CAN WE NOT HAVE AN AI BUILDING AND USING AIRFORCES FIX PLEASE FIRAXiS? oops caps..
My god how hard can it be...?! I've been on these forums for many a year and this is the most irate I've been. Some of the fixes they've applied resource to in this fix log are simply trivial by comparison.
Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
- Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
- Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
- Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
Late-game sound bug still exists unfortunately
RIP me.Late-game sound bug still exists unfortunately
if Blizzard can make hotfixes to a much larger game on a daily basis
And replaced them with....? ....?
Post #2 through the 'March 2018 Developer Update'.Version number?
The weird part is the game can obviously support that kind of finessed restriction already - the change to Macedon in this very patch proves it's possible to apply different rules for conquering free cities than normal ones.
Sadly, the lack of oversight and application of a consistent approach at the detail level seems to be a recurrent issue under Ed's watch. I love a lot of the "big ideas"; many of them are brilliant inspirations. But for me, the game could really benefit from giving control to a manager type instead of a visionary for the next expansion.
Or two different people did the fixes for Macedon and England, and there was no management oversight to ensure they applied a consistent approach.
I think this is pretty close to the mark, though this isn't a team-deep epidemic. The pattern of balance oversights we're talking about can totally be addressed without throwing the captain overboard.
It's really just a matter of having a designer own the issue, and the team making room for this role. If we're excluding all the AI and UI concerns, you're looking at 1 full-time "Live Service Designer" position. That's ballpark $100k/year total cost to the studio.
In my biased opinion Firaxis should devote more resources to this sort of thing, and that it's ultimately worth the cost, but we should all acknowledge that it's a non-trivial matter.
I'm with you in suspecting it's this one. In fact, I would go further and speculate that Ed actually has very little to do with this type of actual small-scale balancing at the moment and probably delegates it to other designers, because he himself has probably been tasked with designing/overseeing the next expansion.
Even if that's still a project that's many many months off from completion, given what we know about 2k/Firaxis's desire to have a fairly consistent stream of content releases for the game, it makes sense that they would have moved their main designers onto future content work as quickly as possible and would want to keep them focused on that.
How large is the update in terms of megabytes? and what is the current Rise and Fall number when you look at the bottom left corner of the start screen to indicate if your computer has updated the update via Steam or not.
Thanks
Brew God