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Chrisy15's Civilisations - The Fertile Crescent to the Cold War, and beyond!

Discussion in 'Civ5 - New Civilizations' started by Chrisy15, Jan 17, 2016.

  1. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070

    The Kingdom of Chrisy15's Civilisations




    Internal Politics
    Spoiler :
    Capital City - Parsagadae

    Classification - Kingdom

    Head of State - Imperial Queen Brother Chrisy XV the Mercenary; Imperial Chancellor, Viceroy of the Commonwealth, Knight and Privy Councillor of the Mod Empire; Conqueror of Korea; Shah of Some Of the Persias; Chairman or smth of Vietnam; First Chancellor(?) of Britain; Moderniser of Japan and the Iroquois Peoples; Patron to the Fire Emblem Weebs; Restorer of Afghanistan, Malaysia, Australia, the Dene, the Inuit, the Joseon, Chilies, Wales, The Greeces, the Murri; Decider of Romania, Rome, Evenenetia, Jerusalem, Senshica in general probably. Also has a position in the Ministry of Exploration, but I honestly can't remember what that was, nor when I was given it :p


    International Relations
    Spoiler :
    Friendly Towards JFD and Janboruta's Mod Empire
    We awe at their great power!
    We have happily adopted (the majority of) their religion in our cities

    Friendly Towards Colonialist Legacies
    We have helped them in the past
    We have worked to modernise and restore their lands

    Friendly Towards Zwei833's German Empire
    We have supported each other in the past

    Friendly Towards Satya Yuga
    We have traded "Code" luxury in return for "Art" luxury

    Friendly Towards Light in the East
    We have traded them "Code" luxury

    Friendly Towards GPuzzle's Civilisations
    We have supported them in the past

    Friendly Towards Free States of DMS
    We wish them luck with PISF!

    Friendly Towards Uigur_Caesar's Civilisations
    We view them as our contemporary

    Friendly Towards Clan Urdnot
    We are grateful for their artistic contributions

    Neutral Towards Khaganate of Tarcisio
    Their recent expansions concern us
    They're kinda dead, but y'know w/e

    Neutral Towards Our World
    We have settled lands they covet!

    Neutral Towards Sixteen Nations Project
    Other Civs we like more than them dislike them
    We are impressed with their political structure

    Neutral Towards Pax Senshica
    Tensions over settlement of Korea by Pax Senshica have calmed
    We have worked to modernise and restore their lands

    Neutral Towards More Civilizations
    Other Civs we like more than them have denounced them
    We believe that their empire is outdated and incompatible with modern life
    We have supported them in the past


    Future Expansions
    Spoiler :

    Yea nah all this stuff wasn't gonna happen


    ---------------------------------------------------------------------------------------------------------------

    ASIA


    South Korea - Park Chung-Hee (v7)


    Subscribe (new page)
    MOD SUPPORT:
    Mod | Creator | Is it supported?
    • Map Labels | Hazel16 | Yes
    • YnAEMP (v.24) | Gedemon/JFD | Yes
    • UCI | Ryoga | Yes
    • Civ IV Traits | Bingles | Yes
    • Mercenaries | JFD and Pouakai | Yes
    • RTP | JFD | Yes
    • Cultural Diversity | JFD | Yes
    • ExCE | JFD | Yes
    • Sovereignty | JFD | Yes
    • R.E.D/Ethnic Units | Gedemon/Nutty |Yes
    • E&D | Sukritact | YES!
    • CID | JFD | Yes

    • Mod Manager | JDH | No, but should work fine with the MPMP workaround.
    • EUI | bc1 | Yes

    This mod REQUIRES the Korea DLC, and has only been tested with the Complete Edition.

    Credits:
    Chrisy15 (me): Code, Design, Concept
    SnowyNix: Civ Icon (which looks brilliant)
    JFD: Various mod snippets that I copied, generally being Jifford
    LeeS and bane_: Making excellent Lua tutorials
    HoopThrower: Finding music (Who knew that Gangnam Style would work so well in Civ!), design help
    TPangolin: Leaderscene and Leader Icon
    Senshidenshi: Unit flag
    DarthStarKiller/DarthKyofu: Building Icon, forcing me to get decent art
    TarcisioCM: Map, Infographic template (is not claim for annexation dun belieb him)
    Suk: UU Icon
    Pyroflare and KrizChin: Choosing religions
    All the lads tbh

    JAPAN - ODA NOBUNAGA


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    Vietnam - Ho Chi Minh


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    Mod Support: E&D, CulDiv, JFDDLC, YnAEMP v.25, R.E.D., and Ethnic Units.

