Hello and best wishes to everyone for their end-of-December celebrations !
I’m passing by to tell that I’m still playing and to share what I found noteworthy in the latest -6.5.2- patch (coming from patch 6.3.1).
First, the civics overhaul gives a much clearer impression, the latter ones tend towards more efficiency, at least in a stronger trend than what it was. They are also more turned toward war policies I believe.
On a similar subject, Late Antiquity is now a much more attractive era.
My entire gameplay was revolving around avoiding city growth above 12 pop. (with exceptions), accumulate as much wealth, health and happiness as possible in order to put the research bar to the minimum around the Imperialism tech, in short stop the technological race to withstand for the longest time the coming of darkness.
So now all of that is gone, that’s nice, I like it and am eager to explore the new array of techs.
Regarding both of the previous points, I have a liking for the Exclusivism civic as it’ll spare me from doing a circular and long-winded dance of the cults to cleanse my towns from them when I’ll want to slow down my incomes in late game.
I also had a tendency to never pick a religion, going Syncretism instead and being friend with everyone bar the warmongering or traitorous leaders, you know, the customary ones.
That’s also out the window, which I regret a bit more, but I’m ok with trying something else. In fact I believe religions are now more powerful than before.
The new interface for auto-trade is very very handy.
Gone is my temporary conversion to Egyptian Gods which saw the erection of dozens of obelisks and steles in the shortest amount of time (I mean, they’re now linked to this religion and no longer persistent –I think?).
I understood the reasonings for the new distribution of every leader’s favorite civic, but I nonetheless find a lot of the previous Dynasty lovers are now Elected monarch and a lot fewer Dynastic monarch.
I consider massive the new reward for opening the Silk Road.
It doesn’t concern the patch, but I just learned that bending to an AI’s threat equals a peace treaty for the mandatory 20 turns, so, eh, no war for this duration.
Also noticed the advantage of internal trade roads with cities not linked to the main network.
Do someone more learned than me know if Socrate ever did take sanctuary in the desert as some latter influential figure will?
If I was playing with a larger array of civilisations than the 5-6 I tend to use, I would like to express that the game may be regulated by too easy settings. There’s no shame in never achieving the highest difficulty and I’m of the opinion that warlord or monarch difficulty levels are already very respectable achievements.
Eurasia XXL :
Similarly, I would like to report anew the discrepancy between the expected techs timeline and what really happens in this scenario (yes I’m still playing it because it’s really a beautiful map). Techs are researched very precociously. Is the difficulty level also set for this scenario ? If not, I do play at Emperor level (and it’s very easy going).
Oh yes, something to conclude, Slingers are now much more dangerous now that the Archers bonus for city defense is reduced.
That’ll be all for now,
cheers to everyone !