Paradox Interactive games

Details and screenshots

- Play any nation from 1936 to 1948
- Control the oceans with aircraft carriers, submarines and battleships
- Thousands of historically accurate real-world military commanders
- Realistic military command AI with unprecedented levels of interaction
- In-depth diplomacy
- Historically Accurate combined with an unparalleled level of freedom of choice
- Use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies.

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Now THAT looks awesome. I might finally be able to get my hands on a Paradox Games. Wait, never mind, I've already gotta decide between Spore and Soulcalibur 4. Agh!
EDIT: Read the ETA: 2009. There's still hope I can get all 3 of these!
 
Details and screenshots

- Play any nation from 1936 to 1948
- Control the oceans with aircraft carriers, submarines and battleships
- Thousands of historically accurate real-world military commanders
- Realistic military command AI with unprecedented levels of interaction
- In-depth diplomacy
- Historically Accurate combined with an unparalleled level of freedom of choice
- Use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies.

:lol: That's pretty much what's written on the back of the HoI2 box. I'll look forward to seeing what's going to be changed. I particularly hope for more things to do during the 1936-39 years, and a better naval system for the Pacific War or amphibious landings.

Map looks pretty nice, though.
 
The map doesn't look like it's the final product, at least I hope not, it's a bit blurry and really hard to see the small individual region lines.

It's coming out in '09. They most assuredly are only half of the way finished.
 
The map doesn't look like it's the final product, at least I hope not, it's a bit blurry and really hard to see the small individual region lines.

Well it probably gets brighter as you zoom in, but you should be able to see your nations color going across the provinces.

I just hope I have a new PC by then.
 
A preview from Gamespot. I've highlighted the parts about new features.

Back in 2005, when the PC World War II RTS Hearts of Iron II was released, the game was praised for its deep, involving gameplay and excellent replay value. At the same time, the biggest criticism against the developers at Paradox was the sometimes overwhelming learning curve of Hearts II, which left novice and moderate players scratching their heads in confusion. Fast-forward three years to today, when we had a meeting with Paradox developers to talk about the latest game in the series--Hearts of Iron III. The first thing they mentioned they were working on? Making sure that learning curve is far less steep than before.

Paradox reps told us today they were roughly four months into the development of Hearts III and making sure new players can find success early on in the game is one of the primary concerns for the development team. As a result, expect to see slightly scaled-down missions in the early goings, with fewer forces to command, as the game attempts to acclimate you to the idea of fighting multiple fronts. In fact, to that end, Paradox hopes to let players be as hands-on or hands-off as they like; if you're not ready to fight multiple theaters of war, you can always assign the AI to handle several fronts for you, while you micromanage the theater you are most interested in.

A gentle learning curve doesn't mean that Hearts III will be a simplified game. In fact, it seems like the plans for this game will be ambitious as can be. Just as you might expect, you'll be able to play as the heavy hitters in WWII--Allies, Fascists, and the Communists. But what will certainly get historical RTS fans chomping at the bit is the fact that you can also play as countries who had little or next to zero input in the Second World War. Want to play as Poland and try to stave off the German blitzkrieg for a week or two longer? Go for it. Want to try to play as Costa Rica? Have at it. Want to play as politically neutral Switzerland? Well, we're not so sure about that one. In all, there will be more than 150 countries to choose from in this game, all of which will have a slightly different take on the global conflict.

Another area of focus for Hearts of Iron III will be in making sure that different countries fight differently, requiring different tactics to find success. The idea of mobilization is a prime example. For fascist countries like WWII-era Germany, mobilization of an armed forces was quick; for a democratic country like the USA or Great Britain, mobilizing thousands of troops takes much longer. On the other hand, countries like the US and UK, once mobilized, are able to produce huge armies with advanced technology. Strategically this will mean that players controlling Germany will want to make the most of their advanced mobilization techniques, attacking and weakening their enemies before they have time to mobilize an effective defense.

Hearts of Iron III will also feature a deeper tech tree than in the previous games, with a greater difference in performance between like units that originate from different countries; for example, according to the developers, German tanks were built much differently from American tanks, and you'll be able to see and feel the differences between them when playing the game.

