First of all: the ranking system of the Romans you've learned to play with in PAE V since patch 4 will be expanded to the Egypt, Carthaginians, Macedonians, Greeks, Spartans, Sumerians, Persians, Assyrians and Babylonians.
with those new ranking systems (works like unit promotions, but come automatically in almost every won battle) they are new officer units playable and I try to gave them their historical look (skin).
more changes:
XML:
-) Herbs +1
-) Druid: special unit for Celts, Gauls and Britons, can create a herbary
-) Building herbary +1
: can only be built by a druid (Tech: Shamanism), creates herbs and is conquerable
-) Special building Herb Garden: +1
(Tech: Veterinary Medicine): Sumerians, Babylonians, Egypts, Nubia and India, creates herbs and is not conquerable
-) Changes in tech tree
-) New civ buttons (accurate to their ingame color again)
-) Big vessels buildable with hammer only again (it was food before)
-) new unit structure due to the new ranking system
-) Germans, Vandals: spear thrower and frame warrior instead of bowmen
-) Start of inflation suitable to gaming speed. Shall start with mint press.
-) Sea Peoples gets a swordsman. Units renamed to historical Sea Peoples groups. Can now deflect. (cause they fought as mercenaries eg for Egypt)
-) Olive press (new improvement)
-) Decreased cult costs (from 5 to 3)
-) Updates in maintenance costs (units, buildings)
-) Separation of chariots and war chariots: part of ranking system for some CIVs (eg Egypt)
-) Silk road (project) is precondition for trading post again
-) Promo Blitz gets renamed to Maneuver; earlier available, also for infantry units (2 moves): needs Combat3 or Drill2
-) New promos for vessels: Corvus I,II,III (must be conquered/stolen from Romans)
-) Tech flavors customized
-) Mounted units customized (no ignore terrain, no first strike, lower strength)
-) Spearmen to ST 8 again
-) Skirmisher instead of fixed first strike -> chance of first strike
-) Bugfix: no golden age with amphitheaters
-) Bugfix: no stealing of monuments in foreign cities
-) No WarWearinessbonus in cities, provincial cities, metropolis
-) Quadrireme, Quinquereme and Deceris updates
-) Roman road: more expansive but better than trade roads
-) Aqueduct to Romans only
-) New wonder: Arg-e Bam
-) New special building: Murex Manufactory (Phoenicians, Carthaginians, Lydians)
-) New building: vivarium (animal cage)
-) New tech: venatio (animal hunts)
Python:
-) Fix: Civ name in Trade advisor (in scenarios)
-) Fix: auto activation of automatic merchants
-) Building Pedia: Conquer chance
-) Unit Pedia: trainable or not (due to new ranking system)
-) Stranded goods can disappear per turn (5% chance, helps the AI to settle on islands)
-) Bugfix: gold waggon of AI
-) Bugfix: vassall HI<->HI
-) Bugfix: city plot gets drained too with sanitation
-) Duel: units can train their XP with slaves (in arenas)
-) Head cult: slaves can be sacrified to increase the moral (Celts, Gauls, Britons)
-) Leader: new promo Rhetoric: can increase the moral of some units in stack
-) Unit govenor gets provincial govenor again (creates provincial palace)
-) Bugfix: temple and palace slaves don't decrease the basic culture of a building
-) Bugfix: slaves -> buildings
-) Victory Screen: Shows amount of required points for legendary cities
-) Tech Leadership: city gets palace automatically (saves time and helps some AIs)
-) Bugfix: gold waggons can only be redeemed in own cities
-) Forest can spread again on burned terrain
-) The trade of bronze, iron and horse can increase the attitude to AIs by +1
-) Patronage: half death rate of house slaves (instead of gaining free citizen)
-) PopUps when a merchant gets robbed
-) Auto-trade: PopUps when cities don't possess goods anymore
-) unit supply in cities: only from pop 3
-) Supply food delivery into cities adapted to game speed
-) bronze forge movie is shown only once now, when first built. even if you've lost all of them during game it will be shown again once (eg due to natural disasters, pillaging)
-) Added pedias for military ranks, veterans and elites and leader traits
XML und Python:
-) New message when a unit flees in villages (improvements)
-) New ranking system and officer units for Greeks, Sparta, Macedonians
-) New ranking system and officer units for Persian infantry
-) New ranking system and officer units for Persians+Parthians -> Sassanid cavalry
-) New ranking system and officer units for Egypts, Carthaginians/Phoenicians
-) New ranking system and officer units for Sumerians, Assyrians and Babylonians
-) Gladiator not buildable anymore. Appears automatically again.
-) Horse breeding center: gains 1 bonus horse and spreads 1 bonus horse if you don't possess one.
-) Dog breeding center: same mechanic like horse breeding
-) Piracy: Everybody can switch to a pirate now. but the tech will be available for only some CIVs. Tech is conquerable.
-) Merchants and Caravans can hire for protection in cities (decrease the robbery chance. -25% costs with civic Mercenarism)
-) Christianity is connected with tech again. But if a player reaches year one, it gets founded automatically with the PAE mechanics
-) New formation for vessels: full or half speed
-) Victory monument changes
SDK:
-) added a .dll for 52 Civs (Ramk)
Extras:
-) Mourndraken's movies (200 mb, from 2015)