what unit strength you guys and girls think should be changed?
Obviously level 4 UUs. Early boats, but that could be a bug related to ranged defense using the wrong value. SABR could be boosted considering their movement, though I think Prime SABRs are fine. Lev Destroyers feel weak imo, but I haven't used them in a long time. Also, it wouldn't surprise me if we saw a gunner nerf, though I don't think that is necessary.
I don't see any way in hell they're going to release a major patch that fixes a significant number of problems before the end of this year. The first Civ V patch took some three months, and as I recall, didn't really change that much.
On the other hand, they were a lot quieter about the Civ5 patches, this very vocal communication indicates that they might feel this is a more pressing issue.I don't see any way in hell they're going to release a major patch that fixes a significant number of problems before the end of this year. The first Civ V patch took some three months, and as I recall, didn't really change that much.
They NEED to do something. I have a lot of understanding, but I can't motivate myself to play this thing. It was fine for a few days after release because I had a lot of time and it had the bonus of being new. But once that faded, all my interest is gone
The worst thing: Even modders seem to lose interest. There have been like 3 posts in the BeBa thread in the last few days...
Just like Fr33lanc3r said since a patch has been announced and it is expected to come soon it is kinda pointless to work on a rebalancing mod that might need to be reworked from scratch in a few days.The worst thing: Even modders seem to lose interest. There have been like 3 posts in the BeBa thread in the last few days...
Yeah, the other building quests need rebalancing, too - many seem to imply that all yields are equal, so you'll get stuff like "+1 energy or +1 production" which is a no-brainer since energy is less good than production.
At the same time, you get quests like the Thorium Reactor one which is +1 production or +2 energy, and the way that you get +3 energy and +1 health for going Aristocrats in the game start compared to the +2 production of Engineers, so it's not even consistently badly balanced, it just looks like they had different people doing different parts of the game, and neither spoke to the other about their design decisions.
Something a lot of people seem to miss is that when a quest gives +1 energy, it also removes the maintenance cost. So that actually nets you +2 energy per building, just like the power plant. I find +2 energy vs +1 production to be pretty close in value, actually.