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Patch 1.21 bugs & problems.

After installing the new patch the program does not like my CD. It will often tell me to put the CIV III CD into my cd drive even though the CD is in the drive. I have not changed the CD drive in any way. A previous poster said that there was a registry setting that needed to be changed but I looked at the registry and the CD drive was set to "D" which is the correct letter for my drive. When I put the CD in my drive it will give me an error 9 out of 10 times. 1 in 10 times it will start up correctly. Sometimes it thinks the CD is an audio CD and brings up the CD player application.
I have another computer that so I installed CIV on it. Without any patches it will start up correctly every time. As soon as I install the 1.21 patch it will suddenly start to ask me to put the CD in the drive even though it is in the drive. This is the Original CD that I paid good money for and not some bootleg copy.
Are others seeing this problem too or is it just me?
 
Now that I've gotten a game up to the modern age, what seemed like sluggish performance at earlier ages has become simply agonizing. This is on a standard map with standard number of opponents. I am going to quit playing civ3 until performance is hopefully improved with a future patch.
 
2 items:

Disk Read Error

My crude solution: copying the *entire* CIV 3 CD to the D drive (which the program evidently thinks is my CD). That fixed the problem, but what a waste! I'll go edit the registry, now that I know :)

F4

I started a few games over the weekend. In one of them, the Persians don't show up on the F4 (peace/war/alliances) screen. This appears to be a display-only problem. Nothing else seems abnormal.

What was different about this game (that perhaps might make a difference?) is that I unchecked the "culturally linked" starting positions option in the game options.
 
Worst patch I've ever installed!

The moment I installed the patch the game stopped working. I double click the Civ3 icon nothing happens other than a bit of hard drive noise, no error message, but equally no game!

And before anybody asks, yes I do own a genuine CD. I was one of the mugs who went out and got the game before it's price collapsed.

And yes I have tried totally uninstalling and re-installing.

Email me at vonotar@hotmail.com if you have any idea what the solution is.
 
Well I guess I am not the only one who has had problems with uninstalling and deinstalling the patch in my PC:(

Should'nt someone write a letter to Firaxis about this:confused:
 
Playing on Regent level - Normal size.

Game is playable/worth playing again, I can't put my finger onit, but it is more fun and perhaps a bit easier.

1 crash to report - going into the modern age, I was the first one in and it seemed to crash giving me my free tech. - I crashed with memory access violation. I reloaded the auto save and proceeded with no more problems ( and I still got my free tech ).

Still way better than any of the other patches and the original release !

:goodjob:
 
Anybody noticed any new diplomacy quirks since the new patch?

During some recent negotiations, my advisor changed his tune from "I think we're close..." to "They would be insulted..." after I improved my offer by adding a lump sum payment or an additional luxury to the bargaining table.

I know the AI doesn't always "think" logically in diplomatic negotiations, but I can't recall experiencing anything quite this backwards in previous patches.

Me thinks the AI considers my money/resources to be tainted...
 
I have never had the game crash on me until after I installed this latest patch. I have read many stories about crashes, but never experienced it until now. It crashed after I have had the game up and running for several turns. It doesn't matter if I am in the year 400BC or 1950 AD.

Any others have this experience?

Dave
 
Originally posted by dacar92
I have never had the game crash on me until after I installed this latest patch. I have read many stories about crashes, but never experienced it until now. It crashed after I have had the game up and running for several turns. It doesn't matter if I am in the year 400BC or 1950 AD.

Any others have this experience?

Dave

If the game is crashing after having been running for a while, I would suspect a memory leak issue. I know I had a similar problem with the original game where it would crash after 2hrs of play (a great way to keep a lid on my playing:)). First things I would make sure is that you are not running any memory intensive apps in the background. Then I would suggest maybe increasing the size of your virtual memory/swap/page file (maybe even do a defrag on that drive while you are at it).

If you have a dynamic swap file, make sure that you haven't filled up the drive that the swap file is on (there by preventing it from expanding to its full size).
 
well. Congratulations. So far to me this is by far the best patch you guys have released. I find the game completely playable. I am getting no stupid outcomes and no "too weird" bugs. It worked right off the pat, without haveing to get a bootleg no cd patch. Finally! Great! Only bug I have really noticed thus far is that my liitle guys in the production windows. Like "infantry completed" the pic of the little guy is pink or red. Doewsnt show him as the proper color, but thats minor to me. Great job ,from the dillo.!!!!!
 
look if you are haveing problems with the cd issue again, its like this, I had the insert cd problem with the last patch. I got the no cd from fireaxis and it didnt work. I resorted to the "ileagal" cd patch or hack, whatever you wanna call it. Bam boom. it worked great! So that what I would advise. You paid for the game I think you should be able to play it. If you bought it, the pirate no cd wont get you introuble. so go get it. 99% sure it will fix all the insert cd problems.Dont go hammering me. I own the game it was " poor" codeing that caused my problem,. Thank god the new patch actually works. I can put my civ3 disc in and for the first time since the first patch the game actually cranks up and goes. And remember, before you go complaining about the cd not working, make sure you have the cd in the drive that you installed it from. Then if you still have the problem go find the no cd hack. Good luck.
 