    Credits:
    Code, Design: Me
    Icons: DMS, Darth
    Map: Urd
    UB Suggestion: Lungora
    Caretakering: Darth
    Incessant motivating: Lads
    Absolutely nothing whatsoever: The Filipino Guy

    TarcisioCM's Yuan Dynasty - Kublai Khan



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    Supports: YnAEMP v23, v24, and v25; CulDiv; JFDDLC; E&D; R.E.D.

    Credits:
    Design, Art, Code, basically everything: Tar
    Decisions: Chrisy, w/ ideas from Lads
    Desk Slamming: Darth
    Envoy Duty: Tranq

    ---------------------------------------------------------------------------------------------------------------

    MIDDLE EAST/MESOPOTAMIA


    The Achaemenids - Cyrus the Great (v3)



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    Includes significant changes enabled by the JFDDLC:
    Spoiler :

    Cyrus II - The Achaemenids
    UA: The Charter of Cyrus
    Puppets extend Golden Age length by 5% (max +50%) and receive +1 Happiness for every two followers of their original founder's Religion. May capture Great Generals for Golden Age points.

    UU: Sparabara
    Replaces the Spearman. Cheaper, and receives a Combat bonus when adjacent to friendly Ranged units.

    UB: Satrap's Court
    Replaces the Courthouse. May be purchased in Puppet Cities, or constructed instantly by expending a Great General. When in a Puppet city, the Satrap’s Court provides the Palace’s yields to the city; allows for unit purchasing; removes Science and Culture penalties from the city; and will provide Happiness during Golden Ages.

    JFDDLC:
    UA: The Charter of Cyrus
    Puppets extend Golden Age length by 5% (max +50%) and receive +1 Happiness for every two followers of their original founder's State Religion. May capture Great Generals for Golden Age points.

    UU: Sparabara
    Replaces the Spearman. Cheaper, and receives a Combat bonus when adjacent to friendly Ranged units.

    UB: Satrap's Court
    Unique Achaemenid Courthouse. May be purchased in Puppeted Cities and Colonies for Gold, based off of Population and the distance from the Capital; Alternatively, it can be purchased by expending a Great General in the City. Doing so converts the city into a Satrapy, a unique Achaemenid Province; this status will be removed upon annexation.

    Darius I - Persia
    UA: Eight Lying Kings
    Garrisoned units provide +1 Happiness. Cities experiencing a We Love The King Day generate Golden Age Points, and Units receive +1 Movement during Golden Ages.

    UU: Immortal
    Ancient Era Unit which specialises in defeating Mounted units. Only Persia may build it. This unit will heal every turn, and will heal at a faster rate.

    UB: Royal Mint
    Unique Mint replacement. Does not require Resources to be built. When the Capital posesses this building, Trade Routes to other Persian Cities leaving the Capital contribute Production to Royal Mints in the destination City, and provide Happiness bonuses once completed. Trade Routes may be chained through Cities with Royal Mints.

    JFDDLC:
    UA: Eight Lying Kings
    Garrisoned units provide +5% Loyalty per level. Cities experiencing a We Love The King Day generate Golden Age Points, and Units receive +1 Movement during Golden Ages.

    UU: Immortal
    Ancient Era Unit which specialises in defeating Mounted units. Only Persia may build it. This unit will heal every turn, and will heal at a faster rate.

    UB: Royal Mint
    Unique Mint replacement. Does not require Resources to be built. When the Capital posesses this building, Trade Routes to other Persian Cities leaving the Capital contribute Production to Royal Mints in the destination City, and provide Loyalty bonuses once completed. Trade Routes may be chained through Cities with Royal Mints.

