Pests Revisited

This Modmod is now in the SVN v.8644.

JosEPh
 
Took me 3 commits to do it right, dumb rookie mistakes. I'll hopefully do better when it comes time for Diseases and then Crime. Truth be told I had a ton of distractions in the house while updating that file and kept getting interrupted, repeatedly! :p

JosEPh
 
The answer to that is to always load the game before you try to commit. That way, you'll soon spot any XML errors in person.
 
The answer to that is to always load the game before you try to commit. That way, you'll soon spot any XML errors in person.

Yes, you are correct. Lesson hopefully learned. :old: got excited and distracted about 1st important commit. :blush::p

JosEPh
 
Take the dll named .debug and erase the term '.debug' after renaming the main dll something like .core so that removing .debug won't cause the file rename to error since there already IS a dll with that name. Then load. It will point out all the xml errors even if you're not running Visual Studio with it.

Rename the two dlls back to normal to go back to faster processing and NEVER commit a debug dll in the place of a standard one!

But this is a big valuable tool for xml modders to be aware of.
 
Take the dll named .debug and erase the term '.debug' after renaming the main dll something like .core so that removing .debug won't cause the file rename to error since there already IS a dll with that name. Then load. It will point out all the xml errors even if you're not running Visual Studio with it.

Rename the two dlls back to normal to go back to faster processing and NEVER commit a debug dll in the place of a standard one!

But this is a big valuable tool for xml modders to be aware of.

Is this going to added to the Modders Documentation Thread?

JosEPh
 
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