PH08: The People of the Deer

Since I still refuse to acknowledge Timon of Athens as [stupid dot] Imhotep [stupid dot], the I must stand for "Intelligent" as in, "DMI: This game is either for Deviant Minds or (I) the rest of you."

Whatever you say. Back to work, sluggard :whipped: ! ;) :D

@team:

With Stone at hand we clearly should try to get some wonders. As this map seems to be very hammer-poor we should have a considerable chance of getting some of them with the modifier available. I's like to get a second city first however so that wonder builds do not hinder our expanding. Still we have to get at least 9 cities peacefully. A good thing that the Polytheism gamble paid off... I'd say Mining => Masonry => Monotheism/BW is the way to go. We may want to pick up Archery some time for defense.

Imhotep
 
Do we chop for production now or save them for later?
I was thinking we chop some for production, esp over the plains and grasses, but if hills are indeed sparse (and not just hard to see b/c of the trees), we should save some as they'll be are only production

the I must stand for "Intelligent" as in, "DMI: This game is either for Deviant Minds or (I) the rest of you."
I'm sure I couldn't even begin to comprehend what this means ~

·Imhotep·;5864448 said:
I's like to get a second city first however so that wonder builds do not hinder our expanding. Still we have to get at least 9 cities peacefully. A good thing that the Polytheism gamble paid off... I'd say Mining => Masonry => Monotheism/BW is the way to go. We may want to pick up Archery some time for defense.
I agree on the 2nd city, and think Mining will be good for next tech once hunting is done, but we should decide on the Masonry question ~ if we're going to chop, i say we get BW first, then Masonry. If not, then Masonry will be good.
 
If we're not going wonder-happy until we've got a second city (which sounds sensible enough to me) then we've got a number of turns before settler is built and escorted to new home.
If we go masonry first then worker can quarry the stone while waiting for the settler, on the other hand our best unit is the lowly warrior.
If we go for BW then we can chop and whip to get settler out earlier, we can also build UU which could be useful but we'd have to wait longer for stone to be 'on-line'.
We could also go for archery before mining. Going for early religion while very useful for long term cultural objectives does put us behind the clock in terms of barb-bashing.
 
The short research way to expand empire and build stonehenge:
Research Archery, Masonry, The Wheel
Worker camps deer, quarries stone, hooks up stone
Cahokia slow builds scouting paty of Archer, Settler, Worker, then builds Stonehenge with stone

The long research way:
Research Mining, Bronze Working, Masonry, The Wheel
Worker camps deer, and can chop when BW comes in.
Cahokia builds, with help from chops/whip, settling party of Dog Soldier, Settler, Worker
This probably means stone won't get hooked up in time to help with Stonehenge but chops and whips may offset that

You can skip the defender in the settling party and fog bust with a scouting warrior but that's pretty risky

I think I like the BW one, it also reveals copper, which can help decide where the next city goes. Chops/whips would speed up building at the expense of more research.
 
I really appreciate you starting an SG with BtS just so that you could test the latest version of that BUG mod. You really should grab a copy and put it through its paces.
 
@ruff:

The mod is pretty neat. I especially like the strength display right next to the score - extremely cool. However I've stumbled on a problem - after hitting Alt-J and configuring the mod I couldn't leave the window. The Exit button was dead. I head to close down CIV completely and configure it in the .ini - file. Besides that, a very useful and cool mod !

Imhotep
 
I really appreciate you starting an SG with BtS just so that you could test the latest version of that BUG mod. You really should grab a copy and put it through its paces.
:lol: I've dl'ed it; just haven't been able to install it. Will do so now, sir! :salute:

Lurker's comment: can you translate that for me?
It's merely a shameless plug ~ see, Ruff likes to use us as Guinea Pigs, and we like being used :rolleyes:

re: actual game stuff:

why not MIning > Masonry > Wheel > BW? You need Mining for Masonry

Cahokia could build the settler and another warrior or two for defense, while the worker camps the deer, quarries the stone, roads it, and we could either farm the grass or get to chopping Stonehenge if BW is in by then ~

also, the Dog Soldier needs no resource, so Copper isn't as important for us (as a 2nd city site, that is)

thoughts??
 
re: actual game stuff:

why not MIning > Masonry > Wheel > BW? You need Mining for Masonry

Cahokia could build the settler and another warrior or two for defense, while the worker camps the deer, quarries the stone, roads it, and we could either farm the grass or get to chopping Stonehenge if BW is in by then ~

also, the Dog Soldier needs no resource, so Copper isn't as important for us (as a 2nd city site, that is)

thoughts??
You need mysticism or mining as a prereq for masonry. So we could go to masonry directly then do mining/bw later. Which is fine with me.
 
