! 9% odds you say, well go back to the barracks and have all the troops drop and give me 20 good ones!
Near Susa SB continues to suicide sparingly against our mixed stack.
Turn 2 (143 - 660 AD)
Persian scientists decked out in glittering jewelry have redoubled their research efforts due to the fashionable accessories. I mean, what else are scientists known for?
Turn 3 (144 - 680 AD)
Mansa has a stack approaching (no siege) Susa as well, hopefully to continue the historic tradition of ritual suicide.
Hmm... it's tempting, but the city will answer to us soon enough... Do note that JC has Praet's out now. Unfortunately I saw that after moving the galley. Joao must be gifting him iron (one by Rome not hooked up still). I should have blockaded him. Hopefully he won't whip another one this turn.
Turn 4 (145 - 700 AD)
Our galley perseveres in our first naval combat and sets up a blockade. It is still wounded and will have tall odds if JC whips another galley, but I want to shut off his metal supply!
The forces in Susa also give up the marble patch (2 turns left for quarry) in the face of two oncoming stacks. Better to leave it with a couple turns left than to finish it and get pillaged right away

...
Turn 5 (146 - 720 AD)
Only Mansa advanced to the gates of Susa. Hopefully he will suicide his melee stack before the cat arrives (it's a few squares behind). Any bets?
We also issue Executive Order #1294: Initiative to Rapidly Mobilize Human Resources for the Improvement of Tarsus Reading Sciences

...
Turn 6 (147 - 740 AD)
Construction is in! Apparently we need to know how to build things in order to know how to knock them down. Next we will spend many decades figuring out how to straddle an animal that we don't have anywhere in our empire!

...
I should have known! Mansa of course pulls back into the forest to unite with his catapult, postponing the exciting conclusion of this week's episode of
Invaders: Longbows vs. The World.
Tarsus begins on a Lighthouse. I also notice that we don't have one up in Persepolis. It's only worth 1 food, but we are well under the happy cap with cottages to grow, though I let the current axe finish.
"Taoism" was also founded this turn. Could be either Theo or Philo (choose religions). Hey Mansa, do you have any extra religions for us?

...

ray:
Turn 7 (148 - 760 AD)
Ugh, a barb galley has shown up on one of Tarsus' clams. Really don't want to whip Persepolis, will push on a galley in Tarsus' queue for an overlapped whip.
Sally also shows up in the north with some "stacks" of swords + chariots. Umm... Sally you do read the strat & tips forums right? You know that the chariot bonus vs. axes is only on offense right?
Turn 8 (149 - 780 AD)
Fishing Boats--

...

Persepolis loses its scientists to not starve.
In clearing out some Arabian troops, we earn another GG. I'm holding him to make a medic for the moment as we are at 9/13 xp coming out of Pasagardae atm and plan to go on the offense soon.
Turn 9 (150 - 800 AD)
Fishing Boats--
Also, another super happy event that empties the treasury...

...
And the people are thrilled to hear of a new executive order #2210 - Resolution for the Expedition of Seaside Illumination Facilities for the Betterment of Fish Retrieval Efficiency in Persepolis! I guess we might as well take advantage of the lack of tiles to work. I have queued a workboat to eat the overflow. We should be able to whip the galley at Tarsus in 2 turns.
I also have turned research down to 0% to regain some cash cushion. Probably turn the spigot back to a trickle in 2-3 turns as currently HBR is due in 124!
First cat about to roll out of the workshops in Pasargadae, will leave things here. In the south, Mansa has been bombarding the walls. Hopefully he will suicide in the next couple turns and we can finish the quarry. SB likes his trees and refuses to leave the forests unless there are pointy sticks for the troops to impale themselves upon.
Near Ecbatana there are a couple stacks spending their time whittling walking sticks in the woods. Just don't send a worker to say hi... Hopefully the purple ones will disappear soon.
And an update on Rome under blockade by land and sea. Do you think that Praet will see use of his CR promo's? Not me!

Also note that we lost 1 archer to the Praet when checking on the iron. Well, an archer saved is a nickel less earned as they always say...
And here are our friendly visitors with a sweet tooth for herring.
Closing Thoughts
Not a terribly auspicious set here I have to say between the barb galley, Rome getting iron, some long-odds losses, the mine explosion, and likely our religion nabbed. At least we got a tech under belts though, right? It feels odd to be trailing Monarch AI's in techs and I think this will be a pretty tough situation to climb out of.
Please
whip the galley in tarsus in 2 turns. Unfortunately all the nets will be gone by then, but we should continue to use our high happy cap to get them back up, probably whipping 2 workboats out of Tarsus. We are falling behind in tech and need to get those scientists fed ASAP.
The
Great General is in Ecbatana. I'd recommend attaching him to a 9xp unpromoted axe (be sure to leave the city square so it is just the two of them) before we move on Rome. With as much combat as we'll see it's likely we'll be able to get a Combat1-Medic3-Woodsman3 super-duper healer, so I'd go for leadership as the 5th promo (combat1-medic1-medic2-medic3-leadership-up woodsman line) and use him to clean up defenders at 99.9% odds.
Roster
PaulusIII
nocho - Want to squeeze in a turnset tomorrow?
Pindrus - Me again
Ralph Jackson - Played previously
muxec - Up for Friday, unless Nocho wants to hop in tomorrow to really mess up the roster!
OJimiJam - MIA
And I suppose the save would be helpful...