Sorry , LK, but you will not play this one more .....
Easy to see why: we have money and a nice tech advantage. We also have 3 turns of peace ( i want the ship in air when the war starts to avoid possible sabotage ), so the path was simple: upgrade all the arties and atleast some infantries to make our stacks 2 moves in enemy land ( hey , we only have 10 turns to wrap this.... better be fast ). I also divided our mega stack in 2 ( 2nd one placed in Paris... also gave some arties to that Panzer group near Varanasi )...
Presses enter after that and game nag fest:
Well, no big deal... Elected myself UN Sec , blocked that AP nonsense and OFC that refused to make Toku happy
BTW a nice event....
Good for the WW I suppose .....
Some more turns of upgrading, making some more units ( there is no such thing as enough units in a modern war ) and the inevitable came:
Recommended soundtrack for the following images
And some more I forgot to take screenies of ( Varanasi and Rheims IIRC )
The war was brutally fast. Like I was expecting, both Sury and Toku focused efforts in grabbing the ex- Japan cities we had ( Both border cities ), diverting efforts from the west. Sury had strong garrisons in some cities, but the mobility of our stacks made that Sury didn't had time to push his SoD back from the south ( well, if he was a human we would had, but You know how AI love to put 2 move units with 1 move units in a stack and then to move it slowly... ).
Giving the Sury break ( if you check the BUG numbers you'll see that sury lost half of his power during the war ) and my fast advance, it was not a surprise that :
Some eye candy:
Save 1 turn before victory posted below...
Good game ppl... and really nice late war ( gotta love mobile arties... 2 move stacks are really good stuff
). I would had prefered that Sury capitulated , but the bugger was still with stupid ideas of being fine on his own ( yeah, right: lost capital in 5 turns of war and he's doing OK
Now we only have to wait that pholk comes back for some more crazy stuff