PH11: Hypermegaglobalnet

:bump:

Two got its but no report ... I can play it this evening if we don't hear something by then ...
 
Let's try to maintain something like a actual roster in here... :p

pholkhero >> skipped??? 48 h gone bye bye....
ozbenno -> up... and please pick it
r_rolo -> Will pick if Oz don't say anything in 24 h
Kodii >> just played
Conroe >> on skip
pawelo >> skipped
 
Started off by changing research to Rifling. Why? We have 3 corporations left to found; and we will need Rocketry, Mass Media, and Plastics in order to do so. Rocketry requires both Rifling and Artillery. Those 2 techs will save our bacon should somebody decide to declare.

I also decided against the Qin trade. The idea of giving him 5000 gold makes me a bit nervous. But unfortunately, I also don't see how we will be able to compete with him otherwise. :dunno:

I quickly ran into some problems (or should I say flaws?) with our corporation plans.

First off, my idea of putting all of our foreign corps into our wall street city and not spreading them to any of our other cities just isn't going to work. San Francisco does not have the production capability to handle the foreign spread of 4 corporations by itself. It is going to need help from some of our other cities.

The other problem that I ran into was our AI opponents are all running the state property civic. Not just one or two ... all of them! We are unable to spread corps as a result of this.



We probably need some discussion at this point.

But, back to what I did do ...

I built (and parked) two Creative Construction executives. I suspended all Sushi and Mining Executives so that we can discuss how to aid San Francisco. Most cities are producing Wealth at the moment. We probably need to get our IW city involved in the spread of the foreign corps, although it is a bit of moot point at the moment ...

I completed research of Rifling and Artillery. I queued up Rocketry as the next tech. Although this probably needs to be changed to Radio and Mass Media. Building the UN and trying to vote in environmentalism may be our best hope. But, we're not the biggest civ, so there is some risk with the plan.

We are well liked, though. But those good relations took a bit of hit since we are not allowed to cancel deals. Both Khan and Qin are not happy that I refused to stop trading with their worst enemies.

Here is a look at the corporation screen ...



And the tech screen ...



And the save ...
 

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Can we attempt to change the AI civics via tech trading, ie throw Biology around and make changing to Free Trade a part of the trade. Otherwise building the UN and forcing Environmentalism might be the way to go. Are we allowed to switch out of Free Market in the variant?

If we want to do that, then Radio and Mass Media are the way to go. Otherwise I'd stick with Rocketry.

I'd be happy to spread foreign corps to Iron Work city to help with production.

No idea who is up, assume it is pholk

pholkhero >> UP
ozbenno >> On Deck
r_rolo >>
Kodii >>
Conroe >> just played
pawelo >> skipped

If pholk doesn't post a got it, I'll play in 24 hours or so.
 
D'oh!!

Spoiler MY report :

Okay, so blame my shrinking RL time, as well as my increasing time lost in FfH thanks to Ozbenno and Imhotep for taking WAY too long with these turns, esp. since they take such a small bit of time.

I played 23 turns or so, enough to get both Superconductors and Artillery. We’re on the way to Rocketry now for the next corp, and also for Apollo. Some labs were also started, but the main thing I did was spread our domestic corps: Sid’s and Mining as ALL the other AI are in State Property!! Stupid!!

I also upped our culture rate to 20% to buy off those unhappy faces in our cities. This let me hire more merchants all around (as well as noticing that the AI is assigning more crappy specialists in our cities).

We got a quest that I think will go unfulfilled:


And made a couple deals:








Here’s the shot of the tech screen and the corp screen at the end of my set:



So, someone tell me: did I just screw us as far as getting any more corps founded in our cities by spreading those all over our empire??

If so, we can always found one more city :D


Definitely my fault on this for going MIA on the boards for a bit. I can play again tonight . . . for real this time :)
 
So, someone tell me: did I just screw us as far as getting any more corps founded in our cities by spreading those all over our empire??
You're right, we definitely don't want to spread the corps to every city ... at least not yet. We need to leave someplace like Houston available for Standard Ethanol, since it can't coexist with either Sid's or Mining.