    Credits:
    Code: Me
    Maps: Regalman
    Civ Icon: Poom
    Leader and Sparabara Art: TPangolin
    Royal Mint Icon: Modified by myself from the CBP
    General Capturing, plus countless innumerable things and JFDDLC support assistance and favours of various kinds: JFD
    General bantering, motivation, and entertainment: The Lads
    Testing and Balance Suggestions: Pleb
    MOD SUPPORT:
    Mod | Creator | Is it supported?
    • Cultural Diversity | JFD | Yes
    • JFDDLC | JFD | Yes
    • Map Labels | Hazel16 | Yes
    • YnAEMP (v.23, probs v24) | Gedemon/JFD/DMS | Yes
    • UCI | Ryoga | Yes
    • Civ IV Traits | Bingles | Yes
    • Mercenaries | JFD and Pouakai | Yes
    • R.E.D/Ethnic Units | Gedemon/Nutty |Yes
    • E&D | Sukritact | Yes
    • Mod Manager | JDH | No, but should work fine with the MPMP workaround.
    • EUI | bc1 | Yes

    The Qajar Dynasty - Naser al-Din (v2)


    Infobox shows v1 btw but haven't asked Durth to make another one yet so w/e

    Steam - v1 Direct - v2 Direct

    JFDDLC Cossack Brigade:
    Replaces the Cavalry. Reduces Conspiracy by 50% when garrisoned. Has the Leadership promotion. Receive a free Cossack Brigade whenever a DoF partner trains a Cavalry Unit, plus a Horse Resource to support it.

    v2 UA: Royal Tours
    Receive Science from Friends while discovering Techs they have already discovered, and receive Golden Age Points for completing these Techs. +50% Combat vs Cities during a Golden Age

    Credits:
    Code: Chrisy15
    Design: Chrisy15, HoopThrower
    Art: Urdnot_Scott
    Moral Support: Lads

    Supports E&D, R.E.D., JFDDLC, Historical Religions, YnAEMP v25
    ---------------------------------------------------------------------------------------------------------------
    North America
    Map Soontm

    Iroquois Rework (v1)



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    UA: Great Law of Peace
    Settling a City assigns it a Nation, granting bonuses, and Units from different Nations receive a Combat bonus when they start Adjacent. Your Forest and Jungle tiles act as Roads, forming City Connections once possible.

    UU: Tomahawk Raider
    Unique Ranged Swordsman replacement for the Iroquois. Requires no Iron, ignores Zone of Control, and has the Woodsman Promotion.

    UB: Longhouse
    Replaces the Workshop. Provides normal Workshop Production bonuses in the City, and increases Yields from Forest tiles depending on the City's Nation.

    Spoiler Nations :

    Onondaga Nation:
    This City enters We Love The King Day whenever you adopt a Social Policy/enact a Reform (JFDDLC). The Longhouse in this City provides +1 Culture on Forest tiles.

    Mohawk Nation:
    +10 XP to Units trained in this City. Allows the training of the Mohawk Warrior upon discovering Iron Working. The Longhouse in this City provides +1 Production on Forest tiles.

    Mohawk Warrior
    Standalone Unit for the Iroquois that may only be trained in Mohawk Cities. Recieves a Combat bonus in Forest and Jungle, and begins with the Woodsman Promotion. Requires no Iron.

    Oneida Nation
    City Faith output contributes towards Defence. The Longhouse in this City provides +1 Faith on Forest tiles.

    Cayuga Nation
    Each Camp worked by this City increases Gold from incoming International Trade Routes by 1, and a source of Furs is spawned near this City. The Longhouse in this City provides +1 Gold on Forest tiles.

    Seneca Nation
    Units receive a 20% Combat bonus near this City, and constructing Defensive Buildings in this City grants Culture. The Longhouse in this City provides +1 Food on Forest tiles.

    Tuscarora Nation (obtained through the unqiue Event, enabled through the Community Patch's Events system)
    Units trained in this City receive additional Flanking bonuses and may retreat from Combat. The Longhouse in this City takes its effect from the nearest Nation.


    Credits:
    Code, Design: Me
    City Names: Seelingcat
    UU Icon: RawSasquatch
    UU Flag: Darth

    ---------------------------------------------------------------------------------------------------------------
    Europe
    Who saw this coming huh

    United Kingdom - Pitt the Younger (v1)


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    Pitt
    UA: Atlas of our Reeling Globe
    Receive interest on your Treasury every turn. Purchasing a Naval Unit contributes Production towards the next one of its kind.

    UU: Flagship
    Replaces the Frigate (Ship of the Line with EE). Receives an increasing Attack Bonus against Units and Cities as it moves further away from the Capital, and a stronger Defence bonus the closer it is to the Capital. Has a chance to capture neutral Units that it begins its turn adjacent to. +2 Movement to Admirals starting turn with it.

