Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,219
When using PerfectWorld 6 in World Builder the crash provides this data:
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 8 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
GenerateRandomMap: Map Seed = -844520607
Map Script: Generating PerfectWorld6 Map
Map Script: Creating initial map data - PerfectWorld6
Map Script: map size: width=98, height=62
Map Script: OldWorldStart = true
Map Script: random seed for this map is 260569832
Map Script: Generating plot types - PerfectWorld6
Map Script: Generating terrain - PerfectWorld6
Map Script: mc.AllowPangeas = b false
Map Script: mc.maximumMeteorCount = 1089473768 12
Map Script: testing pangaea
Map Script: totalLand = 3467
Map Script: biggest continent = 3447
Map Script: percent of biggest = 0.994231
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3447
Map Script: length of C is 1089473768 3447
Map Script: highest centrality is 82062
Map Script: A meteor has struck the Earth at 65, 60!
Map Script: meteor damage radius = 4 at 65, 60
Map Script: testing pangaea
Map Script: totalLand = 3447
Map Script: biggest continent = 3255
Map Script: percent of biggest = 0.944299
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3255
Map Script: length of C is 1089473768 3255
Map Script: highest centrality is 36597
Map Script: A meteor has struck the Earth at 72, 22!
Map Script: meteor damage radius = 4 at 72, 22
Map Script: testing pangaea
Map Script: totalLand = 3416
Map Script: biggest continent = 3224
Map Script: percent of biggest = 0.943794
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3224
Map Script: length of C is 1089473768 3224
Map Script: highest centrality is 63414
Map Script: A meteor has struck the Earth at 70, 26!
Map Script: meteor damage radius = 5 at 70, 26
Map Script: testing pangaea
Map Script: totalLand = 3371
Map Script: biggest continent = 3179
Map Script: percent of biggest = 0.943044
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3179
Map Script: length of C is 1089473768 3179
Map Script: highest centrality is 107210
Map Script: A meteor has struck the Earth at 67, 31!
Map Script: meteor damage radius = 6 at 67, 31
Map Script: testing pangaea
Map Script: totalLand = 3334
Map Script: biggest continent = 2339
Map Script: percent of biggest = 0.701560
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 2339
Map Script: length of C is 1089473768 2339
Map Script: highest centrality is 32156
Map Script: A meteor has struck the Earth at 31, 41!
Map Script: meteor damage radius = 4 at 31, 41
Map Script: testing pangaea
Map Script: totalLand = 3309
Map Script: biggest continent = 2051
Map Script: percent of biggest = 0.619825
Map Script: The age of dinosours has come to a cataclysmic end.
Map Script: biggest continent = 2051
Map Script: totalLand = 3309
Map Script: new world percent = 0.300695
Map Script: New World Continent with size 803
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 172
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 3
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Map Script: New World Continent with size 2
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Runtime Error: F:\SteamLibrary\steamapps\workshop\content\289070\1538122020\Map\PerfectWorld6.lua:321: function expected instead of nil
stack traceback:
F:\SteamLibrary\steamapps\workshop\content\289070\1538122020\Map\PerfectWorld6.lua:321: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Spoiler Lua.log :
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 8 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
GenerateRandomMap: Map Seed = -844520607
Map Script: Generating PerfectWorld6 Map
Map Script: Creating initial map data - PerfectWorld6
Map Script: map size: width=98, height=62
Map Script: OldWorldStart = true
Map Script: random seed for this map is 260569832
Map Script: Generating plot types - PerfectWorld6
Map Script: Generating terrain - PerfectWorld6
Map Script: mc.AllowPangeas = b false
Map Script: mc.maximumMeteorCount = 1089473768 12
Map Script: testing pangaea
Map Script: totalLand = 3467
Map Script: biggest continent = 3447
Map Script: percent of biggest = 0.994231
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3447
Map Script: length of C is 1089473768 3447
Map Script: highest centrality is 82062
Map Script: A meteor has struck the Earth at 65, 60!
Map Script: meteor damage radius = 4 at 65, 60
Map Script: testing pangaea
Map Script: totalLand = 3447
Map Script: biggest continent = 3255
Map Script: percent of biggest = 0.944299
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3255
Map Script: length of C is 1089473768 3255
Map Script: highest centrality is 36597
Map Script: A meteor has struck the Earth at 72, 22!
Map Script: meteor damage radius = 4 at 72, 22
Map Script: testing pangaea
Map Script: totalLand = 3416
Map Script: biggest continent = 3224
Map Script: percent of biggest = 0.943794
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3224
Map Script: length of C is 1089473768 3224
Map Script: highest centrality is 63414
Map Script: A meteor has struck the Earth at 70, 26!
Map Script: meteor damage radius = 5 at 70, 26
Map Script: testing pangaea
Map Script: totalLand = 3371
Map Script: biggest continent = 3179
Map Script: percent of biggest = 0.943044
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 3179
Map Script: length of C is 1089473768 3179
Map Script: highest centrality is 107210
Map Script: A meteor has struck the Earth at 67, 31!
Map Script: meteor damage radius = 6 at 67, 31
Map Script: testing pangaea
Map Script: totalLand = 3334
Map Script: biggest continent = 2339
Map Script: percent of biggest = 0.701560
Map Script: biggest ID = 2
Map Script: length of C after createContinentList is 2339
Map Script: length of C is 1089473768 2339
Map Script: highest centrality is 32156
Map Script: A meteor has struck the Earth at 31, 41!
Map Script: meteor damage radius = 4 at 31, 41
Map Script: testing pangaea
Map Script: totalLand = 3309
Map Script: biggest continent = 2051
Map Script: percent of biggest = 0.619825
Map Script: The age of dinosours has come to a cataclysmic end.
Map Script: biggest continent = 2051
Map Script: totalLand = 3309
Map Script: new world percent = 0.300695
Map Script: New World Continent with size 803
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 172
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 3
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Map Script: New World Continent with size 1
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Map Script: New World Continent with size 2
Map Script: New World Continent with size 2
Map Script: New World Continent with size 1
Runtime Error: F:\SteamLibrary\steamapps\workshop\content\289070\1538122020\Map\PerfectWorld6.lua:321: function expected instead of nil
stack traceback:
F:\SteamLibrary\steamapps\workshop\content\289070\1538122020\Map\PerfectWorld6.lua:321: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
. That makes it easier to bughunt.