Can we attempt to change the AI civics via tech trading, ie throw Biology around and make changing to Free Trade a part of the trade.
:hmm: Interesting idea! I didn't think of this one. Usually the civics choices are redlined, but it might be possible given our good relations in this game. My guess is that they will just switch back in 5 turns. So we probably want to have the corporate execs ready to go as soon as they switch. I would think the AI would stay out of state property once they start accruing benefits from the corps. :dunno:

I'd be happy to spread foreign corps to Iron Work city to help with production.
I like your idea to use bio ... but it probably means we're going to need more than just the IronWorks. We probably are going to need Washington, Boston, and New York all on exec duty to crank out enough execs.

I seem to recall reading that you can "buy-out" a competing corporation. Not sure of the total cost, but I'd think we have the cash for it.
 
We can force a corp out by spreading the desired competing corp there ( I discovered this by acident... ). AFAIK the price is the same than spreading the corps normally...

As to AI reaction to corps... I've AI happily spreading foreign corps and I've seen switching to merc/SP at first corp branch in their land. I strongly feel that has much to do with they are planning... a AI that is trying to get cultural will see Sushi as a God given bless, others may only see increased maintenance.....
 
well, as the point is moot for now, i'll make sure we don't spread the others all the way around.

point of order: which cities do we want the last 3 corps in? That is, where should i NOT spread Sid's and Mining??

I'll be playing soonish, so post any thoughts before then, or i'll wing it ;)
 
well, as the point is moot for now, i'll make sure we don't spread the others all the way around.
:confused: The point is moot? My apologies, but I'm not following you. Which point would that be?

point of order: which cities do we want the last 3 corps in? That is, where should i NOT spread Sid's and Mining??
Standard Ethanol should be founded in Houston or the old barb city ... pick any out of the way site. The other 2 corps should be founded in our Wall St city (San Fran).

As for where to spread Sid's and Mining ... DON'T! We need to focus on spreading the foreign corporations first. Once that is done, then we can worry about the domestic corps.

I'd also recommend that you look into buying out Mining in Washington, New York, and Boston (for starters) to increase our executive production. Then we can use Oz's plan to get the AI out of state property and convert them. I'd also suggest that you resist the urge to play 23 turns. No offense intended ... But if our plans aren't going to work, it'd be nice to know sooner.
 
Well, even playing from my save, we are still going to need to buy out Mining Inc in our big production cities. We can probably leave Sushi for the moment, as long as we don't spread it anywhere else.
 
Yes, spies can influence civics. But it is expensive. We'd probably need to forgo research and turn up the espionage slider. And even then, we'd probably need to still focus on 1 civ at a time. I agree with Ozbenno, getting them to switch via trade would be easier. Maybe we look into using spies with those that have redlined the civics trade options?
 
Conroe did a table a page or two back.

When you're playing pholk, check out the AI attitudes, are we a chance of diplo victory here? We can always change civics to suit the AI to get better relations.
I couldn't find the table; i think conroe took it down ~

I think the point was about buying out domestic corps from pholks turns. It is moot because we're playing from your turns :mischief:
that WAS the moot point

also, during my turns we had two civs at friendly and 2 @ pleased. I check out the glance screen though, and look to get them to swap civics.

goals: build military, some foreign corps for spreading and see if i can get an AI to switch civics.
 
I couldn't find the table; i think conroe took it down ~
Actually ... that is probably the only image that I have put in my uploads folder in the last 7 months. :shifty: I used the uploads folder rather than imageshack so that I could make changes to it, if necessary. :gripe: I'll dig around my hard drive and see if I still have a copy of the image. I definitely don't have the spreadsheet that I used to type all of that stuff up.

Edit: Found it!

 
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