Paradox Interactive games

I've been a bit out of the loop for patches. What are the major changes between 3.1 and 3.2?
Well it's a 3.2 Beta available at the mo so you have to get it from the forum rather than the launcher. To be honest it came out so long ago I can't really remember heh!

I think one of the big changes for the final 3.2 is supposed to be less ping pong of defeated armies. Thats what i'm really waiting for as it'smy downfall whenever I play as England versus France or as Muscovy.
 
So is infamy badboy right? The new stuff looks awesome then, but are they saying that you don't use stability to start wars anymore? Will you just absolutely have to have a casus belli to start a war now then?
 
So is infamy badboy right? The new stuff looks awesome then, but are they saying that you don't use stability to start wars anymore? Will you just absolutely have to have a casus belli to start a war now then?
The quote is...
"What?", you say, "I want more land! Only provinces matter!" Well, if you want to expand rapidly, there are Casus Bellis for you too, like "Imperialism", "Nationalist Unification" and "Holy War". These are typically not available at the start, but require a certain level of government technology or a national idea.
 
Yeah but that still means you need a casus belli, and you can't expand unless you're a certain tech level, which will suck.
 
invest government_tech 50000

what? I didn't say anything :mischief:
 
Yeah but that still means you need a casus belli, and you can't expand unless you're a certain tech level, which will suck.
Nah I think i'll prefer it. Makes for a better game as wars are more to the point and not just about blobbing. May even actually stop super France!
 
invest government_tech 999999

That is more useful. Any higher than that (or maybe 9999999? I don't remember) and it goes negative for some odd reason. And trying to do it to max out your techs.. will take a few hours.
 
I found that interesting. Paradox games seem to have a problem with resource overflow. I modded the 1936 scenario as yugoslavia so Id have enough resources for a large industrial complex, but first time I started up the game, I had negative resources. It just seems that as long as you have a certain amount of digits you're fine.
 
Well you can still sorta do that in HoI2. Just set blueprints to be like a 50x bonus and you'll get a tech every 5 days. Make the gearing bonus really big and eventually you end up getting units every day. The latter will seriously slow the game down though. Armies of the big countries becomes measured in thousands of divisions, not hundreds.
 
I hate managing a lot of units as it is in the game, I don't think I could stand anymore than there already are (and I don't have nearly as many as Dell does in his/her France AAR! (Garrisons not counted)).

What exactly is the gearing up bonus? I know the majors have a gearing up for war even but how does it affect non-majors?
 
In the EU3 demo you could get infinite tech (every month would bring you a new level) by putting in enough digits.

Guess they fixed that pretty quickly.

You can still do this in EU3 vanilla. Put in a ginormous number and then it just keeps going til you get your max tech level.
 
I hate managing a lot of units as it is in the game, I don't think I could stand anymore than there already are (and I don't have nearly as many as Dell does in his/her France AAR! (Garrisons not counted)).

What exactly is the gearing up bonus? I know the majors have a gearing up for war even but how does it affect non-majors?

It's a production bonus for serial builds. If you build, say 5 infantry in serial, the first one takes X days to build, the second one .95X, etc. There is a limit to how much bonus you get (~.67X is IIRC the best you can do), so you can't get it down to .01X days.

The "gearing up for war" event means different things to different countries. For the democracies, it means that the peacetime restriction on IC is eased. For the Soviets, it means that their base defense rating improves.
 
I hate managing a lot of units as it is in the game, I don't think I could stand anymore than there already are (and I don't have nearly as many as Dell does in his/her France AAR! (Garrisons not counted)).

I've done games where I had close to 5000 divisions before. You need a lot of modding to add in enough leaders though, as most countries have barely enough for 500 divisions. That and the game stupidly assigns my FM's to the garrisons while my stacks of tanks and inf are left with their collective arses hanging out in the wind.
 
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