Paradox Interactive games

On EU3, why does the AI waste its diplomats?

If I declare war on some tiny nation, it will embargo me even though it has no CoT.
 
Is there an event or cheat to give a region/your nation more factories? I'd like to play as some of the non-major powers but the lack of industry just makes it boring.
Write some events yourself, you pansy.
On EU3, why does the AI waste its diplomats?

If I declare war on some tiny nation, it will embargo me even though it has no CoT.
The AI is secretly helping you by reducing the effectiveness of its merchants. :mischief:
 
Is there an event or cheat to give a region/your nation more factories? I'd like to play as some of the non-major powers but the lack of industry just makes it boring.

As Dachs said, you can write some IC creating events modeled on the Lend-Lease events. But except for TC, that IC is useless if you don't have resources.
 
I cheat for resources. I'm just not really interested in playing with limited resources yet. I'll try it someday though, when I get around to playing Germany or France again (which will be a while).
 
Well, there are quite a few Paradox games that look very cool. The problem is I cannot figure out which one I should buy :eek:, Victoria looks interesting but since there is no demo I am not sure whether or not I would like it. Hopefully you guys could give me idea of which game to buy? One of the big points I am looking for is for the game to give you a lot of options on what you can do, rather than all the events following the same path.
 
Europa Universalis 3 then. It allows you to develop your country how you see fit, without totally forcing you down any given route. Hearts of Iron is also brilliant, but only if you have an interest in Second World War strategy :).
 
Download the EU3 demo while you're at it then ;)

HoI3 isn't, sadly, complete yet either. I wouldn't recommend it, but I would recommend HoI2 for now while Paradox work on polishing the third game.
 
I actually did download the EU3 demo a while ago and loved it. Right now I will most likely get EU3 complete, but you never know ;). Also, is gamersgate reliable?
 
A new dev diary!

http://forum.paradoxplaza.com/forum...ad.php?t=434906

This one is for Heir to the Throne, the EU3 expansion. It's about the new Casus Belli system.

Doomdark said:
A new train is rolling here at Paradox, and this one has "Heir to the Throne" painted on in big Gothic letters. This is the expansion we did not intend to make, but over time (and a few beers) the good ideas just kept piling up. Although, with the game already labeled "complete", we were in a bit of a pickle. So we asked you, our loyal and steadfast peons, ah, players, if you could stomach yet another EU3 expansion. It seemed you could, so now everybody is a winner! See how well these things always turn out? Now, since I am the Procurator of Paradox Expansions (or "POPE"), I'll be writing these dev diaries.

While this expansion is titled "Heir to the Throne" (more on heirs and dynasties in a later entry), perhaps the most central feature is the concept of war aims, which should make wars more interesting and counteract "blobbing". Casus Bellis are no longer generic, but divided into many different types, each one allowing a specific set of peace conditions. The resulting war will be named after the CB, so you will have the "Swedish Reconquest of Gotland", etc. Thus, while a nation may have sent you an insult, that does not really justify demanding half their country as recompense in the peace negotiations. (You still can, but it will give you mucho infamy/badboy.) Instead, taking gold or having them revoke core provinces will yield more prestige. Moreover, there are no longer any special stability rules for declarations of war; everything is now consolidated into proper (and easily moddable) Casus Bellis.

"What?", you say, "I want more land! Only provinces matter!" Well, if you want to expand rapidly, there are Casus Bellis for you too, like "Imperialism", "Nationalist Unification" and "Holy War". These are typically not available at the start, but require a certain level of government technology or a national idea. However, prestige will be not be anything to scoff at in "Heir" (another thing for a later dev diary.) In line with this, a new peace option has been added: "Concede Defeat". This is an alternative to White Peace which gives a prestige boost to the winner, and a corresponding loss to the loser.

That's all for now. I shall leave you with some screenshots to inspect and ponder.

Oh, and here is an example CB script for the modders among you

Spoiler :
# Nationalist unification
cb_nationalist = {

badboy_factor = 0.25
prestige_factor = 2
peace_cost_factor = 0.5

prerequisites = {

government_tech = 18
culture_group_claim = THIS

}

allowed_provinces = {

culture_group = THIS

}

po_demand_provinces = yes

war_name = NATION_WAR_NAME

}

And of course some pictures of the new system.
Spoiler :
cbexpiry.jpg


cbtypes.jpg


dowmessage.jpg


peaceview.jpg


warnaming.jpg
 
Heir to the Throne is looking good, i'll deffo get it when released:)

Now I wish they'd hurry up and release the final patch for EU3:IN! I have the Beta 3.2, I want the finished version promised for mid-sep but yet to arrive! Between this and waiting for 1.3 for HOI3 i'm in agony!
 
Heir to the Throne is looking good, i'll deffo get it when released:)

Now I wish they'd hurry up and release the final patch for EU3:IN! I have the Beta 3.2, I want the finished version promised for mid-sep but yet to arrive! Between this and waiting for 1.3 for HOI3 i'm in agony!

I've been a bit out of the loop for patches. What are the major changes between 3.1 and 3.2?
 
Looks like they have decided to make another attempt to see if they can prevent a player from
doing a world conquest.
 
World conquests are still going to be possible they're just going to either take longer or you're going to have to be ready to fight BB wars earlier.
 
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