Pacific/Oceania Mod- Discussion Thread

Some social policy possibilities.
Just a few ideas, we need much more, this is just an initial brainstorm.

Mana (prestige). Theme: (Maori) city state bonuses.
Rangatiratanga (chieftanship). +25% influence from gifts.
Kingitanga (creation of a Maori king). Influence cannot fall below 20 in any city state. +20 influence to all city states (one-shot on adoption).

Taonga (treasures). Theme: economy boosts (from improvements, resources, etc.).
Coastal tradition. +food, gold from fishing boats, coastal tiles?
Forest lore. +production from camp improvement?
Farming tradition: +food, gold from kumara garden, potato garden buildings?

Tikanga (the Maori way of doing things). Theme: culture bonuses.
Kawa (ceremonial protocol). +2 culture from Wai Tapu, Marae.
Oral Tradition. Reduces the culture cost of future social policies.
Kapa Haka (performing arts).
Tribal council. +1 culture to all specialists. +2 culture from great artist building (landmark?).

Christianity. Theme: happiness bonuses.
Conversion. Gives +2 happy to church, mission.
Ringatu (a specific Maori church founded by Te Kooti in the 1860s). Culture boost?

Warfare
Utu (blood debt/vendetta). +20% attack strength for 20 turns??
Discipline. +20% strength from adjacent unit.
Cannibalism. +culture from defeated units?
Slavery. +gold from city capture?

European ways.
Public education. Gives +1 happy, +15% research in cities with Native school.
Public health. +20% excess food in all cities.
Royal audience. Gives 4 free "Brown Bess" musket units in capital city.
Assimilation. Cancels the culture penalties from various European buildings (grog shop, etc.)??

More technological research boosts?
 
So, yeah, this is on the back burner at the moment, but I still plan on doing it, so ideas are still welcome.
 
Ok, I'll think about it some more when I get the time. Drafting up a tech tree might be a good placed to start.
 
I know this is off the current topic, but I'm from the Marshall Islands and am familiar with some of the history, culture and geography of Micronesia in general. I don't know that Micronesia itself necessarily lends itself to any scenarios (except maybe WWII), but if you're interested in local natural/world wonders, geography, culture, etc. for sort of general use, I'd be happy to help. The geography of Micronesia, to any sort of realistic scale, would be extremely difficult to play on with the base game mechanics (one-tile islands with huge amounts of water between them), but it's still and interesting and beautiful region. Central Pacific history is notoriously mysterious; extremely small populations and (historically) no written language in most places, plus an environment that doesn't lend longevity to cultural artifacts means that a lot of Central Pacific history may be lost forever. In Civ V terms, I guess you could say because large-scale agriculture wasn't possible in much of Micronesia, we were stuck on growth and certainly couldn't support a specialist population. ;) Micronesian culture is ancient, but we don't know much about it.
 
That'd help, I'd be glad for the assistance.
Part of what I'm doing, regarding the map, is using just the Pacific, with max sizes, so that'll start to help. Still will probably have to muck around with the water distance, but, otherwise, might work. It might be more like controlling archipelagos over islands, though.
 
Impressive.
Just curious, what additional modding skills do you have (graphics, lua)?
I never used an earlier civ game, so I am lost there.
And I am planning several scenarios for this mod:
An early NZ scenario
The Unification of Hawai'i
A TSL total conversion scenario.
ATM, I have a (poorly done) map of Hawai'i, and a half-finished map of NZ.
But, yes, any help would be greatly appreciated!
 
Heh, heh. Convert, deconvert. 4 free units. Convert, deconvert. 8 free units. Convert, deconvert. 12 free units...
Sorry, but I don't understand what you're saying here.
You can't deconvert from a social policy. This is Civ5, not Civ4 civics. A one-shot effect from a social policy will only get processed once, when you select the policy.

How about you build them, but they're 50% cheaper with this civic?
a) I don't think current mod tools allow a social policy to be a requirement for a particular unit, or to affect build rate or cost for a particular unit
b) There is an interesting strategic and flavorful/historic effect in getting a small number of superior troops that cannot be replaced, so you have to shepherd them carefully through the war.

The idea for the royal audience policy is the visit of Hongi Hika to England. He was given a bunch of gifts that, on the way back to New Zealand, he sold and used to buy a bunch of modern muskets, which he used to outfit a small group of his warriors as basically super-soldiers.
http://en.wikipedia.org/wiki/Hongi_...a.2C_Waikato_and_Rotorua.2C_1821.E2.80.931825
 
Uncertain if Joey just wandered in via my sig. (If you actually have civ V, speak up).
In any event, I'm thinking I may jump on the Hawai'i scenario first, because it doesn't require lua (I think).
First and foremost, I'm going to rework GP with that one - they'll be more combat-oriented.
Any other thoughts (or anyone willing to re-work the map)?
 
