Ahriman
Tyrant
Is the intention for a Musket Wars scenario, or a Colonization scenario? These would play/need to be designed very differently in terms of tech tree, unit selection, social policies, luxuries/resources, etc.
For example; Europeans would have a very different tech tree (mostly about various forms of resource exploitation and export opportunities; eg refrigeration would be there as a big trade booster) than Maori would have. Europeans would value resources very differently (eg: gold, coal, kauri gum) than Maori would. Europeans would have entirely different buildings to what Maori would have.
It would also give South Island Maori tribes a huge advantage in that they would have a very large area to settle into.
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Another thought; you could have a Musket War scenario with a nonplayable European civ that had various units (including settlers) showing up by scripted event?
So for example, at some point some powerful musket units and a settler and worker show up in Wellington, Auckland, Christchurch, Tauranga, New Plymouth..... and you can either deal with them gobbling up land or try to fight them?
If the Europeans are nonplayable then you wouldn't need to develop a proper set of resources/units/techs/social policies to support them.
For example; Europeans would have a very different tech tree (mostly about various forms of resource exploitation and export opportunities; eg refrigeration would be there as a big trade booster) than Maori would have. Europeans would value resources very differently (eg: gold, coal, kauri gum) than Maori would. Europeans would have entirely different buildings to what Maori would have.
For a musket war scenario, I would strongly recommend leaving them as various military city states; Russel (or Kororareka, as it was initially called), Akaroa, maybe some others.French and English are playable, but start with settler (one for France only 2-3 for England), and can't build new ones (put them in future tech).
I don't think this would make sense in a pre-Treaty focused scenario, the winters were too cold for Maori to be able to live permanently in much of the southern/western part. They went down in summer to collect greenstone and food items, but that is about it.South Island would be completely represented, just wouldn't have anyone start on the southern portions.
It would also give South Island Maori tribes a huge advantage in that they would have a very large area to settle into.
I'm not sure if this makes sense if the Europeans are playable.Social Policies, I would like to do the exact way mentioned. Basically, 4 types of trees, 8 total. Each of the four categories focuses on something different, the two trees favor two different playstyles, and lock each other out.
* * *
Another thought; you could have a Musket War scenario with a nonplayable European civ that had various units (including settlers) showing up by scripted event?
So for example, at some point some powerful musket units and a settler and worker show up in Wellington, Auckland, Christchurch, Tauranga, New Plymouth..... and you can either deal with them gobbling up land or try to fight them?
If the Europeans are nonplayable then you wouldn't need to develop a proper set of resources/units/techs/social policies to support them.