The hotfix took care of this bug while introducing a new, related bug. As you know automated units make their moves after you click on the End Turn button. If a unit has any moves left after its automated orders, the Please Wait turn to Unit Needs Orders again. After you gave orders to exhaust the unit's movement points, you used to get the End Turn prompt.
As you can see above, some posters didn't like having to click on the End Turn again. But there is a good reason for the way it worked originally. Say I have been waiting for this unit to get to the combat site where I have given fortify, Alert, sleep, or skip turn orders waiting for this unit to arrive.
After the latest hotfix, I give orders to this unit which use up its movement allotment. The game now immediately begins processing AI turn (Please Wait and cursor changes). It is odd seeing the unit now jerkily moving up the road.
The problem with this: you may now be ready to commence your attack, but you have lost the ability to survey the scene and deal with the new situation (say by activating other units that have moves left but have been fortified, etc).
Posters on the official website have reported having their turn end right as they attack the enemy and be unable to react. They also report losing a turn with that last unit, since the game seems to count that last move as being in the next turn instead of the turn that was ending.
So, now the turn ends faster, but the cost doesn't help gameplay. You lose some of the control you had before. That can make a real difference in some situations.