I don't think I know enough about Hawaii or Hawaiian history to have any interesting ideas there. Its probably not a bad place to start, as a fairly straightforward scenario. The New Zealand one will probably be more complex.

From my only trip to Hawaii; the one thing that is really weird about the geography of the islands is that they have a wet side and a dry side. So, all the rivers are on one side of the island (usually the north/east) and thats where the forest and jungle is, whereas the south/west sides are dry.
The islands are also difficult to make an effective map for because they don't follow the normal rules; you don't have mountain chains and hills and plains. Particularly for the Big Island and Maui, the entire islands are basically 2 volcanoes; flat land gradually rising up to a peak. But that is hard to model. I guess you can make the outer terrain grassland or plains and then the inner terrain hills, but that is going to look pretty ugly (and pretty inaccurate; the hills aren't really hills that go up and down, the are a single gently rising slope). Basically, from the side, each island looks like a bell curve.
So, tough to make an accurate map that is also good for gameplay and doesn't look really ugly.
 
I don't think I know enough about Hawaii or Hawaiian history to have any interesting ideas there. Its probably not a bad place to start, as a fairly straightforward scenario. The New Zealand one will probably be more complex.

From my only trip to Hawaii; the one thing that is really weird about the geography of the islands is that they have a wet side and a dry side. So, all the rivers are on one side of the island (usually the north/east) and thats where the forest and jungle is, whereas the south/west sides are dry.
The islands are also difficult to make an effective map for because they don't follow the normal rules; you don't have mountain chains and hills and plains. Particularly for the Big Island and Maui, the entire islands are basically 2 volcanoes; flat land gradually rising up to a peak. But that is hard to model. I guess you can make the outer terrain grassland or plains and then the inner terrain hills, but that is going to look pretty ugly (and pretty inaccurate; the hills aren't really hills that go up and down, the are a single gently rising slope). Basically, from the side, each island looks like a bell curve.
So, tough to make an accurate map that is also good for gameplay and doesn't look really ugly.

That's the primary problem with my map- it's completely hideous. Plus, I made the interior mountains (a bad idea, as a good chunk is now blocked off)...
 
As for the history bit, that's a little more straightforward. Basically, Kamehameha re-united the Big Island, then united the rest of the chain.
 
That's the primary problem with my map- it's completely hideous. Plus, I made the interior mountains (a bad idea, as a good chunk is now blocked off)...
I'd probably only make the actual peak areas mountain terrain, and then have them surrounded by hills, and then grassland/plains with forest. But even then, I think the map would look pretty weird. That's the problem with volcanic islands, they're too damn regular.
No easy solution.

One way to make things slightly less regular would be to make some lava flow terrain, that could help break up the monotony. But it'd require new terrain art.
 
I'd probably only make the actual peak areas mountain terrain, and then have them surrounded by hills, and then grassland/plains with forest. But even then, I think the map would look pretty weird. That's the problem with volcanic islands, they're too damn regular.
No easy solution.

One way to make things slightly less regular would be to make some lava flow terrain, that could help break up the monotony. But it'd require new terrain art.

Which is the issue - I don't even think that's possible (and, if it is, I sure don't know how to do it).
 
After some thought, I feel like the full-Pacific scenario is what should go first.
My reasoning:
This scenario is effectively a TSL sandbox (unique tech tree, SP's, and civs, but, you know)
Making the components for this scenario will not require lua
The components, afterwards, can be taken into any and all future scenarios.
So, what I need first is a list of Civs (with UA, UU, and UB, or 2 UUs), a tech tree, and universal buildings, wonders, and units.
 
Not entirely complete, but a basic civ list:

Maori
Hawaiians
Papuan
Rapa Nui
<<Nan Madol>>
<<Koori Aboriginees>>

<<>> Means not entirely sure if could work

Units:
Outrigger
Waka (Maori UU replacing Outrigger?)

Buildings:
Tiki?


Pacific is so hard because we know so little about the cultures.
 
Uncertain if Joey just wandered in via my sig. (If you actually have civ V, speak up).
In any event, I'm thinking I may jump on the Hawai'i scenario first, because it doesn't require lua (I think).
First and foremost, I'm going to rework GP with that one - they'll be more combat-oriented.
Any other thoughts (or anyone willing to re-work the map)?

Ah, I see. I got confused.
I do have Civ V, but I play it rarely and was confused as I jumped from a Civ IV forum. Disregard my previous posts, switching to Civ V mentality.
 
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