Hydromancerx
C2C Modder
That's a cool idea for naming the cities.
Updated the OP with a new picture. The city in the OP got named after the bay is was settled next to, automatically by the game. Should create more realistic naming patterns.
Updated the OP with a new picture. The city in the OP got named after the bay is was settled next to, automatically by the game. Should create more realistic naming patterns.
Is there any way these automated landmark features could be "set" in advance, but named only during gameplay according to which civilization first explored it or is first to gain influence in that tile (i.e. landmarks named by the first civ to have them within their cultural borders)?
Wait, so if I understand correctly, when you settle near a bay, and are Germany, the bay might end up being named "Bay of Berlin", or something like that?
Then, as you explore, the country who finds the place first names it, from a preset list of landmark names? That sounds interesting. I bet I could do that.
Already have a plan for that. If a forest or jungle gets removed (for any reason), all players who have seen the tile will be alerted that "X was destroyed", and the sign will disappear.
Perhaps a relations bonus with all the civs who are aware of the landmark and a penalty for when you destroy it, combined with a happiness penalty from your civ?
@Afforess, this is a good example of what is called scope creep in the IT industry. Someone comes up with a great idea and then everyone else wants things added to it. I think the same sort of thing happens in politics also.![]()
False assumption.
While I am interested in ideas and feedback at this phase, the final decisions are my own.