Patch 7.4x Bugs

Sorry if this has been mentioned -- or if this intentional in the first place:

A goody hut that gave me a map actually revealed the locations of all the unique locations on the entire map. This occurred in the very early game, and was sort of a letdown (removed a lot of the fun of exploring).

Foul
 
Once you joined the Cult of Esus you can never leave. I'll make sure that if you already follow the Cult you won't get another popup.

Did you play Elohim Foul? It's one of their unique abilities that all unique features are revealed at the start of the game.
 
7.43, Faeries:

More Mana: the Palace gives two extra different mana but, on mouseover, lists one twice and not the other.

Supplies: The option to build a Library is grayed out. [I have Writing and one Library in another city.]
EDIT: OK, it's unbuildable if it's also in the City's Build List. Next time I'll know.

Hunting doesn't give me the option to choose House Vidalis. [I have one city and four Vidalis resources.] [I researched it; I didn't get it from a goody hut.]
I added Vidalis in the World Builder but still don't have the Support Trait, just got offered house Phiarlan at Drama and can't build Vidalis Hunters. [Though I could build the Hunting Grounds.]

Incidentally, you should mention the Support Traits in the House descriptions.

The Fae background shows up behind the Civics screen, but not the other screens.

I caught a Giant Spider, got it the Wild Valor promo, killed at least seven units with it - one at bad odds - ...and it only has 11 XP. //NM; looks like you've fixed this.

Right-clicking on units in the Research screen or a Tech Researched pop-up doesn't always bring up unit descriptions. [Just the Civilopedia Units page.] [I had this problem with the Malakim a few versions ago, too.]

A suggestion: All Fae workers should be Green Fae.
Another: Make the Wild Hunt [mostly] independent. Every dozen rounds or so, resurrect the Erlking and his last six-or-so victims, pick a random military [land?] unit [include Animals/Barbs/Demons/Civs except [50%] Fae], touch down a few squares away [in neutral territory if possible] and try to catch and kill said unit [and any others that attack or get in the way]. Mark the unit so that its owner can decide whether to sacrifice it, fight or run. //Wasn't the Hunt for oathbreakers? But I can't see how to fit that in.
 
red text ( stasis will last for x turns, difficulty x when using flexible difficulty, special objectives in scenario etc. ) overlaps with the scoreboard... very annoying :D
 
pretty sure red text of stasis works :D I fixed the other red text I forgot.
 
yeah, I really wanted to fix that bug long time ago. The good thing of documenting things is that even fixing bugs is interesting compared to it :)
 
cosmetic issue: the "advanced warfare" tech is actually called "advanced warfare." ( note the dot) . this has to be the most trivial bug report ever :lol:
 
I still got one endless turn. AC is 90+ and the game hangs when pressing enter.
Do you need savegame? I was playing as sheaim.
 
Hay Sephi,

I am hitting a brick wall trying to figure out an issue with my Modular Mod. After banging a few rocks together I think the issue has something to do with Base Wild Mana. Here is the issue:

The Fanatic unit is not buildable with the Dragon Temple for the Kurios. But is buildable with the Sheaim's Dragon Shrine. The problem it that the Dragon Shine is the <BuildingClass> and the Dragon Temple is a unique building <Type> for the Kurios. The Fanatic has it set in the .xml for <PrereqBuildingClass>BUILDINGCLASS_DRAGON_SHRINE</PrereqBuildingClass>. What makes me think that it is something to do with how Wild Mana is reading it is because the xmls are the same for Vanilla FFH. I switched out the schema files and the bug is still there.

Is this a bug? Or has something been changed in the .dll so that I would need to redo how this is set up?
 
Sorry I didn't get a savegame, but I hit a bug with Genesis with Latest version. Some python error about getTerrainType IIRC, and my land didn't get upgraded.
 
AI_DIPLO_FR_NO_DEAL_LEADER_KURIOTATES

I worked on this for about an hour before I remembered how the diplomacy tags worked (been a while since Ive had to fix one) that I also realized it was not just one entry missing but a LOT of them. If it was only one I was going to copy one entry and hobnob a text for it which is when I found all the others missing. So I figured they may already be on a file stashed away somewhere, and let someone else fix this one.
 
AI_DIPLO_FR_NO_DEAL_LEADER_KURIOTATES

I worked on this for about an hour before I remembered how the diplomacy tags worked (been a while since Ive had to fix one) that I also realized it was not just one entry missing but a LOT of them. If it was only one I was going to copy one entry and hobnob a text for it which is when I found all the others missing. So I figured they may already be on a file stashed away somewhere, and let someone else fix this one.
thanks, fixed. There are over so many diplo entries that checking everyone is impossible. Just post which one is wrong. Or if you want to fix them yourself, two files you need.
Assets\XML\gameinfo\civ4diplomacyinfos.xml <-- here are the entries of the base ffh leaders
Assets\modules\normalmodules\ffhplus\newleaders\ffhplus_civ4diplomacyinfos.xml <-- entries for new leaders.

In this case I replaced AI_DIPLO_FR_NO_DEAL_LEADER_KURIOTATES with the one Cardith from base FFH is using AI_DIPLO_FR_NO_DEAL_1

but these files a huge and entries sometimes hard to find so it's fine if you just post every missing entry you see.
 
Sephi,

I started to copy over in the same manner as you described. What stopped me was I didnt want to "make up the flavor" of the text insertions themselves. One i feel comfortable with to make the bugs go away, but a string of them need to reflect the "flavor" of the civilization. At this point I really dont have a good sense of those flavors per se, and felt sure that you or Saathei were more suited for gettting that right.

I will continue to get the rust off a little more before i tackle a string of that size.... haha.
 
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