Another idea we liked for Hearts III: governments in exile. Let's say you're playing the aforementioned Polish campaign, and are immediately driven out of your country by the German forces. You'll be able to set up a satellite government in a friendly city, then slowly rebuild your armed forces full of fugitive nationals, and eventually run a rebel campaign to try and take back your homeland. It sounds like great fun, and a real inventive twist on the normal WWII formula.


Unfortunately, we didn't see much in the way of actual gameplay for Hearts of Iron III, beyond a trailer with a few tantalizing glimpses of the world map and a few units. Nonetheless, it's clear that the developers behind the game are paying attention to the criticism of its predecessor; here's hoping their efforts pay off with an RTS game that's even more satisfying than the one that came before it.

The tech-tree sounds a bit more versatile, similar to the one used in the first Hearts of Iron, which is a good thing. Adds a bit more customisation to your armies.

Having the AI handle fronts seems a decent idea as well. I can't see myself ever doing it that often, but I can see the advantages of, say, giving control of occupied France over to the AI in order to concentrate on the opening moves of Barbarossa. Obviously this is totally dependant on how reliable the AI is :lol:

Same with the Governments-in-Exile. Another good idea, but dependant on the AI. As Britain I wouldn't want to see the Polish building up fresh armies then unleashing them one division at a time on the Atlantik Wall, as with HoI2.
 
the government in exile idea seems rather interesting....

Werwolves anyone? :p
 
Finally finished modding my HoI2DD, adding a bunch of countries. Perhaps now I'll get around to finishing that AAR of mine. :mischief:

Spoiler :

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About the HOI III preview from Gamespot:

I very much like the idea to let the AI handle some things while you're doing other stuff. I really suck at micromanaging and handling mutiple fronts.
 
Paradox announced an expansion to EU:Rome.

Paradox Interactive said:
EU: ROME expansion – Vae Victis announced

"Friends, Romans, Countrymen, lend me your ears, for I am the bearer of good news!"

New York, USA (August 27, 2008) – Paradox Interactive today announced an expansion for Grand Strategy title Europa Universalis: Rome.

EU: Rome – Vae Victis is scheduled for a digital download release via GamersGate during the latter half of Q4, 2008 and will require EU: Rome to play. Suggested Retail Price is 9.99.

“Most of our releases take on a life of their own after release thanks to more than 100,000 active fans on our forums, said Johan Andersson, Head of Development at Paradox Interactive. “Expansions like Vae Victis allows us to add a whole new dimension to the original game while giving gamers a chance to probe further into those elements of the game that they have expressed most interest in.”

EU: Rome – Vae Victis in short:

- The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities?

- As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions.

Making sure that the party in power backs your own goals, adds another strategic element to gameplay.

Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler with themselves.

- “Carthago Delenda Est”. Senators will cry out and charge players to perform their duties. Now the Senate or a religious power can give players missions to fulfill, guiding the player through ambitions to experience a rich and rewarding history.

- Mobilize the Senate to back important laws such as 'Lex Gabinia' to fight piracy or the 'Lex Acilia Repetundarum' to reduce corruption. Players can also enact decisions at various levels, working with regional governors to grant citizenships to a region or a province.

- Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular.

- An overhauled interface making the information more easily accessible for both new and advanced players.
 
Could be decent, but to be honest I'm rarely paying attention to my characters in Rome anyway, just swapping them around based on who has the best stats and finding replacements when one of them drops dead. And having a Senate being such a powerful influence on player actions is a bit dangerous, just see Rome: Total War and Civ2.

I would be more interested in an expansion set during the time of the Empire and its fall.
 
Question about Paradox games, do they run ok on a laptop graphics card? To give you an idea the laptop in question can run RTW on low graphics settings smoothly.
 
Awesome, HOI3. Damn college, stupid books are costing me my new computer, god damn $800 worth of damn books I need.

That's a lot of books.
 
University books are incredibly expensive
 
How? Why? You've got me interested in this.
 
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