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PerfectWorld2f mapscript question

Discussion in 'Maps & Scenarios' started by QuantumProjects, Apr 4, 2013.

  1. QuantumProjects

    QuantumProjects Warlord

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    Guys, is the PerfectWorld2f mapscript, which ships with this mod, compatible with all the new resources and terrain features (as of v. 29)? I ask it because, as I researched Gathering, I found out that most resources I've found around my city are of the same type (three coconuts not 4 tiles away from each other, for instance).

    If it is not compatible with all features of v. 29, which mapscript would be?

    Thanks!
     
  2. AIAndy

    AIAndy Deity

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    It is compatible. Mind that the PW mapscripts specifically like to cluster resources.
     
  3. QuantumProjects

    QuantumProjects Warlord

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    Sorry, I do not know what PW stands for.

    Which mapscript would you recommend to avoid this clustering?
     
  4. strategyonly

    strategyonly C2C Supreme Commander

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    What is the name of your thread?? PW ie: Perfect World
     
  5. QuantumProjects

    QuantumProjects Warlord

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    :crazyeye: - Couldn't be more obvious. Thanks.

    Anyway, is there any mapscript which doesn't cluster the same resources together and still create a realistic map?
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    What do you mean by "realistic?"
     
  7. QuantumProjects

    QuantumProjects Warlord

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    Realistic in a way that ice and terrain of cold weather won't be placed alongside deserts and jungles, and that mountains would be placed as ridges or such.
     

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