·Imhotep·;5866513 said:
@ruff:

The mod is pretty neat. I especially like the strength display right next to the score - extremely cool. However I've stumbled on a problem - after hitting Alt-J and configuring the mod I couldn't leave the window. The Exit button was dead. I head to close down CIV completely and configure it in the .ini - file. Besides that, a very useful and cool mod !

Imhotep
Alt-J brings up the ruffmod option screen. It is an out of date artifact that has been removed from the latest version of BUG. To bring up the BUG option screen, you need to use Ctrl-Alt-O (I think - best to check the read me or docs for the correct keyboard shortcut.
 
I struggle with monarch as well, and I've never played an sg before, but I'd like to play if you'll have me.
 
Sounds good, welcome aboard! ~ you're up after Imhotep ~ :goodjob:
 
Stomps on Wolves peered through the snow. A hut! Food, shelter and a few miserable lumps of gold ore (37g), ' hardly the Yukon' he thought to himself.
A bit later on a pack of wolves decided to check out his handle. "Ha ha" he said, "You can call me Woody One". Later still he saw distant smoke rising from behind the palisades of a small town. 'Better not get any closer' he thought, 'could be a causus belli'. Instead a chap in fancy dress came out to meet him:

'Awe, shucks. All we are saying is give peace a chance'.

Meanwhile to the east Bear Clubber was trudging through the woods (of which there are rather a lot) when he ran into a Scout. 'Dib dib dib' said Bear Clubber.

'So size does matter!' he reflected before trekking across the great central ice shelf. At the far end he walked into a bear's den. "Your mother was right: 'Staying out late clubbing will be the death of you' " said the bear to his dinner.

Back at home the children were being rounded up into a labour gang, as soon as the tribal elders had sussed out how to hunt properly they were sent on a camping trip to the nearest deer forest then dispatched to winter camp in the deer plains beyond. Meanwhile the elders wrestled with the strange concept of round things rolling along an even surface with an axle in the middle. Once they'd worked that one out they then pondered how to make useful and interesting shapes from the outcrop of grey dolomite to the north.
While one cohort of children were doing the gulag with deer thing the next generation were being introduced to the basic concepts of Town Planning and Corporate Development in preparation for the Next Great Settlement.

Spoiler :
one deer camped, other half done, no roads built. Hunting> wheel> masonry in 7 turns (bypassing mining pro tem). Built another warrior, settler due in 8 turns.


Terra Cognito:
 
@ Lucky ~ sure, you're in, and we're all full up ~

good turns, and nice report, Pigswill. Does anyone else feel as lonely as if WE were on the tundra ourselves? that IS a vicious map, i think ~ no happies, no hills, just miles and miles of deer. Well, we ARE the People of the Deer, so . . .

I agree that we should head for those 4 deer to the east with our next city, although knowing where copper is would be huge boon simply for production purposes.

And not only can we get promoted archers, one's that start w/CgI and FSI, add that +3 xp from a barracks, +3 from the Totem = CGIII archers out of the gate, or CG2, FS2 ~ not bad . . . hmmm...i wonder what the offensive capabilites of a FS3 archer is, too . . .

on a final note, i'm going on a short trip in about 8 hours or so, and I *should* have internet access to check in, but if not, soldier on bravely without me, i'll be back monday night (GMT+4)

edit: hey, check out Sealot's latest post in the Many Leaders Thread ~ excellent use of Xbows and First Strike promo's! Could be an idea if/when we have to fight.

Rooster
Pholkhero >>
Pigswill >> just played
Njorls >> UP NOW for 20 turns
Imhotep >> on deck for 15 turns
Trieste>> telepathically persuaded me that 15 turns in peace should be the standard
Lucky1972 >>
 
Hello to our n00bs... err... I mean, welcome to our newest members, Trieste and Lucky1972!

So, spot for our next city, which I believe has to be decided by committe. I'm thinking the 4 deer site. But I'm wondering if we should split up that much food for 2 cities. I tried a dotmap but I'm not very good at them, and this map makes them even harder than normal.
 
Its worth considering that we're going for cultural which is going to be fairly interesting on this map. I think we should aim for the three best sites available so four deer city to run specialists is better than two mediocre cities at this stage.

On the subject of good sites the only option I can see for a decent third city is up north near Babylon, probably a couple of options there, both with gem, sheep and 2 deer. If we can get three reasonable cities then all we need is infill to build a few temples and some units. Because of proximity to Babylon we should nab a gem city before four deer city; whether we aim for four deer city before or after Stonehenge I really ain't sure.
 
Thanks, pholkhero, it is an honor to be in this team.

Well, I guess it is time for my deviant mind to start making stupid suggestions for you to veto. ;)

The first one is for our next city site:



I know it is far, but the two gems will be great for research (and help pay maintenance), and I am worried we lose this site if we wait, and if I read correctly, settling would be just about our only opportunity to be aggressive, right?
 
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