r_rolo1
King of myself
C'mon, it is a holy city too
Perfect for a priest city, if you ask me 


Mutal has to be the priest city, due to the wonders inside
About raising or keeping cities: I too would rather use the spot of Mutal as our merchant city.. But as long as we don't know the GP-pool in there I'd raise and rebuild it..
The Zen Master originally ordained that all captured cities be torched down, but well, if you wanna keep it, I won't object. But merchant city sounds good too!
I would also settle the place you indicated as "Spy?" city (the eastern sign). To complicate matters I think that may however be an excellent merchant city! 3 food resources and coastal! Then Chichen Itza would be spy city and Calakmul would be razed...Ok, so the consensus is to keep Mutal and make it the priest one? How about we make Chichen Itza our merchant city then? Riverside rice and lot's of farmable grasslands give a nice food for the city.
That would leave only spy city left. We could settle it on top of Mayan ruins to keep our empire in nice compact shape, or make a stretch and keep Calakmul. Later city would probably need to battle against Boudica's culture so I would go for the first option. Or does anyone have alternative suggestions?
I would also settle the place you indicated as "Spy?" city (the eastern sign). To complicate matters I think that may however be an excellent merchant city! 3 food resources and coastal! Then Chichen Itza would be spy city and Calakmul would be razed...
Oh, and do we want Pacal to capitulate? Is that allowed under our rules anyway?