Eyn
Warlord
so if i understand some German, spanish and French users of Civ3 US (UK for me but it's certainly the same) have crash with Properties TAB in the new 1.21f Civ3Edit !!!






Originally posted by Mike B. FIRAXIS
Well, you weren't supposed to be able to add new units before... The rename/cancel/'a' method was a bug that's been fixed. Adding new units is not yet supported.
Originally posted by Nemo
CAN NOT UPGRADE SPEARMAN TO PIKEMAN!
Ok, I can upgrade all my spearmen to musketmen, but in the cities not connected to saltpeter, I don't have the option to upgrade to pikemen. I have Tzu Sun wonder, which put a barracks in all my cities. And the cities are on the same continent.
and if i keep starting next to the same civs everytime, i am going back to 1.17...its just stupid and boring to have to start next to the same civs all the time...the option was fine before...why'd you have to go and break it???
Originally posted by Eyn
Civ3Edit 1.12f = BUGS - CRASHS !!
Menus
Edit Player Properties
Scenario-scenario properties
please note that i've the UK version, and from the beginning, the UK Civ3Edit version had French Menus (french W98)
but this 1.21f added or modified options are in english !!
and it crash the editor !
"an unsupported operation was attempted" !!!
then Crash
Originally posted by Beeblbrox
This little post seems to be the most contentious one that modders are getting very angry about. I agree that IF they are never going to allow the editor to do this then there is very justifiable cause for anger. However the post merely says Adding new units is not YET supported.
So, it's obviously still an issue that hasn't been resolved at Firaxis/Infogrames for one reason or another. Lets start giving reasons why it should be supported for them, rather than just angry outbursts. Modders do your stuff. I suggest things along the lines of 'fully moddable games are probably the most succesful games', or 'if you don't someone else will make a Civ that can' etc.
Beeb
Originally posted by Ed O'War
In my previous post on the subject of the add/delete buttons in the editor, I tried to be as positive as possible. The point, for me anyways, is that the function was there before, then Firaxis took it away--without even really telling us they were going to remove it. I don't see a good reason why they couldn't have just left it in for the people who wanted to use it.
If this is just a prelude to a fully functional scenario editor that will be released soon, then I don't have that big a problem about it. But if we have to wait 6 or more months for Firaxis to get around to officially supporting adding new units and resources (and builidngs and civ advances), then that does really suck.
Frankly I don't care if Firaxis ever wants to "officially" support modders adding new content, as long as they aren't trying to hamper our ability to work with what was already available. Removing the add/delete function from the 1.21 editor seems to be doing just that.
Again, I'm not trying to go on a Firaxis flame-fest here. I just want to add new units without having to wait 6 months for an official editor. Heck, I'd even pay for a real scenario editor, as long as it was going to be released relatively soon.
Whew. Thought I got this all worked out of me last night, but I guess not.![]()
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* Fixed building prerequisites to allow buildings to require buildings that are bestowed by other buildings but only if 1 is required. If more than 1 or required, they must actually be built.
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Or perhaps if you want to build a new improvement, "The Soldier Factory", which requires granary and barracks, you can not rely on your Pyramids and Sun Tzu's, you will need to actually build the granary and barracks in that city!
This is still an option, it's just not a pref. I believe it's in the game setup screen, which makes more sense than the prefs which you have to remember to modify seperately.Originally posted by Nemo
and if i keep starting next to the same civs everytime, i am going back to 1.17...its just stupid and boring to have to start next to the same civs all the time...the option was fine before...why'd you have to go and break it??? [/B]
Originally posted by Zouave
Why else would they have spitefully killed the 'multi.sav' cheat?? I want Cheat Mode back.
Originally posted by Combat Ingrid
quote:
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* Fixed building prerequisites to allow buildings to require buildings that are bestowed by other buildings but only if 1 is required. If more than 1 or required, they must actually be built.
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"To repeat a number of other posters spread across at least 3 different fan sites: HUH????"
I love this one! Reminds me of "Speak, friend and enter"![]()
I'm afraid I skipped classes in the "Cryptic English" course but I will still give it a shot.
Perhaps they mean that if you want to build for example a research lab in a city it's not enough to have the university there, you would also need to have a library.
Or perhaps if you want to build a new improvement, "The Soldier Factory", which requires granary and barracks, you can not rely on your Pyramids and Sun Tzu's, you will need to actually build the granary and barracks in that city!:jump: