turn 1 : started a warrior, checked tile (no s here

) used, checked units (changed mining to roading on the hill, set the cottage worker on roading too), sent settler to gold hill
turn 2 : built road on hill, sent settler 1 nw (1 move left, but didn't know where the bear had gone)
turn 3: sent settler 1 NE on the elephant, saw the bear so moved away (on the woods to the ne), both workers on a road in the grassland nw of the gold)
turn 4: sent settler W, on the pigswill city site(by the way, how did i not see how good this city was, when i opened the save?

) = captured the bear

(he couldn't move once he was in my cultural borders), roaded the elephant.
turn 5: discovered archery, set research to mysticism (going for CS slingshot), berlin now size 2, so send the workers to finish gold mine, set pigwill's city to build a granary
turn 6 : send the workers to camp the ivory, set pigswill to work the ivory
turn 7 : warrior finished in berlin, set the city to build archer, workers finish the ivory camp. Warrior goes s,SW to explore/fogbust
turn 8, workers build road on the wheat

crazyeye: should have improved the tile before!), warrior moves W on woods hill
turn 9: mysticism discovered, set research to meditation (still on the CS path), warrior goes NW on hill, workers start farming the wheat
turn 10 : warrior goes Nw on hill
turn 11 : warrior goes W on woods hill, sees copper, workers finish the farm. I set pigswill to work the wheat, berlin now size 3 works corn + gold mine + silver mine
turn 12 : warrior kills a wolf, not even hurt ha ha, so moves SW on another woods hill, workers move to the forest E of pigswill, setback pigswill to work the camp, to finish the granary. The bear is gone!
turn 13 : pigswill's granary is finished start stonehenge, berlin finishes archer, starts another granary. Meditation discovered, start researching priesthood. Sent archer to pigswill and warrior further sw. workers build a road on the forest
turn 14: warrior moves S, set pigswill (should have left hambourg, i'm getting tired of this), workers start chopping
turn 15 : archer in pigswill, warrior moves back north, worker complete chopping (30 hammers to pigswill)
turn 16 : priesthood discovered, research to AH, pigswill size 2, works the wheat and the ivory, warrior moves N, workers move W of pigswill
turn 17 : berlin finishes granary, starts archer, warrior moves N (general direction = only on woods, hills, ...), workers start chopping
turn 18 : workers finish chopping, one moves to the gold hill E of pigswill, warrior still heading N, switch berlin to barracks
turn 19 : AH discovered, start research on writing, Isabella found me, worker 1 starts road on hill, worker 2 starts a road on the pigs, barb warrior next to our warrior so i fortify our in the woods and berlin switches back to archer
turn 20 : our warrior defeats barb warrior and earns himself a combat promotion (we'll need a medic soon, i think), i let him heal on the spot. I pop rush stonehenge in pigswill (for the culture).
turn 21 : after stonehenge, i start oracle in pigswill. worker one and 2 start a mine E of pigswill.
turn 22 : berlin finishes archer, 1 turn before growth so i let it work on barracks. warrior moves NW on woods, archer fortifies in berlin
turn 23 : writing discovered, start on CoL. culture expansion in pigswill. I send both workers to the pigs and start a pasture. warrior moves W on plains(not NW, because there is fog there, and i'm in the open). Berlin now size 4 works corn + gold + 2xsilver, and starts a settler. Did i mention pigswill was immediately back to size 2 thanks to the granary? I open borders with isabella (to let her religion come in).
Turn 24 : warrior moves NW on hill, sees horses. I open borders with kublai (to let religion come in)
turn 25 : pisgwill now size 3, works the wheat, the pigs the ivory. warrior moves NE, workers move to the gold.
turn 26 : workers start a gold mine, warrior moves NE
turn 27 : pigswill now size 4 (that was fast!), works wheat, pigs, ivory and gold mine (CoL in 7, oracle in 8

) warrior moves NE into the woods.
turn 28 : workers move to gold n°2 (should have done the other mine before

), warrior moves NW into the woods.
turn 29 : workers build road on gold n°2, warrior goes back S for fogbuting the copper site
turn 30 : pigswill now size 5! works wheat, grassland woods, pigs, gold mine, ivory.
turn 31 : gold mine 2 finished, pigswill works pigs, wheat, gold x 2 + grassland forest (i don't want oracle to be built before CoL is researched)
turn 32 : my workers spot a barb warrior, they move away to a grassland next to the river
turn 33 : berlin finishes settler, back to barracks. Berlin works gold, corn, silver and a farm, to grow. Settler moves Westwards. Workers build a road. Col in 1

turn 34 : confucianism founded in pigswill, now size 6! Oracle due next turn

. settler moves Westwards. the warrior moves in the open to bust the fog for the settler. The confucianist missionary is sent Westwards, to give the new city some culture. I didn't switch to confucianism, since we don't need a religion war, just now. workers start a cottage.
teching towards mathematics.
turn 35 : oracle is finished, chose CS as free tech

(first time cs slingshot for me: open some champagne!), pigswill starts barracks. settler moves to crazy "one tile from coast" spot (it's the best i can do there, as far as i know), warrior is already there, missionary not far behind. I revolt to bureaucracy.
turn 36 : hambourg founded, starts granary, workers continue road building
turn 37 : missionary arrives in hambourg
turn 38 : workers build road
turn 39 : barracks finished in berlin, library started, workers build road
I finished turn 39, and discovered mathematics, pigswill is now size 7 (happiness cap!), confucianism has spread to berlin, and i set research to masonry, berlin is now size 5, works 3 mines, corn and farm. It's growing slowly, but still growing. We could rush the library there for 2 pops, but it would be a bad idea : slow growth, and highly productive tiles + library will be finished in 6 turns, just in time to start axemen. Hambourg will grow faster when the tiles will be improved, but right now it's a bit slow. Pigswill's city will finish barracks this turn, and can start on a temple just after that (to gain one happy!). It should be finished in time for axemen bulding.
One more thing : we are down in power, and Nappy just loves to strike powerless civilizations... I didn't give him open borders to avoid bounty counting, but i fear he's going to attack anyway. Could give us some free xps...
One more thing 2 : isabella is kublai's worst enemy. And i opened borders with both