Originally posted by Dillo
look if you are haveing problems with the cd issue again, its like this, I had the insert cd problem with the last patch. I got the no cd from fireaxis and it didnt work. I resorted to the "ileagal" cd patch or hack, whatever you wanna call it. Bam boom. it worked great! So that what I would advise. You paid for the game I think you should be able to play it. If you bought it, the pirate no cd wont get you introuble. so go get it. 99% sure it will fix all the insert cd problems.Dont go hammering me. I own the game it was " poor" codeing that caused my problem,. Thank god the new patch actually works. I can put my civ3 disc in and for the first time since the first patch the game actually cranks up and goes. And remember, before you go complaining about the cd not working, make sure you have the cd in the drive that you installed it from. Then if you still have the problem go find the no cd hack. Good luck.

Aaah a big load off my heart;)

Anyway I want to try this to get my civ3 back and running. Just tell me if it will work(for further reference look at my earlier post,please)

I burn all the files of Civ3, you know the Art, sounds, etc on to a CD and then copy it into my hardrive. Since I have the Civ3 CD should'nt it work!?:confused:

Or do I have to reformat my hard-drive??
 
Minor bug I noticed --

When I captured one of my cities back, I noticed that one of the land squares within my zone of control (and right next to my city) was occupied by the enemy city nearby (had that little square around it as if one of your own cities was using the square). This square happened to be a luxury resource. Next turn, I had control of that square again. I noticed this on two occasions.


Odd fluke --

Playing large map with 10 civs. The French for some reason have opted not to build cavalry or tanks/mobile infantry. They have the resources and tech for both. They have bombers... so I know they can build tanks. We're in the modern age now.

They are moving one HUGE stack of 175+ infantry (and some riflemen/swordmen/musketters/etc) around the board. (Man, it takes forever to watch them move if they are in visual range.) I have a spy and they have 220 Infantry plus several other obsolete foot units... but nothing at all that can move more than one square at a time.

Good news is that I have noticed that the AI now attacks more aggressively with Infantry. They lose about 6 to one vs. defending Infantry... but at least they attack.

If the AI divided this stack and spread it across the front, it would easily crush everything in front of it. But it seems to just meander back and forth and accomplishes very little. (I've got a nuke ready for it. First time I ever had to consider a "first strike").

Why would this one civ not build a single cav or tank unit when it has the ability to do so? They are Communist. Maybe they have reached a cap where they can't support more units? But they are taking loses... seems they would eventually be able to build more and I would see some tanks.


Trading -- still insane

As usual, I'm trailing in the tech race in the beginning to industrial age. In industrial times I have offered 2 resources plus 2 luxuries, cash, etc. for one single tech (not even one of the ones further up the tree). It seems that once you put a luxury on the table, the deal is dead... even if you were close before. This seems ridiculous to remove most of the players viable trading chips. Especially since the AI still seems to trade as if it was the Borg:borg:

This is definately to the AI's detriment. A few lack rubber... no Infantry to defend themselves... China lacks coal and has no railroads and has stagnate population growth. I'm giving the stuff away as gifts to my allies so they don't collapse.

My trading strategy now is to bankrupt the AI which it seems willing to participate in. Luckily I control 4 luxuries and the AI is willing to pay 30 to 100 gold per turn for them. (modern age).


Overall... patch seems good (with exception of trading issue... which is "major" issue in my opinion). Tweaks in the way the units attack has made the game more challenging. (Cav would always avoid attacking Infantry before... and I rarely saw Infantry used offensively)
 
Noticed a strange bug. Ai continues to recieve resources from other empires even though i have destroyed all its port cities and control all roads out of its empire. Ai does have a touching border over a sea with an ally, but i was under the impression that this was good only for trade within an empire.
 
I'm not sure if this is a bug of 1.21 or 1.17 but I used to be able to remove old units from an army with the J command. If I had an army of tanks I would move it to a stack of individual tanks, select on of the individual tanks and move it to another square with J. This moved all the tanks including the ones in the army leaving an empty army which I could then fill with modern armour units. This no longer works in 1.21 - the tanks remain in the army. Is that how it is suppoesed to work?
 
Originally posted by tungsten3
I'm not sure if this is a bug of 1.21 or 1.17 but I used to be able to remove old units from an army with the J command. If I had an army of tanks I would move it to a stack of individual tanks, select on of the individual tanks and move it to another square with J. This moved all the tanks including the ones in the army leaving an empty army which I could then fill with modern armour units. This no longer works in 1.21 - the tanks remain in the army. Is that how it is suppoesed to work?

Yep this is how its supposed to work, the earlier behavior being a bug.
 
Disregard this post - if anyone saw it, I forgot that Navigation is needed to connect Harbors that are far away from the main continent.
 
Since the new patch, 1.21f, with which I started a new game as the Egyptians, I have not been able to build the palace as a reward from my people.
Can't figure where there is a toggle for that option.
 
Has anyone received "Invalid Pagefault" error messages?

I received at least four this past weekend. One after about 20 years of playing, eliminated one Civ during that time! Then all gone in a quick error message!
 
I retired in a game playing against 11 other civs. several did not show up; their comments did, speaking from a blank area.
 
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