PC bugs patched in C3C Mac?

qazwsxedc

Chieftain
Joined
Mar 1, 2006
Messages
17
Hi!

I've been considering buying the new Civ3, but I wanted to know if the most annoying PC bugs have been squashed in the Mac version? Things like the submarine bug, the army bug, the barbarian bug, etc.?

They annoyed the heck out of me when I played on my PC...
 
In general, all gameplay aspects are the same, including the bugged ones.

The barbarian problem specifically is still present, as is the broken Age of Science. The other two I'm not fully familiar with, but likely they are.
 
Rats... I was hoping to renew my Civ addiction... :(

But thanks for the answer anyway. :)
 
Beamup said:
In general, all gameplay aspects are the same, including the bugged ones.

The barbarian problem specifically is still present, as is the broken Age of Science. The other two I'm not fully familiar with, but likely they are.

What are the bugs and how can I reproduce them? If you have a saved game that does so, even better. :)
 
The two I was talking about are well-documented in the PC version.

This thread discusses the barbarians. Essentially, unless you edit your .ini file, they are completely inactive unless a unit/city is directly NW or SE of them (at any distance). A .ini edit can reduce the problem but not fix it.

The Age of Science bug is simple. It doesn't do anything. Or, more precisely, more beakers are displayed in the city window and your displayed turns to completion decrease accordingly - but only the beakers you had originally are actually recorded, so you gain zero benefit from it.

Are you actually allowed to fix gameplay bugs that exist in the Windows version that Firaxis has never bothered to do anything about?

P.S. There was some brief discussion of this back in November in the "Aspyr announces" thread (post #122 and following).
 
Omg! omg! omg!

If you can actually do this, it would be so amazing! (And make me buy the game! ;))

In addition to the two bugs described above, I'd like to add these (game-breaking IMHO) two:

1- Army bug
- In Civ3, you can create army allowing you to use use several units as one while giving them combat bonuses.
- You must first create the basic army unit, then add troops to that army unit.
- In addition to various combat bonuses, armies give +1 movement to units inside it. Armies thus move at the speed of: (slowest unit inside it +1).
- In order to make the most efficient armies possibles, the computer won't mix fast and slow units togheter in the same army. To do so, it checks the speed of the army, and only adds units to it if their speed if at least equals to the speed of the army.
- BUG: But because armies add +1 speed to units inside it, the computer will rarely if ever be able to complete armies and use them, *because it checks for the speed of the army which is often greater than any individual unit can go*.
- Result: Computer will nearly never use armies, thus making the game much less fun and chanlenging because you're the only one using them.
- Solution: Make the computer check to see if unit speed is equal to (army speed -1), NOT (army speed).

2- Submarine bug
- In Civ3, no units from different nations can occupy the same tile.
- If you try moving one of your unit to a tile with another nation unit, you'll attack it. If you're at peace with that nation, you'll get a pop-up windows asking you if you're sure to want to attack it and declare war in the process.
- Submarines are invisible units (unless detected).
- If you try moving a ship into a square where another nation submarine happens to be (which you can't see), you'll auto-attack it (if at war), or get the pop-up (if at peace).
- BUG: The pop-up is only there for humans (to prevent you from attacking by mistake). Computer won't try to move into another player occupied square unless he's at war. Computer cannot see submarines (unless detected). Therefore, if there's another nation submarine in the path of a computer-controlled ship, it won't go around it (since it can't see it unless detected) but instead will try moving into that tile, thus attacking it, thus declaring with with that player even if it had no intention to do so.
- Result: Diplomacy is completely screwed up in the modern age, because the computers randomly declare war on other nations due to running into a sub (and this happen *very often*, it's really annoying).
- Solution: Add a check to the computer to make sure it doesn't move into a square occupied by another nation unit unless he's at war with that nation.
- Note: same problem happens with the invisible land-unit in the medieval Japan Conquest scenario (ninjas I think).

If you can fix this Brad::worship:.
 
Another very minor bug ... the Mute doesn't seem to fully work. I pull the Sounds and Music sliders over to the far left (assume that's 0 volume), and unclick the All Sounds On/Off button. Everything mutes except for a very few sound effects .... there's something that sounds like a blackbird tweeting, and a sort of quiet clicking sound when you've finished a turn.
 
By all means fix them if you are feeling enthusiastic, but I'd like to make a plea for a "Compatibility" mode switch in the .ini file or in the start=up preferences.

Community games such as C/GOTM, SGOTM, SGs, PBEM rely on Mac players being on the same playing field as their Windows colleagues. I dread to think of the debates that would arise from Mac GOTM players being able to play with real barbs versus Windows players stuck with the brain-dead ones with tunnel vision. And if the AI gets to play more with armies on the Mac there will never be comparability.
 
I don't think Brad's offering to fix them all ;)
 
AlanH said:
I don't think Brad's offering to fix them all ;)

You got that right. What's more, I'm unlikely to look at most of those unless there's a saved game around that reproduces it. I'm sure not going to spend several hours playing the Age of Discovery campaign to try and destroy Spain as Portugal or whatever that one bug was. ;)
 
A noticeable slow down when using scenario's in C3C. I wanted to try the Rood and the Dragon, and Meditera in C3C. However I have found major slowdowns in gameplay, I know it could be because of the amount of Civ's and the huge maps that are being used in both scenario's. The "watch" of old even pops up to tell me that its going really slow in between turns. I was wondering if anyone else was experiencing these slow downs on scenario's, and if so what can be done to speed it up?
I am using a G5 1.8GHZ and ATI 9800 pro. OS 10.4.5.
 
An easy first thing to try is to upload a (zipped) copy of a save that exhibits the problem and see if anyone else has the same problem with it. That will eliminate possible problems with your software or setup.
 
Brad Oliver said:
...I'm sure not going to spend several hours playing the Age of Discovery campaign to try and destroy Spain as Portugal or whatever that one bug was. ;)

Quoting the voice from Field of Dreams: Go the distance.

:lol: :crazyeye: :mischief: :D

JoAT
 
waltham845 said:
Heres the uploaded zip file. If it doesn't work just email me.
I just changed the email address in the forum so the hotmail one should work.

Is this saved game from the Rood scenario or Meditera?
 
waltham845 said:
Heres the uploaded zip file. If it doesn't work just email me.
I just changed the email address in the forum so the hotmail one should work.

Did you install the "Rood" scenario into "Civilization 3 Game Data/Scenarios" as opposed to "Conquests Game Data/Scenarios"?
 
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