Unless you wanted a Moriori city-state, then I don't think removing the CHATHAMS!
I wouldn't bother putting the Chathams in. They're too far away to affect anything.
Whoa... that was close. Anyway, That map specifically was manmade reclaimation around Lambton harbor specifically, it did not detail earthquake reclaimation.
I'm from Wellington. I assure you, most of the land in the picture in this post (note, I'm talking about the picture, not the animated gif in the link):
http://forums.civfanatics.com/showpost.php?p=10891757&postcount=27
was raised by earthquakes, not people. The map might claim to be manmade reclamatation, but it isn't. Rongotai and Miramar were once underwater, but they were raised by earthquakes before European settlement began. There was a second batch of uplift in the 1855 earthquake, which mean that Lambton Quay was no longer the waterfront, and uplifted most of the strip of land linking Wellington and the Hutt Valley.
The animated gif looks correct for manmade reclamation around Lambton harbour, but that is a tiny amount of land.
Resources: Random. Not really that important for the scenario, and setting them would throw off balance.
I don't think I understand what you have in mind here; can you have both randomly placed and pre-placed resources in a scenario? My understanding is that there are quite specific algorithms used for placing bonus resources in particular.
Europe: Full blown civs, but, they aren't there at the start.
Ok, but if you go this way, then you might lose a lot of the cool flavor ideas for having them as military city states. No more getting gunpowder units from trade, no more pro-European social policy tree.
It doesn't really make sense to add France as a major civ.
Cities: Cities will be pre-set, and, if necessary, new ones will be added through lua, as opposed to settlers.
Hmmm.... not sure about this. It might work, but then the Maori civs would have to start full-blown, and you'd have to have some way to make sure that Europeans started carving out land, possibly through an automatic declaration of war and a scripted arrival of a bunch of units including cannon.
I guess we'd have to decide; are we aiming at really just a war scenario, or would there be some development too?
My conception would start with only 1-2 cities for each tribe, and space for another couple of cities to be built via settler. This way there is some early game economic play, and some actual wilderness to fight in and settle in. On the other hand, maybe a bit ahistoric, because Maori weren't really expanding.
One possibility that might fit with your method would be to have Maori blocked from building settlers and starting with pre-made cities only, but then the Europeans could have settlers, and could have a cheap UB that gives them a huge amount of food, so that newly built Euopean cities grow super-fast.
Also, another possibility to consider is splitting the British into multiple entities; they could have one that shows up in Auckland/Northland (Marsden?), and one that shows up in Wellington (Wakefield?), and then the French show up in Canturbury/Akaroa.
I think it would be important that Europeans could build more cities, and start filling up the empty bits countryside. This might be a really good way of encouraging you to war with them.
As for the SPs, I'm waiting until the rest of the mod is done (or at least playable) before I sart monkeying around with those.
A few ideas.
Suppose that we get rid of the Europeans-as-military-city-states idea.
Then we could have:
Warfare. Conquest themed.
Sample policies: utu (gain culture from kills?),
<??> City state themed. Diplomacy with the minor tribes (city states).
European ways. Theme about faster technological development.
Gives various kinds of science bonuses.
Old Ways
Theme: culture.
Christianity. Theme giving happiness bonuses?
Sample policies: Missionaries,
Could we rename culture to mana? (not in the magic power sense, but in the political power/respect sense).
And for differentiating the groups, UAs only is what I thought of, as well. Would make more sense, I think.
Agreed. We could also have a naval tribe, though I'm not sure who that would make more sense for. But in a game without roads, a "Sun Never Sets" type ability with + movement for embarked units and waka could be quite powerful. Maybe Te Ati Awa would have this?
I just thought of something - if we have 'settlers' - it is too easy for the Maori to win - simply DoW, and capture the settlers
I don't think there is a problem. The Europeans could be scripted to have regularly arriving settlers so even if they lost 1 or 2 they weren't wiped out, and they could arrive with musket units. The settlers could also have a high base movement rate.
Alternatively, the settlers could be military units - like the Conquistador.
The first city built by the Settlers could be auto-placed too.
It could also be the case that you can never wipe the Europeans out compeltely, you just have to withstand them and have the highest score when time runs out.