...The names are random, and generated by a much better Random Name Generator, which will reject names with too many consonants or vowels in them,
I've added a few civic effects to the OP, which are all already coded and in my latest Alpha builds. One change is that building improvements on, or cutting down landmarks will remove the landmark and/or cause anger temporarily in nearby cities. (To clarify, only Jungle and Forest landmarks can ever be removed. If you just build an improvement over a landmark, it doesn't remove it, it just ticks people off).
So no Eastern European, Dutch or African explorers got to name the places.![]()
In that case shouldn't building a park (or whatever it is called) increase happiness and not remove the sign?
I'm sure the aborigines would like that, us building a park in their sacred lands.![]()
What gives you the idea that they're an American invention? Setting aside patches of land to maintain their natural beauty is pretty much a global thing.
What gives you the idea that they're an American invention? Setting aside patches of land to maintain their natural beauty is pretty much a global thing.
No, you misunderstand me. It rejects names with > 75% consonant or vowel. Otherwise, you might get a name like Aeotieo, which is garbage. You can still get a lot of weird names, trust me.
I'm sure the aborigines would like that, us building a park in their sacred lands.![]()
Name six parks in the UK which were set aside for the average person? as opposed to being the private estate of some noble which turned into a park
You can change city names at any time, including foundation, you know.
I just downloaded the newest version of AND which has this option. I had read about it here and was curious to know how it works. But does this feature work only for humans? I wonder this because I moved my warrior to a hill and found a landmark near abyssinian border. This made me to look at the world builder and there were no other landmarks than mine. Is this how it's supposed to work?