    UB: Customs Office
    Replaces the Seaport. Provides usual bonuses. Incoming International Trade Routes receive +1 Gold for every Strategic Resource improved by this City, and provide you with +2 Gold for every Luxury Resource improved by the origin city.

    Supports JFDDLC, E&D, various YnAEMP versions idr now, R.E.D.

    Credits:
    Uighur: Sparking design
    Urd: Map, UU icon
    Darth: Civ icon, colours, leader art, art handling, prompting
    Alga: "Acquiring" UB icon
    Pookie: Putting the model in EE so I could steal it shh
    Jifford: Question answering, probably
    Lads: Distractions
    Jane: <3

     
    Last edited: Apr 17, 2019
  2. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    Reserved.
     
  3. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    Also Reserved.
     
  4. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    Dibs.

    [EDIT] Wow I really overestimated this didn't I
     
    Last edited: Dec 28, 2017
  5. sss64sss

    sss64sss Warlord

    Joined:
    Dec 15, 2014
    Messages:
    226
    Location:
    Paden City, WV
    Glad to see you have a thread now. What do you have planned once South Korea gets a few more updates?

    Also does he have TAL support?
     
  6. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,107
    Location:
    The Kingdom of New Zealand
  7. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    SKorea's pretty much done now - The only foreseeable updates will be bug fixes, support for upcoming JFD expansions, and QoL stuff like art and music.

    And yes, he supports TAL. It's satisfying to think that he's currently the only other guy under Korea :)

    Come on JFD, haven't you been paying attention to my logs? You're the only guy who's got any idea who [REDACTED] is ;)

    The government will probably end up consisting of Great Artists. Or LeeS. He deserves a medal.
     
  8. zwei833

    zwei833 HRE Mercenary

    Joined:
    Feb 26, 2011
    Messages:
    1,184
    Location:
    Guangzhou
    lol, you open a thread finally! Glad to see your mods and the first mod support RER:goodjob:

    I can help you with icons(but you need to provide source images) and unit models(not always, though).

    It is a interesting idea that Samurai get special ability through technologies. Do you want them also change their unit models through technologies? If you need, I can make Samurais with musket and Naginata. But I don't know use what kind of code to change unit models in game.


    What is TAL?:confused:
     
  9. Klisz

    Klisz King

    Joined:
    Aug 18, 2014
    Messages:
    805
  10. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    If you're offering, it'd be nice to finish off Park properly. If you need better picture than the ones on the infographic, just say. I don't think it's worth making a Pohang model though...

    Is that possible? If it is, it would be sweet to add new UnitMembers when each tech is discovered. Don't know how well it would work with RED, though.
     
  11. NiaoMeow

    NiaoMeow Ximicacan? XIMICACAN?

    Joined:
    Jun 2, 2015
    Messages:
    633
    Location:
    NYC
  12. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    [REDACTED] will be out by the end of the month don't hold me to that.

    After that, I've got a variety of half-developed ideas, most of which are Cold War based.

    I'm also kinda tempted to do a modern SKorea, but I'm not really interested, and would only be doing so because a lot of (2) people have requested it.
     
  13. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,070
    It's my thread, so I'm allowed to double-post :)

    Spoiler :


    Made this. Used a lot of guidelines, a lot of maths, and a lot of the number 72. I've had more ideas for the Japan Buff, so expect more updates in the future!
     
  14. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,349
    Location:
    Crystal Lake, Illinois, USA.
    So this isn't a modern SKorea? This looks very interesting though, and now I have a civ to match Muism from HR to.
     
  15. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
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    The Civ's about as modern as most 'modern' civs - the 70s weren't that long ago, were they?

    SKorea's HR is still Theravada, although it could be justified to make Muism NKorea's preferred religion...
     
  16. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,487
    Location:
    Chile
    No love for a Myeongseong led Imperial Korea?
     
  17. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Nah, thats a job for JFD alongside Lili&#699;uokalani led Hawaii :p
     
  18. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
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    ...How do you spell that again?

    If you've got an idea, I'd be happy to give it a go - however, I've got other projects in the pipeline, and so researching an all-new leader that I've never heard of isn't my main priority.

    Of course, I'm now going to look them up anyway, because I want to know what's special about them...
     
  19. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    9,107
    Location:
    The Kingdom of New Zealand
  20. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,487
    Location:
    Chile

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