If all civs are to have every civs UU, then we need to review the UUs and decide which ones we'll keep in this mod.
All of this information comes
from the unit info page at CFC, please let me know if any of it is wrong.
First off, the easy replacements (there is only one option) ...
Fast Worker / 3 v 2 movement
Quechua / +100% vs. Archery Units
Ballista Elephant / Targets Mounted units first in combat outside cities
Cho-Ko-Nu / 2 first strikes (instead of 1), Causes collateral damage
Conquistador / Immune to first strikes, +50% vs. Melee Units
Cossack / +50% vs. Mounted Units
Carrack / Cargo Space: 2 (of anything), Can explore rival territory w/o triggering war
East Indiaman / Can explore rival territory w/o declaring war, Cargo space: 4
Hwacha / +50% vs. Melee Units
Landsknecht / +100% vs. Mounted and Melee Units
Navy SEAL / 1-2 First Strikes, Starts with March promotion
Panzer / +50% vs. armored units, Starts with Blitz
Redcoat / +25% vs. Mounted Units & Gunpowder Units
Now the ones were we have options ... feel free to argue against my indications.
Archer 3/1/25 (str/move/hammers), 1 first strike, +50% city defense, +25% hills defense
Bowman +50% vs. Melee Units
Skirmisher 4/1/25, 1-2 First Strikes
[keep]
Axeman 5/1/35, +50% vs. Melee Units
Dog Soldier 4/1/35, resourceless, +100% vs. Melee Units
Phalanx +100% defense vs. Chariot
[keep]
Vulture 6/1/35, +25% vs. Melee Units
Spearman 4/1/35, +100% vs. mounted units
Holkan, Immune to first strikes
Impi 4/2/35, Starts with Mobility
[keep]
Swordsman 6/1/40, +10% City Attack
Gallic Warrior, Starts with Guerilla I
[keep]
Jaguar 5/1/35, resourceless, Starts with Woodsman I
[keep]
Praetorian 8/1/45, no city attack bonus
[keep]
I can see uses for each of these UU swordsman.
Chariot 4/2/30, +100% attack vs. Axeman
War Chariot 5/2/30
[keep]
Immortal, +50% vs. Archery Units
Maceman 8/1/70, +50% vs. Melee Units
Berserker, +10% city attack, Starts with Amphibious
[keep]
Samurai 8/1/70, 2 First Strikes
[keep]
Horse Archer 6/2/50
Keshik, 1 first strike, Ignores terrain movement costs
[keep]
Numidian Cavalry 5/2/50, +50% vs. Melee Units
Knight 10/2/90,
Camel Archer, resourceless(?), Can withdraw from combat (15% chance)
Cataphract 12/2/90
[keep]
Musket 9/1/80
Janissary, +25% vs. Archery, Melee, and Mounted Units
[keep]
Musketeer 9/2/80
[keep]
Oromo Warrior, 1 first strike, Immune to first strikes, Starts with Drill I and II
[keep]