Cam_H said:
I must say that I've only won one Conquest game ever, so I'm not all that au fait with the subtle differences between Conquest-strategy vs. Domination-strategy, although Armstrong/you explain the principal of it well. I am happy to go with the group verdit, and have no firm leaning one way or the other. I guess if pressed for a decision I might go with Conquest by keeping the bulk of the well-placed cities on our own continent but razing most of the cities on the other landmasses.
To be honest, I've only won two Conquests myself.

I'm a builder at heart, most of my wins are cultural or space race, though a lot of those cultural wins are backdoor domination wins by culture (does anyone else do that?

) and the best games usually involve an early war or two anyway.
But, our variants call for war, and so war it is. Looking at the saves, I really can't reach a verdict unless I know if we're going for conquest or domination...
I think your game is probably the strongest for a
domination win (the best infrastructure by far, though mice's game is quite strong for that too) but for a
conquest I don't think it's as high as, say, VuDu's or petricci's (who have sufficient army to clear the continent and can now focus entirely on infrastructure until it's time to go overseas.) mice's game is weird, very strong for both - Great Library is great for conquest since the Great Scientists it makes can lightbulb most the big techs you need, but his game also has strong infra and a very solid army (but too many axes!

)
And for the worst in both categories, my verdict is still out.
One thing that really struck me from all the Noble-Prince players was how big their armies were, but the fact they hadn't declared yet. I'd probably build an army with about the same makeup as VuDu's, but I would have declared with a half (or even a third!) of that. Even if you only take two of Khan's cities, you increase you empire by 50-66%, you cripple him, and can get a free tech for peace... then you can hit Isabella or Nappy, grabbing more cities, and they will be too weakened to really threaten you anymore. It's not good for diplomacy, of course, but if you're going to fight them anyway why not? In a roleplaying sense, war is no good, but, especially at higher levels, sometimes you don't have a choice...

And if you have to, better to do it before Printing Press shows up to document the crime.
