Ok, I played 16 turns. Boudica's capital is under contant assault, and she has whipped it nearly to death.
IT - Everything looks good, hit enter
20 BC One of the workers by Coventry starts a farm, the other heads to the pigs to build a pigpen.
5 BC York HA -> HA
10 AD Whipped HA in York for 2 pop with 35 overflow
25 AD Overflow in York allocated to a stable as currently horse archers are our strongest units
- Started a cottage by Hastings as it seemed to have enough food to support it and our finances are really bad
- Pyramids BIFL
- Took a look at the neverending stream of units assaulting Boudica's capital
40 AD London archer -> archer
- Started newly trained archer on a route to Polynesian as there was only a chariot as garrison
- Montezuma adopts Police State
55 AD Worker finishes ivory camp and is sent to build a second camp, planning to gift to one of our allies
- Polynesian borders expand giving us a glimpse across the sea, we will need a navy out of this town
70 AD Contributed to the road network a little
85 AD Whip granary in Canterbury for 2 pop with 43 overflow
- Send a couple workers to mine the iron
100 AD Canterbury granary -> barracks
115 AD London archer -> granary
- Nottingham barracks -> archer
- Started newly trained archer on a route to Bibracte to assist our neighbor
130 AD Whipped granary in London for 2 pop with 22 overflow
145 AD London granary -> library
- York stable -> HA
- 2nd ivory camp was finished, started the 3rd
- Pigs are pastured, started road to connect the resource
- Bismarck did not currently have happiness issues but Boudica did so gifted our 2nd ivory to her
160 AD Sent workers that finished penning the pigs to start much needed farms by York
175 AD Hastings barracks -> archer
- 3rd ivory camp completed
- Gifted 3rd ivory to Bismarck
190 AD Whip the archer in Hastings for 1 pop with 25 overflow - this city needs a library to run specs to stagnate growth, it is currently at happy cap and has lots of food
- Barb event - Goth uprising - does not appear to be near us
205 AD Nottingham archer -> worker
- Hastings archer -> library
- MM Hastings to stagnate growth, cuts library turns by two to complete in 13
Stopped here
- There is a pair of workers building a road from the iron to connect it to our network
- The workers around York had been building farms right where they were standing but I cancelled the action to allow the next person decide to either continue the farming or change the orders as needed
- Covenant should grow quickly with its pigs pastured and the grassland farm, should be able to whip the granary soon, possibly in 6 turns when it grows to 4
- York has 3 improved ivory tiles it does not have the food to support which is why I started a couple of farms - if it could get the food, it could be a production powerhouse with all those plains ivory tiles
- Nottingham is working a lot of unimproved tiles - I selected a worker as a placeholder as the city is at it's happy cap however a library might also be a good idea as well
- Polynesian needs a worker eventually to camp its deer but this is not pressing right now
- Please remember that I stagnated Hastings. It has 14 turns of whip anger before it can grow again at this time
- All military units have movement available still but the workers do not, workers will be available next turn with the exception of the two building the road from the iron
- An overview of the area
- Bibracte has 8 whip anger, the ivory just isn't enough to cover it
- Boudica has a lot of units garrisoned there for defense, some are very highly promoted
- A view of the current offensive
- And a quick look at our cities
- Construction is due in 10 turns, we are currently running science at 0% and losing 6 gpt - Polynesian is a huge drain on our economy. It's a good coastal base but desperately needs a courthouse
And the save ~