PH13: The Book and the Hammer

How close are we to domination?
We still have to time the rocket launch and hitting domination after.
 
~8% away from domination. The massive Panzer stack is in Orleans and slows my computer when scrolling to it. Should be no trouble, might want to split into a few stacks. If you feel like building more units, go ahead. I do expect to see this game again.

e: Also, we could do just one engine or stop production on most of the thrusters I am building to make it slower. But I think we should fully kit out our ship.

If push comes to noticing the city revolt time we could capitulate domination.
 
LKendter said:
How close are we to domination?
We still have to time the rocket launch and hitting domination after.
We just need to be ready to smash japan/sury fast so that he is willing to capitulate. If we start razing cities ~the time we lanuch we should manage that.

Kodii said:
Got it, but are we patching?
I'm for it. Thing is, 3.17 saves aren't compatible with 3.13 games (according to fox). This means everyone (of the 4 remaining players) would have to patch.
 
We have barrage promoted tanks, so if we move they become useless.

I'd rather not patch due to the myriad of bugs that are doubtless to be reported soon.
 
I'd rather not patch due to the myriad of bugs that are doubtless to be reported soon.
I'd doubt that... most patches end up becoming the standard anyways
 
Sorry Quotey for patching, but I doubt the game will make it back to you anyways :sad:

T1 1933AD - 3/5 Thrusters

T2 1934AD - 1/1 Cockpit; 5/5 Thrusters

T3 1935AD - Fusion in

T5 1937AD - Robotics in

T6 1938AD - Complete Space Elevator in Essen

T7 1939AD - Tokugawa attempts to win a Diplomatic Victory but fails

T8 1940AD - Ecology in

T11 1943AD - Genetics in; 2/2 Engines

T12 1944AD - 1/5 Casing

T13 1945AD - 2/5 Casings

T14 1946AD - 5/5 Casings; 1/1 Life Support

T15 1947AD - 1/1 Stasis Chamber; 0/1 Cockpit (sabotaged)

I end here because all of our parts should have been done this turn if it weren't for the sabotage. I leave it to the next person (and probably final) to finish the game.

- The SS Cockpit is under construction in Essen and due in 3
- We are at 0% research, you can choose whether or not to stockpile the money then do a massive upgrade and roll over Surya/Toku/Liz

Have fun!
 

Attachments

  • PH13 AD-1947.CivBeyondSwordSave
    406.5 KB · Views: 60
Roster
Pholkhero
Quotey
Kodii
R_rolo (currently playing)
LKendter (on deck)
Mystyfly
 
Prolly need to declare before we launch. Sury has large cities, right?

When you capture a city, have it build culture. Borders will pop turn after revolt. I actually played a game like this (not on purpose) and it's easier than you think.
 
I'm glad this long game will soon be over.

pholkhero said:
Victory Conditions: All Enabled, but we must win by Domination AFTER we launch our spaceship, but BEFORE it lands.
(Just keep this scedule in mind :goodjob:)
 
Sorry , LK, but you will not play this one more ..... :p

Easy to see why: we have money and a nice tech advantage. We also have 3 turns of peace ( i want the ship in air when the war starts to avoid possible sabotage ), so the path was simple: upgrade all the arties and atleast some infantries to make our stacks 2 moves in enemy land ( hey , we only have 10 turns to wrap this.... better be fast ). I also divided our mega stack in 2 ( 2nd one placed in Paris... also gave some arties to that Panzer group near Varanasi )...

Presses enter after that and game nag fest:
Spoiler :





Well, no big deal... Elected myself UN Sec , blocked that AP nonsense and OFC that refused to make Toku happy ;)

BTW a nice event....
Spoiler :

Good for the WW I suppose .....

Some more turns of upgrading, making some more units ( there is no such thing as enough units in a modern war ) and the inevitable came:
Spoiler :



Recommended soundtrack for the following images
Spoiler :







And some more I forgot to take screenies of ( Varanasi and Rheims IIRC )

The war was brutally fast. Like I was expecting, both Sury and Toku focused efforts in grabbing the ex- Japan cities we had ( Both border cities ), diverting efforts from the west. Sury had strong garrisons in some cities, but the mobility of our stacks made that Sury didn't had time to push his SoD back from the south ( well, if he was a human we would had, but You know how AI love to put 2 move units with 1 move units in a stack and then to move it slowly... ).

Giving the Sury break ( if you check the BUG numbers you'll see that sury lost half of his power during the war ) and my fast advance, it was not a surprise that :
Spoiler :


Some eye candy:
Spoiler :



Save 1 turn before victory posted below...

Good game ppl... and really nice late war ( gotta love mobile arties... 2 move stacks are really good stuff ;) ). I would had prefered that Sury capitulated , but the bugger was still with stupid ideas of being fine on his own ( yeah, right: lost capital in 5 turns of war and he's doing OK :crazyeye:

Now we only have to wait that pholk comes back for some more crazy stuff :p
 
Very nice game & congraz team :goodjob:

Nice idea showcasing engineer specs, and well executed.

Already looking foreward to ph14...
 
Sorry , LK, but you will not play this one more ..... :p
Trust me, I am not upset. Domination / conquest wrap-up is a major time suck, and I am glad you finished this.

This one felt strong for awhile. Flood plains may be a pain for production, but it is great for specialist economy.

Glad to see the win. :dance:



Now we only have to wait that pholk comes back for some more crazy stuff :p
Something tells me this may take awhile...
 
Top Bottom