Omg! omg! omg!
If you can actually do this, it would be so amazing! (And make me buy the game!

)
In addition to the two bugs described above, I'd like to add these (game-breaking IMHO) two:
1- Army bug
- In Civ3, you can create army allowing you to use use several units as one while giving them combat bonuses.
- You must first create the basic army unit, then add troops to that army unit.
- In addition to various combat bonuses, armies give +1 movement to units inside it. Armies thus move at the speed of: (slowest unit inside it +1).
- In order to make the most efficient armies possibles, the computer won't mix fast and slow units togheter in the same army. To do so, it checks the speed of the army, and only adds units to it if their speed if at least equals to the speed of the army.
- BUG: But because armies add +1 speed to units inside it, the computer will rarely if ever be able to complete armies and use them, *because it checks for the speed of the army which is often greater than any individual unit can go*.
- Result: Computer will nearly never use armies, thus making the game much less fun and chanlenging because you're the only one using them.
- Solution: Make the computer check to see if unit speed is equal to (army speed -1), NOT (army speed).
2- Submarine bug
- In Civ3, no units from different nations can occupy the same tile.
- If you try moving one of your unit to a tile with another nation unit, you'll attack it. If you're at peace with that nation, you'll get a pop-up windows asking you if you're sure to want to attack it and declare war in the process.
- Submarines are invisible units (unless detected).
- If you try moving a ship into a square where another nation submarine happens to be (which you can't see), you'll auto-attack it (if at war), or get the pop-up (if at peace).
- BUG: The pop-up is only there for humans (to prevent you from attacking by mistake). Computer won't try to move into another player occupied square unless he's at war. Computer cannot see submarines (unless detected). Therefore, if there's another nation submarine in the path of a computer-controlled ship, it won't go around it (since it can't see it unless detected) but instead will try moving into that tile, thus attacking it, thus declaring with with that player even if it had no intention to do so.
- Result: Diplomacy is completely screwed up in the modern age, because the computers randomly declare war on other nations due to running into a sub (and this happen *very often*, it's really annoying).
- Solution: Add a check to the computer to make sure it doesn't move into a square occupied by another nation unit unless he's at war with that nation.
- Note: same problem happens with the invisible land-unit in the medieval Japan Conquest scenario (ninjas I think).
If you can fix this Brad:

.